Mixed Reality gives
video viewers a feel of what Virtual Reality is all about and this Assetto Corsa race at old - school Monza is a great example of it.
Not exact matches
The more authentic and immersive the
video, the more
viewers get sucked in and
feel as if they're experiencing the moment themselves.
The film includes
video diaries of preteens and teens who are fighting obesity and, rather than being exploitative, their stories make the
viewer feel on a visceral level just how intractable this problem is.
Previously researchers have studied brain activity in people watching a
video designed to engender a
feeling of joint attention in the
viewer.
Viewers see and hear a mosaic of available
video clips; choosing one makes it play out and lead to other choices, with the overall result
feeling like an absorbing mini-profile of the Guntersville community.
One has the option of watching the film with subtitles that prompt the
viewer when to throw the rice, etc.; another overlays an audio track of an actual theatre audience over the film's soundtrack to create a faux you - are - there
feeling; and a third gives
viewers the option to temporarily leave the film at certain junctures to watch
video shot of an actual RHPS audience performing to the film.
Video can provide many «aha» moments if the
viewers choose whether to participate and
feel they are in a psychologically safe environment.
Watching cat
videos boosts
viewers» energy and positive emotions and decreases negative
feelings, according to a study.
These earliest attempts at mixing real - life
video footage with virtual reality are the best way to show people what it truly
feels like to be inside of a virtual space so we're letting streamers and content creators easily share VR footage that's clear, understandable, and ready for mainstream
viewers.
In this exclusive
video, Laurie Anderson presents her prizewinning virtual reality work from 2017: «I wanted to see what it would be like to travel through stories, to make the
viewer feel free,» the legendary multimedia artist says.
In Surplus of Light, Karen Spector situates the
viewer in an endless
video loop that taps into and oscillates from a national post-9 / 11 fear and insecurity, to a ridiculous
feeling of lavishness, abundance, and wealth (found in the extravagant display of fireworks), to a looming uncertainty questioning and undermining American monumentalism and ballsy patriotism.
Also on show, at the San Ignacio Mission House, Mm Yu's In Transit (2015)-- a
video showing still lifes of the belongings of Manila's homeless — succeedes in instilling
viewers with a lingering
feeling of unease at being voyeurs on a poverty tour of sorts.
Her
videos especially, express this
feeling of aesthetic and spatial displacement (and re-placement) most clearly in her use of 3D filming, where one moment the
viewer is immersed in a street scene in New York, and out of nowhere in floats some form of digital detritus, a doughnut with sprinkles, for instance.
And unlike other
video or gaming products in which advertising
feels grafted on and exploitative, every HQ
viewer starts out as an active player.
The
video is not narrated, so it is an opportunity for the
viewer to
feel like they are sitting in on a complete play therapy session without interruption.
Using
video footage of actual sessions spanning a seven month course of treatment, He introduces
viewers to AEDP's moment - to - moment tracking of experience linked to the client's past, to meaningful relational contact with the therapist and to the
felt sense of change itself.