Sentences with phrase «virtual stick»

Probably the best virtual stick I have ever used, the trick for adjusting your camera is also well implemented.
So if I understand you correctly FF VII is played with virtual sticks and what about the fighting mechanics?
The article also talks about how they went about deciding on what kind of virtual sticks to have in the game and what playtesting taught them when it came to that aspect of the game.
iFPS 1.1 zonal controls are close to perfection (virtual sticks work accordingly to the place you press on the screen)... hope this works the same way
Not only that, but a number of updates have been made to the game, such as added MFi controller support, an improved virtual stick for those without controllers, new high resolution UI elements, a fix for the long - standing bug with the background music, and support for retina and 4 - inch displays.
Offering up a variety of control methods, including tap - to - move, dual virtual sticks and gamepad support, Identity is aiming to provide an enjoyably playable, mobile Assassin's Creed experience.
It loses these points right out of the gate for the lackluster virtual stick controls for the «classic» mode - a direct port of the arcade release - however the addition of an AI control...
You'll have a few more control options with the Bebop, but the basic control scheme places elevation and rotation on the left virtual stick and uses accelerometer tilt controls for moving forward, backward and side to side.
But when users were shown a marble touching the virtual stick wherever they felt the localized touch, the participants found this realistic tactile feedback highly immersive rather than bothersome.
When the controllers» vibration gives the illusion of realistic, localized touch, users are unsettled and become less immersed — unless they can see what's causing that feeling, such as a virtual marble bumping into a virtual stick.
Finally, the vibrations were finely tuned to create the illusion that the virtual stick was being touched in different spots.
Keep these things in mind when creating your dating profile and you'll be fighting «em off with a virtual stick!
Menus respond to touches just as you would expect them to, and you can even tap a point on the screen to move your character there if you don't feel like using the virtual stick.
For example, the virtual gamepad mode supports a «chase camera,» but it needs massive auto - aiming and auto - rotating towards what we «guess» is the user's intended target because there's only «one virtual stick».
There's a virtual stick and your choice of four or six buttons, with the extra two in the six - button layout acting as combined presses.
The same can be said of the virtual stick which is used to guide your team around the game's various cities, caves, and castles.
iPhone would be awkward though, especially if they went the virtual stick route.
There are no major surprises in store for those who have played brawlers in the past and the game's» 8 - way» virtual stick with two buttons certainly gets the job done.
Of the three control options available, the default is designed to work the best using a virtual stick for movement, swiping the screen to aim and UI elements around the screen to fire, throw grenades, swap weapons or deploy a special attack.
Movement is handled by a virtual stick which usually behaves itself, but does prove fiddly enough to cause a few miss - timed jumps and early deaths.
The control scheme largely succeeds for a touch - based interface; while the virtual stick has nowhere near the tactile feeling of the real thing, it's the best option for its platform.
A quick tutorial teaches you nuances of manoeuvring your metal death - machine using the virtual stick, buttons, and various drop down menus.
The graphics are beyond console quality, the controls are pretty good (for virtual sticks), and the frame rate on the latest iPhone 6s + is amazing.
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