From the perspective of the so - called post-internet generation, his sculptures, films and online projects — often arranged as installations — are concerned with the relationship between real and
virtual everyday worlds, that is, with life and experience in the internet age and the effects this has on social reality.
Not exact matches
«The intent was to learn what we could do to be successful in a
world where
virtual and augmented reality aren't just cool but part of
everyday life.»
Perhaps not, according to a
virtual reality experiment that suggests that we ignore what we see if it clashes with our assumptions about the
everyday world.
As the
virtual world continues its technological breech into our
everyday lives, the ways in which people work and play have been forever altered.
Centering on a
virtual world called «Oasis» gamers spend much of their time due to the harsh
everyday reality of a futuristic 2045.
Come along on a
virtual tour of advanced manufacturing plants around the
world to meet the teams using STEM concepts to create products that power our
everyday lives.
Throughout the series, Lan controls Mega Man via a smartphone-esque device called a PET, and uses it to interact with and explore the
virtual worlds contained inside
everyday electronics and the internet itself.
Sergey Lotsmanov's works are an image of a
virtual world constructed of fragments of
everyday experience.