Not exact matches
The question in the title of this article, then, can be reworked as such: Why isn't there a widespread
effort to maintain
videogames worthy of
preservation and artistic consideration given these mounting problems that this medium inevitably faces with each passing generation?
My argument extends their initial claims, maintaining that poor
efforts at
preservation and redistribution bar
videogames from serious consideration in the literary and visual arts.
Digital platforms like Steam are simply not enough in providing the
preservation efforts that
videogames need.
The aforementioned texts in the hypotheticals are especially useful in thinking about
videogame preservation, as they all rely on translation
efforts to reach broader audiences.