Gameplay and auto - narrative closure aside, today's
video game stories seem incredibly shallow.
Not exact matches
Best Narrative is a hard category to tackle, because it
seems like almost every modern
video game has an emphasis on
story these days.
These segments follow the exploits of the antagonists in an attempt to add some depth to the
story but what Remedy
seems to have forgotten to do is to incorporate these characters in any meaningful way into the actual
video game itself.
Though it
seems weird for a Mario
game to be so meta as to present itself as a
video game in its own
story, it does
seem a bit less inappropriate due to the outright insane idea behind the
game itself.
But kidding aside, here's the line - up for the new show, which still
seems to be one of the most watchable online
video game type things online, so there:» Liberty City
Stories got ported from PSP to PS2 this week, and John and Greg explain to Joe why this is a good thing.
As for the
story, a good chunk of Neptunia is devoted to using our girls to poke fun of the concept of the «Console Wars» that
video game news sites and fans alike
seem to enjoy reporting on every so often.
Yet fascinatingly, interactive
stories in
video games always
seem to be more... artful to me than linear, canned, non-interactive ones.
With the implementation of motion capture technology in recent years, the
video game industry
seems to be catching up with films as a
story - telling medium, and is now, without a doubt, an industry to be taken seriously, contrary to what was once thought.
It
seems, however, that creating an online - service
video game that manages to gather millions of players, and then managing to support it and maintain interest of the fanbase without dividing it, is more difficult than making a good
game with a closed
story that's fascinating enough for every player to want it on their shelf.
There's no need for a suffix — after four previous Tomb Raider
games developed by Crystal Dynamics, it
seems that the time has come for a fresh start and a reconstructed origin
story for the most well - loved and instantly recognisable female
video game character in history.
This DOES
seem to be more true when you are talking about playing violent
video games (different
story there).