Sentences with phrase «virtual reality experience where»

They also had a virtual reality experience where you could learn and experience everything about the Toyota Safety Sense while a dummy «drove» you around town.
Also, the film contains several virtual - reality type sequences that push the limits of mixing both practical sets and CGI (Computer Generated Imagery), especially one visually impressive sequence involving a virtual reality experience where Tris is trying to rescue her mother from a burning house floating in air amongst the ruins of Chicago that also incorporates standout stunt choreography.
A Polish video game developer is creating a virtual reality experience where people can explore the nooks and crannies of the deserted nuclear city of Pripyat and other features of interest in the Chernobyl Exclusion Zone.

Not exact matches

While we all know what virtual reality is — an immersive experience where an artificial environment is presented in such a way that it feels and appears like a real environment - many people aren't as familiar with augmented reality.
A tent houses the shoes, as well as a station where customers can experience a virtual - reality giving trip to Peru.
The mall also offers plenty of entertainment options, including the Dubai Aquarium, virtual reality experiences, Dubai Dino (where you can get up close to fossils), and a skating rink.
During the weekend at the PlayStation Experience conference, Ubisoft revealed that it's developing a new virtual reality experience called Eagle Flight, which could be described as a sort of Eagle flight Simulator where you fly around Paris performing aerial dogfights to protect your territory from other players in multiplayer and single plaExperience conference, Ubisoft revealed that it's developing a new virtual reality experience called Eagle Flight, which could be described as a sort of Eagle flight Simulator where you fly around Paris performing aerial dogfights to protect your territory from other players in multiplayer and single plaexperience called Eagle Flight, which could be described as a sort of Eagle flight Simulator where you fly around Paris performing aerial dogfights to protect your territory from other players in multiplayer and single player modes.
The CTIC open research spaces as CTICSmartLAB, where young people can experience and interact with technologies such as augmented reality, virtual reality, 3D printing, RFID technology, technology of wearable computing, computer vision, etc..
A student dons a virtual reality headset while a teacher programs the computer that transports the student back to Florence, where he experiences the beauty and impact of the Renaissance.
Along with demo rides, Arctic Cat has a full off - road event and accessories display where attendees can experience the company's Virtual Reality and other event activation touch points which continue to drive customer conversion to Arctic Cat high - performance products.
The big question for travel companies: If customers can use virtual reality to immerse themselves in a 3 - D, sound - enhanced travel experience, where's the incentive for them to actually travel?
I think back to general gaming experiences where Virtual Reality isn't involved and here is where my main problem persists.
«Sparc is a virtual sport, or «vSport» — a unique full - body experience only possible in virtual reality, where the player's VR equipment is their sports gear.
Xbox is working to bring Xbox Live to all devices and networks — PC, console, virtual reality and mobile — to create a unified experience where all gamers are welcomed, respected and supported.
And ready those Move wands because they're also used in multiple PlayStation VR games where two of the controllers become replacement hands for some virtual reality experiences.
I feel that it's a big deal when it comes to immersion and especially with the expansion of virtual reality where you're first hand seeing these worlds it'll take away from the experience.
The glorious action - packed throwback to the golden age of first - person shooters, Serious Sam 3: BFE, became a part of virtual reality as VR fans finally get a chance to experience a shooter where cover is for amateurs and pulling the trigger makes things go boom.
That being said, The Unspoken takes this virtual reality spellcasting experience into the multiplayer genre, and this is where things are getting much more intensive and competitive.
On Tower Level 5, Wong Ping creates a multimedia installation centered on a colorful, racy animated tale that explores the tension between an aging population and the relentless pace of a digital economy; in her paintings and sculptures, Duan Jianyu depicts a surreal, transitory place where the rural meets the urban; and Lin Yilin constructs a virtual - reality simulation featuring a professional basketball star, testing the potential for using technology to inhabit the experience of another.
Since awarding early VR journalism pioneer Nonny de la Peña a grant in 2013, the Tribeca Film Institute has developed a full - fledged interactive art section known as Tribeca Immersive, where all but one of this year's 30 experiences involve virtual reality.
Recently, users had a chance to experience the Super Bowl build - up by NextVR app, where the virtual reality company showcased footage, which was shot by them earlier that season during three games of the National Football League.
Xbox is working to unite gaming communities by bringing Xbox Live to all devices and all networks — Windows 10 PC, console, virtual reality and mobile — to create a unified experience where all gamers are welcome, respected and supported.
That could fuel everything from educational apps to games and virtual - reality experiences, where the audio and associated data from smart instruments is available to developers.
That's why I was so blown away by one of the mixed reality demos I experienced at Microsoft's Build developer conference this year, in which one player in virtual reality navigated a mysterious island lair while another in augmented reality viewed the island and the VR player's avatar from above, issuing instructions on where the VR player should go and what they should do.
The trade show floor included an Innovation Centre offering Virtual Reality 4D experience chambers, a Telus Connected Playground and 3D printing, and a TREB Pavilion where members could find information about services offered by TREB.
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