Sentences with phrase «video game scenario»

Without spoiling the scenario, there comes a time when the player is put on the dreaded escort mission, a common video game scenario in which players must escort and protect a non-player character.
In your video game scenario, the creator of the video game allows the players free will.
I've noticed a similar trend with a lot of special effects and even some ordinary character shots in both films and TV clearly being modelled to resemble video game scenarios.
Growing up watching the cast of Red Dwarf enter lifelike video game scenarios in Better Than Life and Gunmen of the Apocalypse, and later seeing The Matrix — where the world was a VR construction within which Neo was able to defy the laws of physics, it doesn't take much imagination to see that a passionate gamer like myself could want to see similar technology -LSB-...]

Not exact matches

While some of the more measured commenters explained that watching video games was akin to watching sports, others wished AIDS, brain cancer and other violent death scenarios (of questionable grammatical formulation) upon the host.
In the video - game scenario above, parenting experts recommend just letting them be — even if someone might get his feelings hurt.
«Sure,» says Segovia, «but people are exposed to similar or worse scenarios in TV and video games all the time» — only in those cases, there is no review board to weigh the benefits against the risks.
For example, a study which randomly assigned men aged 18 to 21 to play either Grand Theft Auto III, a very violent video game, or The Simpsons: Hit and Run, found that young men from violent communities who had played GTA III were significantly more likely to assume they were going to be accused of cheating in a test scenario.
Worst case scenario, it's just more people to kill in one of the many video games I play.
Select your country and enjoy free games, videos, downloads and Movies and TV shows tend to make the girl - or boy - next - door scenario seem like the ideal way to find love, but what if your soul mate happens to live
Inspired by a popular video game that was released in 1986, screenwriters Ryan Engle, Carlton Cuse, Ryan J. Condal and Adam Sztykiel assemble a scenario that enables Dwayne Johnson to be heroic as he endeavors to save his best friend George, with the help of Dr. Kate Caldwell (Naomie Harris), who formerly worked at the evil company run by Claire Wyden (Malin Akerman), and Harvey Russell (Jeffrey Dean Morgan), a mercenary who begins working for the evil company and then is tempted to the side of the good guys.
This entire scenario kind of reminds of of the Conan the Barbarian video game that allowed players to change their character's penis - size using a control slider.
I followed along quite easily and was able to parallel Anne's own situation with key events I experienced playing Murphy's scenario in the video game.
As our world of video games becomes more and more about «games as a service» these types of scenarios are bound to happen.
Conversely, eLearning courses that require analytical thinking can use interactive video games, role - play scenarios, and brainstorming sessions.
eLearning courses make use of attractive multimedia such as videos, animations, and infographics, integrated with learning strategies, such as scenario based - learning and game - based learning.
These are just some of the intriguing scenarios created by the latest Australian STEM Video Game Challenge award winners.
eLearning courses that require analytical thinking can be taught using interactive video games, role - play scenarios, and brainstorming sessions.
The game can incorporate scenario - based questions, images, video and PDFs to bring the learning to life.
This means a bring - your - own screen scenario for back seat dwellers, but any mobile device on board would be well equipped to stream video for the whole ride, surf the web, or play games.
That's the scenario presented by the new Mad Max video game from Avalanche Studios.
In the scenario the student is part of a group of «friends» who are using the latest videos and games.
The video showcases the game's Essence Engine 3.0, and the scale of the combat scenarios we'll be experiencing once the game is out.
The game play video showcases a 5v5 team deathmatch scenario, and, for the first time, reveals the Tactical Cruiser and Light Destroyer class ships.
This means that, no matter how much free time I have to play my games, I'll be physically incapable of choosing which one to play, thus keeping my backlog perpetually strong and thus fulfilling the ultimate goal of having a never - ending supply just in case of the doomsday scenario where either the world literally ends, or current video games just become too insufferably stupid and the industry collapses, and don't say it won't happen because grandpa Atari has seen some things that'll make your skin crawl.
Unlike recent Dragon Ball games, the Naruto UNS series has stuck to becoming the go - to video game place for retelling the story of the anime as it was shown, rather than being full of «What If» scenarios.
