Knowing the mind of the consumer is very important in a F2P game, whether knowing their motivations to keep coming back to your game, when to upsell, or how
they view game balance (i.e. whether they perceive it as fair or pay - to - win).
Not exact matches
I wonder if there is anyone on here who will claim they have watched complete West Ham
games week in week out to enable a
balanced view about Reid.
Kaepernick insisted after the
game that all
views should be
balanced.
From a technical point of
view, this allowed the team a lot of opportunities for
balancing, but more importantly, having a large cast of named characters allowed them to tell an even better story than the already impressive efforts in the Loto Trilogy (the first three Dragon Quest
games).
Mobile
game Pokémon Duel will be receiving a
balance patch tomorrow which will be affecting several figures in pretty noticable...
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This itinerary offers a fine
balance of cultural visits, spectacular scenery and
game viewing in four contrasting countries of Southern Africa.
As much as he's hated for dumping on some random fanboy's favorite
game once per week, I think his point of
view is required to
balance out the system.
Other additions to the
game include a new camera to replay mode, have up to 6 units in your favorites list,
view individual unit win rates and usage much easier, remove win rates from lobbies, convert your endurance conversation messages, more Full Boost missions, and
balance updates that nerf both Banshee Norn and ReGZ.
In this first piece, a seasoned multi-platform developer offers up his
view on hardware
balance - not just in terms of the current Xbox One / PlayStation 4 bunfight, but more importantly on how the technological make - up of both consoles will define the
games we play over the next few years.
good thing is that they have differnt
views on different types of
games so you will get a good
balance of
games they review.
Some may
view the majority of these as cheats to the
game, so Nintendo has
balanced this by allowing you to use these features once per day.
While it's full of comfort options, most of them come at the cost of the horror experience (grid lines, field of
view tightening, toggling the smooth turning) so it ends up being a
balancing game between virtual reality comfort and getting the full breadth of the experience.
A show is built as a subtle
game, or
balance, between the desire of the curator to let his point of
view on the work emerge and the artist's needs.
Of course the new Rules are a
balancing game — between all the competing points of
view.