Two red LEDs provide a comfortable 1 lumen output and are suitable for preserving night - adjusted vision or preventing eye strain when
viewing nearby objects.
Not exact matches
Rear Vision Camera, or Rear
View Camera, is a General Motors active safety technology that provides the driver with a view what's behind the vehicle on a display when in the Reverse gear to help avoid crashing into nearby objects while backing up at low spe
View Camera, is a General Motors active safety technology that provides the driver with a
view what's behind the vehicle on a display when in the Reverse gear to help avoid crashing into nearby objects while backing up at low spe
view what's behind the vehicle on a display when in the Reverse gear to help avoid crashing into
nearby objects while backing up at low speeds.
Rear
view and 360 - degree cameras do not audibly notify driver of
nearby objects and are not a substitute for actively checking around the vehicle for any obstacles or people.
This available system provides you with an overhead virtual «bird's eye»
view of the scene around your vehicle on a center - stack display, and helps you park and avoid crashes with
nearby objects during low - speed maneuvering.
RAV4's available Bird's Eye
View Camera helps you see
nearby objects and get into and out of small spaces with ease.
It has an ambient light sensor which adjusts the screen's brightness so you can
view the phone in any light environment, an accelerometer for motion - based gaming, and proximity sensor for detecting
nearby objects.
Vast customisable camera options allow players to set specific parameters for the cockpit, TV pod and TV pod offset with a twenty point system for genuine customisation for the field of
view and horizontal offset to be zoomed in or out; vertical offset and angle of camera to be increased or lowered in height; near clip plane decides at what distance a
nearby object is no longer rendered; the mirror angle to be increased or lowered in height; as well as the amount of camera shake and camera movement.
Vast customisable camera options allow players to set specific parameters for the cockpit, TV pod and TV pod offset with a 40 point system for genuine customisation for the field of
view and horizontal offset to be zoomed in or out; lateral offset to be moved further to either side; vertical offset to be raised or lowered; angle of camera to be increased or lowered in height; near clip plane decides at what distance a
nearby object is no longer rendered; the mirror angle to be increased or lowered in height; as well as the amount of camera shake, camera movement and a look to Apex limit that is displayed in degrees.
Nearby, as an extension of the exhibition, Mathias Poledna addresses an
object on
view at the Metropolitan Museum of Art, just neighboring Galerie Buchholz.
Nearby styrene and plaster casts are reminiscent of a classically decorated carved reliefs, hand - crafted
objects and industrial artifacts that reference a multitude of symbols, linguistic particles from antiquity to the present day — iconography that exists within the urban landscape but are repurposed here within the formal confines of the art
viewing space.