Sentences with phrase «visiting the studio game»

Not exact matches

Last week, I paid a visit to Ubisoft Toronto to get a look at how the studio's first big game, Splinter Cell: Blacklist, is coming along.
Other guests on the record include Jay - Z, Nas, Game, Jamie Foxx, Paul Wall, John Legend, Brandy — and an unlikely guest drummer on «Diamonds From Sierra Leone»: filmmaker Michel Gondry, who just happened to visit the studio on a day Brion had set up a drum kit (see «Kanye Previews New LP, Modestly Exclaims: «This Is Killing Everything Out There!»»).
Prior to the announcement, the designer visited various development studio's in the search for a game engine alongside PlayStation 4 lead architect, Mark Cerny.
Afterwards, they traveled to Los Angeles where Kojima paid a visit to some of his friends to inform them about his new studio Kojima Productions: JJ Abrams, the producer and director of the recent Star Wars movie and Kyle Cooper of Prologue, a famous title sequence designed who has worked on several Metal Gear games.
After spending a few days in Copenhagen, Hideo Kojima is now in Stockholm, Sweden, where he visited DICE, the studio behind games like Battlefield and Mirror's Edge.
He visited EGX in Birmingham to promote Planet of the Apes: Lost Frontier, a cinematic adventure game set in the world of the recent Apes movies (in which Serkis starred as Caesar), and created by Imaginarium, the UK production studio that he co-founded.
There's the same faint, plasticky smell of heat dissipating through computer vents that I've smelled on similar visits to game studios in Copenhagen, Santa Monica, or Dallas.
Not to troll, but I look at all these 500 articles on N4G about Konami and Kojima, and about Kojima visiting other studios like he's the Pope of video games, and about all the esoteric truths found in MGS, etc..
Our composer, Andy LaPlegua, is due to visit the studio to plan out the game's remaining music and a small group within the team is taking on the task of breaking the back of Senua's movement outside of combat.
• A round - up of the besttools for mobile development • A look at developing games for Google Glass • A studio tour of Aardamn Digital, and a look at its iconic parent company • We visit the German dev hub that is Frankfurt • How Lionhead harnessed the power of Unreal Engine 4 • The results of September's close fought Develop Quiz • Geomerics details its work with Arm's Mali platform • Unity's new 2D elements are profiled in detail • A farewell to Blitz, with response from the industry • Autodesk tells all about its indie - friendly middleware Maya LT • Microsoft maestro Paul Lipson shares his thoughts on game audio and composing • The Tizen OS opportunity explored, and why Marmalade matters there • Creative England and Microsoft's Greenshoots initiative under the microscope • Our expert columnist Nick Gibson offers advise on attracting and impressing external funders
Our friends at PlayStation recently visited the studio to sit down with Creative Director, Shaun Escayg, and Game Director, Kurt Margenau to discuss how the project began, the story we ultimately wanted to tell, and some of the new gameplay elements you'll experience when the game launches, beginning on AugustGame Director, Kurt Margenau to discuss how the project began, the story we ultimately wanted to tell, and some of the new gameplay elements you'll experience when the game launches, beginning on Augustgame launches, beginning on August 22.
Scholars were granted an all - access pass to both Casual Connect and IGDA Summit 2013, a mentorship from members of the industry, opportunities to visit local game development studios in San Francisco, and meetings with senior figures in the industry.
During the visit to Blizzard's studio where this interview took place, we also got our hands - on the console version of the game.
We paid Frogwares's studio in Kyiv a visit and found out how the company is dealing with all these new projects, while still sticking to their adventure game roots.
I've been writing about PlayStation games since 1994, and have had the opportunity to visit many of Sony's studios, including Naughty Dog and SIE Santa Monica Studio, to see games in various forms of development.
Back then, you had to visit the game studios themselves to get detailed info on a game.
Every week the VideoGamer.com team get together in a studio and record their stream of consciousness and discuss all the latest news and the games they've been playing.For more original gaming content, visit http://www.videogamer.com.
Please visit Nordcurrent's booth (# 504) during Casual Connect Tel Aviv and don't miss the lecture of studio's Lead Game Designer Kiril Uljanov on 20th October at 15:30 in the Habima 4 room.
Visit The Spectrum Retreat webpage on the Ripstone website: https://ripstone.com/game/the-spectrum-retreat For more information about the BAFTA Young Game Designers please check out http://ygd.bafta.org About Dan Smith Studios Dan Smith Studios is an independent game development studio, represented by Dan Smgame/the-spectrum-retreat For more information about the BAFTA Young Game Designers please check out http://ygd.bafta.org About Dan Smith Studios Dan Smith Studios is an independent game development studio, represented by Dan SmGame Designers please check out http://ygd.bafta.org About Dan Smith Studios Dan Smith Studios is an independent game development studio, represented by Dan Smgame development studio, represented by Dan Smith.
While visiting Sony Bend, we spoke with studio director Christopher Reese, game director Jeff Ross, and creative director John Garvin about the full process of bringing Days gone to life on the PlayStation 4.
We visited some of the biggest studios in Japan to focus on their games and creative processes.
According to one of the studio's representatives, the team got the idea for the game when they visited some of the African countries the organization aids, where men and women start their own businesses with micro-loans from the foundation as low as $ 50.
Austin Wintory will be visiting the studio for several days next week to work with us to finalize the implementation of the music into the game.
But visiting this studio gave me cause to pause and reconsider how I look at mobile games development, and I hope it has done the same for you too.
Earlier this week, Mikkelsen visited the Kojima Productions studio, as game actors tend to do, and Kojima treated him to an immersive, noteworthy afternoon excursion.
Prominent game studios — such as Bioware, Bonus XP, Certain Affinity, Gearbox, id, Infinity Ward, Nerd Kingdom, Oculus, Playful, Robot, Square Enix, Unity, and Valve — visit often and bring industry leaders to share insight with our students to enhance our learning environment.
During a visit to Sony Online Entertainment's Austin, Texas, studio, CBR News spoke with Wolfman about his experiences working with «DCUO,» the differences between writing for games and comics and when a villain is not a villain.
Since it's overwhelming to consider visiting every studio and seeing every performance, exhibition, and special event this weekend — which includes everything from a live show with rapper Fat Joe at the Bushwick Collective Block Party to a showcase of indie video games like «Filthy Chicken» — start with these five shows and see where the weekend takes you.
My epic studio visit to Rare concluded with a big Sea of Thieves interview with Executive Producer Joe Neate and PC Design Lead Tedd Timmins to discuss future plans, Xbox Game Pass, purchasable pirate pet pals, and customizable underwear.
a b c d e f g h i j k l m n o p q r s t u v w x y z