Using publically available data about wind speed and
water vapor flux from real - world atmospheric rivers over the Atlantic, the scientists created a computer model consisting of thousands of moving
virtual air particles and found a close match
between the complex swirls — the Lagrangian coherent structures — made by the air particles and the patterns made by the real atmospheric rivers.
Under
Water is a
virtual landscape that imports its digitality into material territories, subsumed within the fractured and multi-hyphenate divide
between reality and its representation.