He saw abstract painting, he told Mr. Ostrow, as «still the primary
visual challenge of our time.
For me, the concept of abstract painting is still the primary
visual challenge of our time.
Not exact matches
Unleash your inner creative and
challenge yourself to try one
of these
visual formats the next
time you need to pitch your idea to a colleague or client.
Like Vine before it, the app is meant to generate
visual content in real -
time, posing a
challenge for brands that require the safety net
of planned and polished content.
These longer response
times are consistent with models
of how
visual neurons enhance sensitivity at low light intensities, but they could pose a
challenge for moths feeding from swaying flowers.
A lot
of times it's
challenging to get that «perfect balance» between usability and
visual appeal.
A lot
of times it's
challenging to get that «perfect balance» between superb usability and
visual appeal.
Apart from an added local couch co-op mode, new
time attack variants, difficult
challenge modes, and a boost in
visuals, you'd be hard pressed to find anything out
of the ordinary.
When Amy (Mila Kunis) opens the movie with an immediate barrage
of exposition - dump narration about the two kids she had young and the
challenges she faces as a working mother, the clunkiness feels believable, in its way: She doesn't have
time to engage in graceful
visual storytelling, especially not with the soft - focus, washed - out cinematography.
But the movie makes no attempt to stretch itself,
challenge its audience, or even function as a movie most
of the
time: As a director, MacFarlane gives Ted 2 all the
visual panache
of a traditional network sitcom, and the film's plot is so muddled, it scans more like three half - hour episodes stitched together.
The film finds dramatic
visuals, an invaluable and often
challenging part
of any documentary, for its conclusion, as the profiled families attend public lotteries where they hope to beat the long odds
of getting into a high - performing charter school whose applicants may outnumber its vacancies by more than ten
times.
Another
challenge saw pendulums hung from interior rearview mirrors as we lapped the track, their gyrations or lack thereof a real -
time visual exposer
of how smooth our inputs were or were not.
A lot
of times it's
challenging to get that «perfect balance» between usability and
visual appearance.
Developer Krystian Majewski, currently a student at Köln International School
of Design, describes Trauma: «It builds upon this established formula by introducing a gesture - based interface, real -
time 3D technology for dynamic level layouts, unique photographic
visuals and a level design philosophy that focuses on creating a rich experience rather than an elaborate puzzle
challenge.»
Apart from an added local couch co-op mode, new
time attack variants, difficult
challenge modes, and a boost in
visuals, you'd be hard pressed to find anything out
of the ordinary.
What makes the brutal
challenge of Tinertia so pleasant, besides the satisfaction
of conquering a new level
time record, or just beating a level without dying a million
times, is its brilliant
visuals.
Often working in a cross section between concert theatre and performance the duo
challenges the idea
of performance as a fixed
time frame and often leaves a
visual fingerprint that enables the narrative to continue its own life and dialogue with the site on which it takes place.
The Salon rejected the painting because it lacked, or defied, the necessary composition that established a tableau at that
time; now, Grotjahn's pieces disrupt and
challenge the
visual experience that codifies the definition
of art.
Featuring essays and unpublished texts by critics in contemporary and media arts, including Joan Fontcuberta, Derrick de Kerckhove, Suzanne Paquet, Fred Ritchin, and David Tomas, the publication was designed to
challenge a re-examination
of what photography is today, in a
time when communication and transmission
of visual data in cyberspace, the boundaries
of virtual reality, and the Internet as a global public space proliferate images and reflect an imaginal reshaping
of the world.
In today's hyper -
visual world the concept
of image fatigue is familiar and often debated, and it's something that Foam, whose mission statement is «All about photography»,
challenges with the variety
of its programmes, exhibitions, publications and events: «We present diverse forms
of photography and we usually have four exhibitions at a
time in our museum.»
Whereas artist run centres are always under duress due to their «not for profit» status, there placement as public artist driven organizations also give them their vibrancy, their ability to respond, adapt, question and constantly
challenge themselves to «support innovation and experimentation... facilitating the presentation, interpretation, and production
of contemporary
visual,
time - based and interdisciplinary arts.»
To present, today, an exhibition from 1969 just as it was, maintaining its original
visual and formal relations and links between the works, has posed a series
of questions on the complexity and very meaning
of the project, which has developed through a profound debate from various perspectives: the artistic, the architectural and the curatorial.This was the
challenge: how could we find and communicate a limit to a non-limit, creating a place that would reflect exactly the architectural structures
of the Kunsthalle, but also an asymmetrical space with respect to our
time and imbued with an energy and tension equivalent to that felt at Bern?
Serota, one
of the most powerful men in the
visual arts, has turned Tate into a powerhouse, opening Tate Modern in 2000 and, during the most
challenging of economic
times, its # 260m extension in June.
Emerging from her studies about the
time of the Op Art movement and that seminal exhibition, The Responsive Eye, presented at the Museum
of Modern Art in New York in 1965 and organized by William C. Seitz, Rector could not help but be influenced by the hard - edge structures, dizzying lines, geometric forms and high key and high contrast colors that created optical and illusory effects
challenging visual perception.
Working around the
time of Chicago Imagism, Ito's paintings nod to the group's design - y, humorous tableaux while providing a more sombre,
challenging visual cosmology
of ovular and cylindrical shapes arranged like slatted furniture, walls and suggestive windows that view some southwestern dream world, in desert reds, yellows and oranges.
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of Trustees Books Boston Herald Boston Real Estate
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of Health Professions College
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visual arts Community Health Computing Courier Journal Cyber Press daily news Daily Voice Daily Voice: Pace Professor To Present At World Health Summit In Geneva Damon Dominique Dance Magazine Darren Porcher Darren Rosenblum Darrin Porcher David Caputo David Sharif David Yassky Dean Harriet R. Feldman Delcianna Winders Dena Simmons Diverse Education Diverse Issues documentary Donna Drake Douglas Dillon Dover Post Dr. Jonathan Hill Dyson Dyson News Dyson Press Economic mobility economics Elizabeth Teracino Emily Welty Encore Encore Press Encore Transition Program News Engadget Environment environmental center ENVIRONMENTAL CLINIC STUDY Erica Gollub Euronews Events and Activities Events and Activties Federal Reserve
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• Eye
of Obsidian adds a brand new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload
times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all
visual parts
of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced
visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank
challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable
PROFESSIONAL SUMMARY Top - performing, tech - savvy and meticulous professional with more than 25 years
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A lot
of times it's
challenging to get that «perfect balance» between usability and
visual appearance.