Surprisingly, researchers sometimes rely on their research subjects» self - reports of exposure to
video game violence even though members of the public are likely to define violence differently than the researchers.
Not exact matches
The glorification of
violence as a means to solve conflict is everywhere in our culture and I was that lame person that couldn't stand mixed - martial - arts battles and railed against
video games and movies that depicted war or crime as an adventure,
even arguing we are «a generation of virtual sociopaths.»
Video games and movies get ratings for
violence, profanity, and sexual content, and music can be rated for profanity and
even for suggestive material; in some cases, material can not
even be purchased by minors if it has been issued an age - related rating.
Even the NRA tried to foist the blame for gun
violence on
video games in 2012.
The ESRB would become the modern day equivalent of the Comics Code Authority back in the 1950s, except they would target
violence in
video games exclusively; maybe
even as a branch of the Federal Government or NSA.
They see politicians eager to look at anything — arming teachers, mental health questions, law enforcement responses,
even video -
game violence — rather than deal with an assault - weapon ban.
The soaring trend towards anxiety has been accelerated by world events,
violence in the media (including
video games and
even television programming directed at children), a high divorce rate and family breakdown, economic stress, a challenged school system and other stresses.