MSAA is the main culprit behind
the visual bugs in the game.
Not exact matches
I never grasped what this
game is trying to be or what it is actually trying to achieve simply because it didn't give me a chance to and with the little gameplay
bugs, uninspiring
visual style and jumbled up story, it never quite goes anywhere
in the end.
Sadly, Skyrim appears to be suffering a very perplexing
bug, as installing the
game to the 360's hard - drive results
in a drop
in visual quality.
When you take away all the setbacks due to
bugs, the
in -
game engine is phenomenal and renders the island of Medici spectacularly, offering some breathtaking
visuals of clear blue oceans and stunning mountains.
Fixed a
visual bug where
in certain languages, the
game mode name would spill out of its frame during Mode Voting
DESIGN & BALANCE Level cap raised to 35 Reviewed all survival events: obstacles have a lesser slow down effect Added Pure Time Attack
game mode
in Quick Race Slightly increased Turbo performances for Conqueror, Lunare, ESA Slightly increased engine power for ESA Slightly increased wall damage (10 %) Solved a
bug for which the AI would very rarely use powerups Fixed some contracts that would propose the wrong event and / or the wrong reward AUDIO &
VISUALS Option to change audio to 5.1 or 2.0 Added Windowed / Fullscreen option Audio feedback for lobby countdown start BUGFIXES & STUFF Solved problem with corrupted save files (famous RedoutSettings.sav), causing the
game to hang
in the loading screen.
The
game performs quite well
in terms of gameplay and
visuals, however, there are some common
bugs and errors that affect smooth performance of the
game.