Evidence for General Aggression Model: Meta - Analysis Findings: Anderson et al. [2004] 35 studies examined Found that
video game violence exposure is related to: increases in aggressive affect, cognition and behavior increases in physiological arousal; decreases in helping behavior.
Not exact matches
Surprisingly, researchers sometimes rely on their research subjects» self - reports of
exposure to
video game violence even though members of the public are likely to define
violence differently than the researchers.
Limited
Exposure to
Violence Kids shouldn't live in a bubble, but violent or worrisome TV or
video games can create anxiety and stress.
The report also focuses on the need to explore «the relationship between
exposure to media
violence and real - life
violence» — a topic that has caused bitter disagreement, with some researchers arguing that mayhem in movies and
video games incites
violence, while others dispute any link.
To protect minors from
exposure to
video games with objectionable content (eg,
violence and sex), the Pan European
Game Information developed a classification system for
video games (eg, 18 +).
Though the link between
video -
game violence and the real kind, so often decried, is dubious and unproven, it is difficult to imagine that years of
exposure to graphic depictions of death and dismemberment will not have some effect on young minds.
Long - time
exposure to any
violence — be it from
video games, movies, television, etc. — will cause desensitization.