Sentences with phrase «virtual currency players»

Coinfirm already works with world - class partners and clients ranging from major virtual currency players, such as Dash and RSK (RootStock), to leading financial institutions, such as SEI.
Clients and partners range from the leading lending platforms, crowdfunding sites, virtual currency players and mobile payment gateways to legacy firms entering new markets.

Not exact matches

Mertado offered incentives by crediting players with virtual currency that they could use for online gaming.
Some Reddit users did the math and determined it would take dozens of hours of play to acquire the necessary credits; however, players could also pay real money for randomized, virtual «loot crates» that contain the currency used to unlock these characters.
Sent in an email, the Chamber of Digital Commerce explained the decision came after the CFPB met with many players within the virtual currency community.
Players charging lower fees using virtual currencies will eventually put pressure on the existing money transfer operators and banks to reduce their remittance charges too.
In the same way that Bitcoin is a central bank of the internet that prints virtual currency and pays users in that currency for helping the network to function — these new players issue their own virtual currencies that also incentivize users to contribute to network functionality.
Instead, the plan is for the European Parliament to bring together financial players and educate them on distributed ledgers and how virtual currencies could be beneficial to them.
As Richard Heeks presents in this month's Scientific American, the world of online gaming is budding with players — dubbed gold famers — who harvest virtual currency in the various worlds of online gaming, and then sell the currency to other players for real hard cash.
Scientific American magazine Editor in Chief Mariette DiChristina talks about the January issue, including articles on the chances of conditions conducive to life elsewhere in the multiverse and the growing practice of virtual gold farming, in which legions of online game players in developing countries acquire currency in the game that they sell to other players for real money.
The virtual currency earned in these challenges goes to a persistent lifetime earnings account, through which players can create custom classes and unlock «over 350 ProTags.»
Unfortunately, if there's one thing that can ruin a game's favorability among players, it's virtual currency.
On «NBA 2K,» players can buy «virtual currency» for clothing and accessories, and additional skills.
On «Fortnite,» players can buy 1,000 of the «V - bucks» virtual currency for $ 9.99.
A new in - game store in this version of Minecraft called the Minecraft Marketplace will let players obtain community - created content like skins, worlds and textures for their Minecraft World using MINECOINS, a new virtual in - game currency.
Betable, a San Francisco - based startup that makes it easier for casino - style game developers to offer players real money bets instead of virtual currency ones, just nabbed Jonathan Flesher.
You can play a single - player match offline but if you opt for any mode that uses the game's virtual currency, it asks to be connected to the internet.
Well, according to EA CEO Andrew Wilson, it's because players always get a specified number of items and there's no way to cash the items out or sell them for currency, real or virtual.
Valuating virtual currency differently than real world dollars can influence purchase decisions because players see items priced with the game's arbitrary values rather than real currency.
When you're playing for virtual currency the thrill isn't quite there when you bet a heap of chips, and that means online has a good number of players just going all - in with their chips on a constant basis.
Compete on any of the approved and official courses in a round of Head to Head Match Play, 2 - 4 player Stroke Play, Alt - shot or Fourball Team Play, or put your virtual currency on the line in wager matches featuring Skins.
The executive went on that players are always assigned a specified number of items per box and that EA does not authorize the cash - out or sale of items contained in the boxes or virtual currency for real money.
Players can buy a virtual currency in the game that they can spend on cosmetic skins, emotes, and dances that they can use to express themselves and their personality in the game.
Like with Eve, Dust players can buy and trade in - game items with virtual currency, which will likely be purchased over the PlayStation Network.
Grand Theft Auto Online features in - game transactions that allow players to purchase «GTA$» which is the virtual currency used in the online world of Los Santos and Blaine County.
In Grand Theft Auto Online, players are able to obtain in - game currency in two ways: by playing the game and grinding mission after mission, both repetitive and otherwise, or trade real cash for virtual currency.
«We don't believe that FIFA Ultimate Team or loot boxes are gambling firstly because players always receive a specified number of items in each pack, and secondly we don't provide or authorize any way to cash out or sell items or virtual currency for real money,» CEO Andrew Wilson said during the call.
Announced via the Bungie blog, these in - game purchases will centre around a trader that will only sell items for «Silver», a virtual currency that players will be able to purchase through their platform's digital store, such as Xbox Marketplace or PlayStation Store.
I still suck at NBA 2K14, but now there's a glimmering «purchase virtual currency» button on the menu, leering at me, promising to shower my player in stat upgrades if I...
The ability to now loan players for a set number of matches is nice, meaning you can get the likes of Messi and Ronaldo into your squad without spending a fortune (real or virtual currency).
Typically, video games will have some kind of in - game currency, which lets players buy certain items in the game — but if they want, they can spend real money to buy some of that virtual currency, to help them reach their goals faster.
In the first «Destiny,» players got the best rewards for completing the game's more challenging activities, like the six - person raids; in «Destiny 2,» however, the game's most attractive rewards flow through the «Eververse» store, the game's virtual storefront where players can use in - game currency (which can be bought with real money) to acquire items in the game.
In addition to that only those players that own a PC Windows, PS4 or Xone received the FC Barcelona edition of the game that contains agents (that can be used in, for example, myClub) and the virtual currency.
Success is based on box office earnings, and players spend some of their own virtual currency on each film's budget before they begin.
Earlier this month, the U.K. Gambling commission presented a discussion paper on virtual currencies, e-sports and social gambling, mentioning the possible risks and emergence of further issues for the betting regulation system and player protection.
The latest such game - changer seems to be the arrival of virtual currencies, personified by the biggest player in that arena: bitcoin.
In other words, male and female players were equally likely to purchase virtual currency.
The question now seems to be whether the SEC will apply this same thinking to other virtual currency exchanges if they are acquired by large players.
As with many similar bank warnings, the organisation is concerned about the absence of a central authority overseeing the bitcoin industry, with «market players in virtual currency systems [providing] only weak security guarantees».
During the game's beta, they introduced a real time chat translation tool that players were rewarded with virtual currency for to help complete.
The game was previously designed so that players could spend real money on crystals to buy randomized bundles of in - game items, the acquisition of which was tied to earning credits — another virtual currency that could be used to unlock characters.
Although the Chinese contribution to trading volume has fallen to 10 %, it had been a significant player in the development of virtual currencies.
Because of Bitcoin's phenomenal growth, major players in the financial industry are slowly turning to the virtual currency to benefit from its popularity.
Meanwhile, other players like Bitcoin miners need to pay close attention to Beijing's virtual currency watchdogs, as it may not be easy to trade their virtual currencies if the Chinese government decided to enforce further crackdowns beyond ICO marketplaces.
As the number of players in the virtual currency industry grows, so do cases of related fraud and abuse.
The company in question was hardly a major player, but the ramifications of the order have the potential to impact the entire virtual currency market.
Players can also buy virtual items and make in - app purchases using the virtual currency «Chocos» deployed by Kakao Talk.
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