Sentences with phrase «videogame experiences on»

We are doing something innovative with Lego Legends of Chima by making three distinct videogame experiences on a variety of platforms.

Not exact matches

But in the videogame, Hall of Famers are featured in the Madden Ultimate Team mode, which allows anyone to experience the greats in their prime, and even take on current - day superstars.
MXGP2 is the evolution of the Official Motocross Videogame experience, based on the FIM Motocross World Championship license with updated tracks and riders, including Glen Helen and the new Americas tracks.
Embark on an endless Star Wars action experience from the bestselling Star Wars HD videogame franchise of all time.
For me personally, being able to sit on the couch and play with my kids is part of the whole Lego videogame experience.
You could buy a VW Golf R for the cost of the full outfit and still have some change (on Scan's website, the whole setup, sans PC, costs # 35,999), but running Project Cars it delivered the most immersive, most convincing racing game experience I've had in over quarter of a century of whiling away the hours on videogames.
Peter Molyneux believes that recent innovations in motion sensing and online tech, as well as a new focus on «emotional experiences,» will lead to a videogames «revolution.»
It's the best bonus ever in a videogame and you should go thank your parents or test tube scientists for putting you on this Earth to experience it (if you haven't already).
Throughout the week That VideoGame Blog will post hands - on experiences with games such as the first person shooter Legendary: The Box and the party / social commentary game Hail to the Chimp, and you'll find out what Gamecock thinks a FPS or party game should be like.
It's unlikely that a full videogame will ever be made from the demo, but as this represents the second experience based on The Hobbit motion - picture franchise to make its way to VR — following Jaunt's The Hobbit VR Experience there's clear interest in the medium from the rightexperience based on The Hobbit motion - picture franchise to make its way to VR — following Jaunt's The Hobbit VR Experience there's clear interest in the medium from the rightExperience there's clear interest in the medium from the rights holders.
Designed from scratch to offer a shared horror experience, White Noise Online lets you live new situations, never seen before on a videogame.
It also owes to exactly the quality that makes it a great videogame: its willingness to trade the conservative values that would've made for a more «solid,» stable JRPG experience for the unique artistic vision of those who worked on it, a vision that has never been emulated.
In his book Why Videogames Matter, Tom Bissell refers to these types of experiences as a ludo - narrative or a story you create based on your decisions and experiences regarding your gameplay.
In this interview following the reception of Sky Crawlers: Innocent Aces in North America, Kawai offers his perspectives on the intersection between music for Japanese animated films and videogames, based on his own experiences writing scores for both media.
As even those of us who aren't Trekkies can tell you (STAR WARS FOR LIFE), Star Trek «s main protagonists were always Kirk and Spock; and just how the cooperation and relationship between the two men drive the plot of the film, so too will their unity help deliver a unique co-op experience on videogame consoles.
Given your experience of working for both a large and small studios, what are your thoughts on the future of the videogame industry?
EA today unveiled innovations to the greatest sports game on the planet that will enable fans to experience the emotion of scoring great goals when playing EA SPORTS FIFA 14 on Xbox 360 videogame.
David Perry (Founder Shiny Entertainment, Videogame Industry Veteran) «I worked with Chris Borders on «Planescape: Torment», the «Icewind Dale» series, and again on «Dark Alliance», and aside from being incredibly easy to get along with, he made the dialogue directing experience a breeze each time.
Kimara brings aboard her lifelong passion for videogames as well as her extensive experience marketing them, having spent the better part of the last decade working on a variety of releases ranging from AAA titles like Total War: WARHAMMER and Rise of the Tomb Raider to indie passion projects.
Already available on PlayStation ® 4, Crash fans worldwide can experience the beloved «90s videogame icon like never before when everyone's favorite marsupial arrives on Nintendo Switch, Xbox One and Steam ® on 10th July 2018.
A surprise launch title from Oculus VR, Farlands comes from Oculus Studio as a free videogame experience inspired by some of the most popular casual titles on console platforms.
The videogame also features a PvP mode for one - on - one space combat, but that won't be covered in this preview as the single - player experience was the best way to understand and become fluid with the control scheme.
Japanese anime and videogame clothing brand, COSPA, has announced its Sonic the Hedgehog gear for the upcoming Sonic Adventure Music Experience concert on April 2nd this year (2016) in «Future SEVEN» (a venue from Aoyama, Tokyo in Japan), and which also happens to be the Sonic 25th Anniversary events kickoff.
A experience VRFocus likened to «Army of Two on steroids», the title is one of two VR videogames in the works from Supermassive Games.
The developers at Barcelona - based Rosebud Games have collective experience on legendary videogame franchises such as Silent Hill, The Witcher and even help from developers of the...
The additional Quarpedia mode — a simple virtual book offering information on the unlocked unit types — offers the player a roomscale experience that pushes the HTC Vive further than any other aspect of the videogame, but will be limited in its appeal.
Taking us through ten short classic videogames similar to Pong, Space Invaders and old Atari and Nintendo arcades, throughout some 15 minutes gameplay the accent is put on uncovering the narrative, making playing secondary to the experience.
The development of VSA will be based on creating an immersive social videogame, involving five conditions, that they will include stressful social simulated experiences of loneliness, separation, threat, and loss, more non-stressful social situations.
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