Who needs
violent video games when you can eat crunchy food!
Not exact matches
You can not blame others
when it comes to your child seeing a
violent movie or playing
violent video games because you are supposed to be making sure that they stay away from that kind of stuff.
That was evident during last year's US Supreme Court case
when an attempt by California (again) to ban
violent video game sales to minors was struck down, in part because the scientific case had unravelled.
When people playing
violent video games focus on killing and maiming, they don't often remember the corporate brands they see along the way.
From these reports, the researchers found that
violent video games aren't necessarily the problem; it becomes worrisome
when young adults intentionally engage in problematic media and avoid social interaction.
The hyper -
violent «God of War»
video games are set in ancient Greece and involve a Spartan warrior named Kratos who pledges his servitude to the God of War, only to try and renounce his pledge
when in a blind rage, Kratos kills his own family.
When we pair that trend with the increasing time that young people spend watching
violent TV and participating in
violent video games, we should expect to have an increasing number of students start school unprepared to control themselves, take others» feelings into account, or listen to adults in authority.
Nevertheless, the parents may take into account the following arguments for and against playing
violent video games,
when they try to come up with a right decision.
While most seem to agree that Disney has very little
violent content in their
video -
games, they do own a few
video -
game intellectual properties that could, in theory, be toned - down
when it comes to violence.
When it comes to the over the top
violent video games, no one does it better than the God of War series.
Because
when you get down to it
Violent video games and Fan - Service
video games are not that different from each other.
My concerns with virtual reality turning beloved
game franchises into realistic VR simulators rises
when we look at how some of the
violent and already realistic franchises and how series such as Grand Theft Auto could, potentially, be seen as VR crime simulators which could, unfortunately, lead to instances where those that previously claimed that
violent video games could turn people into thugs could end up being correct.
Shocked... shocked they were
when the
violent, shoot - em - up
video game Grand Theft Auto: San Andreas was found in 2005 to contain a hidden minigame that simulated sexual intercourse.
What kind of First Amendment would permit the government to protect children by restricting sales of that extremely
violent video game only
when the woman — bound, gagged, tortured, and killed — is also topless?
When former Vice President Joe Biden took on
violent video games in a similar summit in 2013, the industry used that same lack of scientific evidence to convince him to back down.
Children's creativity was also enhanced by playing any kind of
video game, including
violent games, but not
when the children used other forms of technology, such as a computer or cell phone, other research revealed.
As has been shown countless times before, it is nearly impossible to perfectly identify the correlation and causation between
video games and
violent behavior
when violence is always amok, surging through all the media in our lives.
Columbine shooters Dylan Klebold and Eric Harris famously enjoyed
violent video games, but data suggests they were the exception
when it comes to those who commit gun violence at schools.
While studies on the link between
violent games and aggression are inconclusive, declaring that the imaginary bullets of
video games are more dangerous than actual bullets that tear apart the bodies of their victims requires an Olympian level of mental gymnastics — but one that becomes necessary
when more obvious conclusions are considered politically untenable.
Individuals high in hostility are more likely to become aggressive
when exposured to
violent video games, whereas individuals low in hostility are less likely to become aggressive
when exposed (Gentile, Lynch, Linder, & Walsh, 2004).
This DOES seem to be more true
when you are talking about playing
violent video games (different story there).