However, I think the reason Bowman allows this is because the way
violence is presented in games changes the way we interact with it.
Not exact matches
If anything this look enhances the blood, gore and
violence that
is often so
present now
in adult based
games.
The Sega Mega CD version of Final Fight captures that arcade feel, the dramatic scenes of gang
violence and energy that should
be present in all
games similar.
Breitbart reported:
Present at the meeting
was Melissa Henson of the Parents Television Council, Dave Grossman, a retired U.S. Army lieutenant colonel who has long argued that video
games cause
violence in teens, Mike Gallagher, the CEO of the video
game trade association Entertainment Software Association (ESA), video
game developer ZeniMax Media CEO Robert Altman, Take - Two Interactive CEO Strauss Zelnick, Pat Vance, the President of the Entertainment Software Rating Board, Brent Bozell of the conservative Media Research Center, Sen. Marco Rubio,
R - Fla., Rep. Vicky Hartzler,
R - Mo., and Rep. Martha Roby,
R - Ala.
Unfortunately, when female combatants do appear
in games, they
are often
presented in sexualized ways which inevitably lend the player's attacks an air of gendered
violence.
In the Street Fighter
games, for instance, when Chun - Li and Ryu fight each other, this isn't considered
violence against women, because the two characters
are presented as
being on more or less equal footing, and because Chun - Li
is an active participant who isn't
being targeted or attacked specifically because she
's a woman.
Be it Mario stomping out Goombas, Link attacking well... anything, or killing virtual people
in games like Call of Duty:
Violence is an ever
present part of the video
game culture that we all enjoy on various levels.
Violence,
in one way or another,
is ever
present in most of the
games we play.