Friday the 13th: The Video Game is focused mainly on the Jason vs Counselor scenarios that have been the staple of the series since the beginning; you will be playing as Jason or a camp counselor in Camp Crystal Lake.
The scenario brings to thoughts the controversial resolution by Epic Video games to create Fortnite's Battle Royale recreation mode late final yr.
These scenarios range from things like teaching a dominatrix how to well... be a dominatrix, to helping a little boy reclaim a video game he waited in line all night to purchase only to have it stolen moments after leaving the store.
The main difference between the older games and these renewed versions is that the first Phoenix Wright game includes an extra never - before - seen chapter exclusively programmed for the DS, allowing player to use classic tricks like blowing into the micro, the touch features to interact in the scenario, 3D items as evidence to check them out or even some fully animated video.
The addition of multiplayer to the game's universe is an exciting one and I will be looking in jealousy at videos of the modes gameplay next week, this may be one of the only scenarios where buying the season pass was a good idea.
Before we dig in, I ask you to ponder this scenario: imagine a world without used video games.
This new experience might reflect audience desires towards the latest video game content trends — sex, drugs, and extremely real life violence scenarios that usual involve high crime and primal life struggles against various threats.
The on - stage demo at this year's E3 (which is where the video above comes from) may look as though it's heavily choreographed, but in our behind closed doors session the developers explained that there's no one way to play out each scenario - before proving it by taking a different route and utilising different scenery elements in a live playthrough of the same section of game.
Scenario and map editors are all too rare in today's video games, but the Far Cry franchise has kept up with this tradition for the most part.
Birdo, the infamous vaguely transgendered egg - face - hole dinosaur thing from Mario 2 makes an appearance in what might be the dumbest scenario in video game history.
The series is one of the few long - running video game series to have a stable key development team; scenario writer and game designer Yuji Horii, character designer Akira Toriyama and music composer Koichi Sugiyama have handled their respective roles from the beginning of the series.
Consider the licensing boondoggle behind that game: it was published by Nintendo, developed by Rare (which is now owned by Microsoft), contains the James Bond characters and scenarios owned by both the Broccoli family (producers of Bond films) & Ian Fleming (creator of Bond himself), plus today the video game rights to the Bond series are held by Electronic Arts.
The video employs an aesthetic influenced by record covers, war games and «Fly like a bird», a game that takes a bird's eye view of an all but abandoned scenario.
Using different strategies of appropriation they draw on a repertoire of video - game scenarios, a field whose relevance to the development of visual art has yet only been marginally acknowledged.
Incorporating found video and computer - generated imagery, Steyerl illustrates a scenario inspired by the aesthetics of MMD and the biography of the game's real programmer and narrator, in which people killed in the future for their participation in protests travel back in time, lending their movements and voices to a cast of animated characters.
For his second solo exhibition at angels barcelona and in Spain, Harun Farocki presents his last work Serious Games composed by 4 video - installations: Immersion (2009), Watson is Down, Three Dead and A Sun with no Shadow (2010), he explores the connection between virtual reality and the military — how the fictional scenarios of computer games are used both in the training of US troops prior to their deployment in combat zones, and in psychological care for soldiers suffering battlefield trauma upon their return.
And no, our curriculum is not boring... we use flash lessons, interactive driving scenarios, training videos, pop quizzes, parking simulation games, and fun driving facts to keep our students excited about learning!
And high schoolers in San Gabriel won't fall asleep during our courses... we have flash tutorials, interactive traffic scenarios, online videos, practice quizzes, driver ed games, and newspaper articles to help make sure keep our students don't zone out!
In each episode Matt explores the real - life science behind popular video games by throwing gamers into the high - stakes scenarios they play through every day, from water jetpacks to haunted pizzerias.
Machine Gun Vegas offers a one - of - a-kind experience that pairs virtual video - game scenarios with real firearms.
One of the best scenarios for utility of ERA is in the video game sector.
Objective: To work as a video game designer in software company or a game design company and use skills in programming and designing video games and their levels and scenarios.
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