Sentences with phrase «violent entertainment for»

Not exact matches

Increase an appetite and tolerance for entertainment with a violent content, since the more violence an audience sees, the more violence it will want.
Among its brief was the request to examine «the portrayal of violent behaviour in the mass media and entertainment industries, and to review existing codes of practice for the reporting of violent crime in the mass media.»
I have now come to the conclusion, that no matter how intelligent, insightful, researched, experienced, comical, plagiarised, frustrated, angry or violent any comments on this and I'm sure many other blogs are, they have no point except for our own entertainment and amusement.
The Dating Game Killer: The True Story of a TV Dating Show, a Violent Sociopath, and a Series of Brutal Murders (St. Martin's True Crime Library)[Stella The ultimate news source for music, celebrity, entertainment, movies, and current events on the web.
Not only is it funny, it's very violent and showcases the brutality of hockey; you might even say it embellishes the fighting a bit but it's all for entertainment.
Paul Michael Glaser's film adaptation however turns what was a potent critique of America's thirst for violent entertainment, into an Arnold Schwarzenegger vehicle of the most mindless and silly kind.
It's throwaway late - summer entertainment and probably an excuse for cast and crew to visit a sexy vacation spot, but as a balancing act between violent set pieces and charming banter, at least it's never dull.
After rising to fame with violent revenge features El Mariarchi and Desperado, cultivating a cult audience with horror comedy From Dusk till Dawn, and helming a segment of anthology effort Four Rooms alongside Quentin Tarantino, his ability to create entertainment for younger viewers had not crossed many minds.
Studio: STX Entertainment Length: 111 Minutes Rating: PG - 13 for thematic material involving disturbing violent content, language and some sexual references.
It seems to have become a catch - all term for any piece of entertainment that's violent, whether it's a Tarantino film or, well, the latest episode of «The Walking Dead.
Where is the «accountability» for... > The «entertainment» industry flooding our youth with heinously toxic, cognitively poisonous VIOLENT VIDEO GAMES and GANGSTER - THUG GLORIFYING music / videos that promote crime, substance abuse, disgusting conduct, mistreatment & violence against women, anti-educational achievement, anti-positive values, anti-professional careers, anti-healthy, responsible behaviors!
Ironic that few raise concern for children's innocence when it comes to rather violent cartoons or entertainment videos (even in the 1950s).
If Lanza had mental problems in one form or another, violent videogames may have acted as a sadistic entertainment for him.
However, Cocoto Platform Jumper (Neko Entertainment, 1 - 4 players, Rated E for Everyone — Mild Cartoon Violence, 700 Wii Points) looks to bring us some classic style platforming on WiiWare while Nobunaga's Ambition (Super NES, 1 - 8 players, Rated E for Everyone — Violent References, 800 Wii Points) returns on the VC.
In an article for Entertainment Weekly, King reacts to a recent bill in the state of Massachusetts which would effectively ban the sale of violent videogames to under 18's.
Following an outcry over violent games such as 1992's «Mortal Kombat,» the Entertainment Software Ratings Board was established in 1994 by the Entertainment Software Association to give each game a rating based on five - categories ranging from «E» for «Everyone» to «Adults Only» rating for those 18 and older.
The Entertainment Software Association has released its own statement applauding the researchers for their efforts, while also pointing to other studies that found no causal link between violent media and real - world violence.
A place where the old world of the urban fringe with its dust, dirt, and violent roughness exists alongside the new world of dense high rise pillars, shiny glass buildings, and well - designed areas for entertainment and consumption.
Following an outcry over violent games such as 1992's «Mortal Kombat,» the Entertainment Software Ratings Board was established in 1994 by the Entertainment Software Association to give each game a rating based on five categories ranging from «E» for «Everyone» to «Adults Only» for those 18 and older.
For years, video game developers and publishers have been participating in a ratings system created by the Entertainment Software Ratings Board, which is intended to keep violent and adult content out of the hands of kids.
a b c d e f g h i j k l m n o p q r s t u v w x y z