Sentences with phrase «video game tropes of»

This is another game that tried to skewer some old video game tropes of reveals and it felt like Capcom has finally become aware of how ridiculous it can be as a company.

Not exact matches

While this game recycles the familiar horror tropes of the previous installment, it does somewhat redeem itself with some of the best horror imagery you can see in a video game.
Fans of the characters will obviously find the most joy out of this game, but as a true love letter to classic gaming by combining many of the tropes that defined the era, Angry Video Game Nerd Adventures really is a great game all by itsgame, but as a true love letter to classic gaming by combining many of the tropes that defined the era, Angry Video Game Nerd Adventures really is a great game all by itsGame Nerd Adventures really is a great game all by itsgame all by itself.
Full of the many tropes that the AVGN has ranted about over the years, Angry Video Game Nerd Adventures still manages to stand out as a legitimate platformer all on its own.
Satirical Story with Divergent Paths and Multiple Endings Playing off common anime and video game tropes for social satire, the player's choices determine how the story progresses, leading to one of many unique endings.
It doesn't stop there, as once our four young disobedient classmates find themselves in detention all in their own ways, Jumanji is unearthed in a dirty storage room that they are tasked with cleaning as punishment, with the kids subsequently getting sucked into the game after selecting their characters (which is now a video game resembling an SNES console), the embracing of familiar gaming tropes and knowledge of their mechanics continue to be on full display.
Plunked down in his very own third - person action game, Deadpool acts as a sort - of - parody of third - person action games, with its hero regularly commenting on various video game tropes, his displeasure with High Moon's script, and even you, the player, when you aren't performing to his expectations.
He sets the stage for Mayhem by showing us how the oppressive world of big business runs, piece by piece, and sets about dismantling it using tropes from scary movies, video games, kung fu films and workplace sitcoms.
There is little in the way of nostalgia, or classic video game tropes on display in this Kaiju - infused Japanese key art for Rampage.
Over the last generation, Sony seems to have taken it upon itself to drive the cause of truly adult video game narrative and, as this crusade has continued, certain key tropes have begun to crystalise.
Even today, this revelation is still considered to be one of the greatest video game surprises of all time, eschewing the damsel - in - distress trope most commonly associated with women in the industry and paving the way for strong and heroic female protagonists taking the spotlight.
Gone are exposition - heavy cutscenes, long - winded fits of dialogue and various other tropes most commonly associated with video game narratives.
It's been going on for a while to one degree or another, but Edgar Wright's «Scott Pilgrim Vs. The World» was one of the most obvious and conscious examples in recent memory: taking its leaf from Bryan Lee O'Malley's source material, it namechecked energy bars, extra lives and save points, among other video game tropes, in a smart and poppy way.
People don't do that, and yet it has become one of the most common, and perhaps annoying, tropes in video games.
In addition to producing new episodes of Tropes vs. Women in Video Games, Feminist Frequency is planning to begin two new video series: one that examines «the representation of men and masculinity in video games» and a miniseries that presents «examples of positive female characters in video games.&rVideo Games, Feminist Frequency is planning to begin two new video series: one that examines «the representation of men and masculinity in video games» and a miniseries that presents «examples of positive female characters in video games.&rvideo series: one that examines «the representation of men and masculinity in video games» and a miniseries that presents «examples of positive female characters in video games.&rvideo games» and a miniseries that presents «examples of positive female characters in video games.&rvideo games
And though both are great games, SWtG takes «the feels» to the next level, distilling all the best tropes of classic games — the exploration of The Legend of Zelda, the progression of Castlevania, the platforming of Prince of Persia — into a concentrated nostalgia bomb, capable of leveling decades of crappy AAA sequel - fortified video game cynicism in one blast.
The roles of female characters in games has been a topic of conversation among feminists and gamers alike for years, but the issue has gained steam in the past two years, partly because of Anita Sarkeesian's video series «Tropes vs Women in Video Games.&rvideo series «Tropes vs Women in Video Games.&rVideo Games
All of these are familiar story tropes in video games and beyond.
Castlevania's humor comes from it having very video game - y or «anime is happening» sorts of tropes and playing it as straight faced as the Hammer style horror that took before it.
I define the Women as Background Decoration trope in video games as: The subset of largely insignificant non-playable female characters whose sexuality or victimhood is exploited as a way to infuse edgy, gritty or racy flavoring into game worlds.
Please join me for our next video in which we will continue our discussion of the Women as Background Decoration trope by examining the growing trend of exploiting sexual violence as a plot device in game narratives.
As creator of the Tropes vs Women in Video Games series, Anita's work has sparked a wide - ranging conversation about the status and meaning of games and the cultural values they reflect and express.
Welcome to the second part of our mini-series examining the Women as Background Decoration trope in video games.
The Stanley Parable (Davey Wreden) The Stanley Parable a story - driven first person game that invites its players to disregard the story and discover something else, perhaps a trope of video game design, perhaps an expectation about how story is supposed to work, perhaps a deeper understanding of themselves.
It has a deep lore and history for those who look for it, a diverse roster of characters without belonging into most of the awful tropes they usually fall prey to, a simple yet really customizable combat system, and one of the better narratives I've seen in a video game.
It is maybe one of the oldest and most ludicrously overused tropes in video games.
Even today, this revelation is still considered to be one of the greatest video game surprises of all time, eschewing the damsel - in - distress trope most commonly associated with women in the industry and paving the way for strong and heroic female protagonists taking the spotlight.
It's a game full of tropes, and which suffers from what is clearly an attempt to make «Generic AAA First Person Video Game.&ragame full of tropes, and which suffers from what is clearly an attempt to make «Generic AAA First Person Video Game.&raGame
Boasting a unique combat system in which everyday objects become weapons, multiple story routes, a varied cast of characters based on common anime and video game tropes and a narrative dripping with social satire and subtle nods to Japanese pop culture, AKIBA»S TRIP is a present - day supernatural adventure for the gamer in all of us.
• Satirical Story with Divergent Paths and Multiple Endings Playing off common anime and video game tropes for social satire, the player's choices determine how the story progresses, leading to one of many unique endings.
Short and sweet: This is a piece of video game history that touches on storytelling tropes that everyone interested in fiction should know.
A lot of common video game tropes go into constructing the grind and the concept manifests in many different ways, but the simplest definition of it is the process of unlocking content through repetitive behavior.
Nippon Ichi Software's Second Novel: Summer Girlfriend 15 Minutes of Memory uses a common video game trope — characters stricken with amnesia — but its prelude and story are certainly unconventional: one of the game's stars, Ayano, jumps off her school's rooftop.
The Rise of the Dark Spark that came out on consoles was an action - adventure video game that featured all the standard tropes of the genre and little else, so it would be safe to assume that something with such little ambition would get similar treatment on the 3DS.
Being the sole savior of the world is one of the most common tropes in video games.
No video game trope alive is safe in this very self - aware parody of every video game cliche.
The Bureau: XCOM Declassified will surely polarize both new and long time fans of the franchise, but overall it provides a unique blend of gameplay tropes found in some of this generation's most popular video game experiences that offer entertaining moments throughout the campaign.
On 25 August, media critic Anita Sarkeesian released the latest online video instalment of her controversial Tropes vs Women in video games series, examining the objectification of female characters in many hit titles.
Set in the fantastical city of Mjar Opti, the novella presents a grubby dystopia pieced together from pulp fiction, erotica and video games tropes.
Ross uses photography, performance, installation and video, drawing upon tropes of gaming and game design, creating her first playable card game.
Ross uses photography, performance, installation and video, drawing upon tropes of gaming and game design, creating their first playable card game.
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