The report states: «The research demonstrates a consistent relation between
violent video game use and increases in aggressive behaviour, aggressive cognitions and aggressive affect, and decreases in prosocial behaviour, empathy and sensitivity to aggression.»
Not exact matches
Studies, meanwhile, have shown
violent games can increase aggression, but have found no causal link between
violent action and
video game use.
It is the sort of thing we teach our children (or at least the sort of thing we
used to be able to teach our children before this age of incivility corrupted our youth with its rock music / hippies /
video games / rap music /
violent movies / Internet / baggy pants).
Researchers found that people who played
violent video games in 3 - D showed more evidence of anger afterward than did people who played
using traditional 2 - D systems — even those with large screens.
Parents may also be reluctant to
use the rating system, or see its value, because of mixed messages connecting
violent video games and behavior, researchers said.
• playing a
violent rather than a benign
video game makes children more accepting of
using drugs or alcohol, and having sex without a condom, because, the researchers suggest, it increases general disregard for the safety of yourself and others
Both are indiscriminately
used as cannon fodder, shot and blown up on screen in highly
violent scenes with
video -
game - like gore.
Researchers
used magnetic resonance imaging to monitor brain activity in 44 adolescents randomly assigned to play either a
violent or a nonviolent
video game.
Thus, the opponents strongly disapprove the
use of
violent video games by children as dangerous and unpredictable.
One problem with
using video games as stimuli, however, is that they are incredibly varied, such that two «
violent»
games could be very different on a number of other measures.»
Lastly, as the gun debate continues in the USA, now Connecticut has a bill sponsored by Democrat Connecticut State Senator Toni Harp to «To prevent minors from
using violent point - and - shoot
video games in public arcades and to create a task force to study the effects of
violent video games on youth behavior.»
In addition to introducing the main character with a story rich background, Grand Theft Auto 3 was also the first
game in the series built
using a 3D
game engine and it quickly became the best - selling
video game for 2001 and was praised by fans and critics alike despite some backlash surrounding the
game's
violent gameplay and story.
While there haven't been any studies that show a strong correlation between
violent video games and
violent action — most studies seem to indicate that moderate
video game use is actually socially and cognitively beneficial for children — I think most would agree that it's probably not good to expose young children to
violent content, regardless of media format.
When former Vice President Joe Biden took on
violent video games in a similar summit in 2013, the industry
used that same lack of scientific evidence to convince him to back down.
Children's creativity was also enhanced by playing any kind of
video game, including
violent games, but not when the children
used other forms of technology, such as a computer or cell phone, other research revealed.
According to the General Aggression Model,
use of
violent video games can reinforce aggressive scripts, perceptual schemata, aggressive attitudes, and aggression desensitization (e.g., Anderson and Bushman 2002).