Sentences with phrase «visual design concepts»

Professional Experience April 2004 to date ModelMinded Software Web Developer / Designer Seattle, WA, USA § Designing UI and visual design concepts for the online Applications and websites.
White space is a visual design concept that allows the content (whether it is words or graphics) to stand out and more readily be comprehended.

Not exact matches

Game developer Visual Concepts created the new Pro Am game mode to allow gamers to design their own identity and team up with friends to move up the ranks in an NBA simulation environment.
Concepts such as creativity, prototyping, and turning ideas into action pertain to many facets of growing a company, not just the visual or functional thinking commonly placed under the «design» label.
Signe creates graphic design, art - direction and visual concepts for clients within food and health.
... Ileana, who studied fashion, textile design, styling and visual merchandising in school, opened her shop with a very unique concept in mind.
While the responsibility for leading the design lay at the feet of production designer Hannah Beachler — who looked to the work of renowned Iraqi - British architect Zaha Hadid, the dimensions of Buckingham Palace, and the aesthetics of afro - futurism — the first visual steps towards realization was made by concept artist Till Nowak.
«Conception and Design: Creating the World of District 9» (13:18, HD) includes interviews with Ivey, prosthetics effects supervisor Joe Dunckley, Weta Workshop lead concept designer Greg Broadmore, Weta design & effects supervisor Richard Taylor, Weta lead creature designer David Meng, Image Engine visual effects supervisor Dan Kaufman, Tatchell, Berg, Kliptown liaison David Bloem, and Embassy Visual Effects visual effects supervisor Robert Habros, while «Alien Generation: The Visual Effects of District 9» (10:18, HD) features Blomkamp, Habros, Kaufman, Cope, Dunckley, Copley, and Embassy Visual Effects on - set VFX supervisor Winston HelDesign: Creating the World of District 9» (13:18, HD) includes interviews with Ivey, prosthetics effects supervisor Joe Dunckley, Weta Workshop lead concept designer Greg Broadmore, Weta design & effects supervisor Richard Taylor, Weta lead creature designer David Meng, Image Engine visual effects supervisor Dan Kaufman, Tatchell, Berg, Kliptown liaison David Bloem, and Embassy Visual Effects visual effects supervisor Robert Habros, while «Alien Generation: The Visual Effects of District 9» (10:18, HD) features Blomkamp, Habros, Kaufman, Cope, Dunckley, Copley, and Embassy Visual Effects on - set VFX supervisor Winston Heldesign & effects supervisor Richard Taylor, Weta lead creature designer David Meng, Image Engine visual effects supervisor Dan Kaufman, Tatchell, Berg, Kliptown liaison David Bloem, and Embassy Visual Effects visual effects supervisor Robert Habros, while «Alien Generation: The Visual Effects of District 9» (10:18, HD) features Blomkamp, Habros, Kaufman, Cope, Dunckley, Copley, and Embassy Visual Effects on - set VFX supervisor Winston Helvisual effects supervisor Dan Kaufman, Tatchell, Berg, Kliptown liaison David Bloem, and Embassy Visual Effects visual effects supervisor Robert Habros, while «Alien Generation: The Visual Effects of District 9» (10:18, HD) features Blomkamp, Habros, Kaufman, Cope, Dunckley, Copley, and Embassy Visual Effects on - set VFX supervisor Winston HelVisual Effects visual effects supervisor Robert Habros, while «Alien Generation: The Visual Effects of District 9» (10:18, HD) features Blomkamp, Habros, Kaufman, Cope, Dunckley, Copley, and Embassy Visual Effects on - set VFX supervisor Winston Helvisual effects supervisor Robert Habros, while «Alien Generation: The Visual Effects of District 9» (10:18, HD) features Blomkamp, Habros, Kaufman, Cope, Dunckley, Copley, and Embassy Visual Effects on - set VFX supervisor Winston HelVisual Effects of District 9» (10:18, HD) features Blomkamp, Habros, Kaufman, Cope, Dunckley, Copley, and Embassy Visual Effects on - set VFX supervisor Winston HelVisual Effects on - set VFX supervisor Winston Helgason.
EXTRAS: The Blu - ray release includes nine featurettes — covering a range of topics like the cast, stunts, visual effects, production design, location shooting in Johannesburg and A.I — as well as an alternate ending, an extended scene and a concept art gallery.
In this new collectible volume, go around the world with the Avengers in page after page of stunning concept art, production design, visual effects, revealing set photography, and commentary from cast and crew, including writer / director Joss Whedon and producer Kevin Feige.
Allowing teams opportunities to talk over designs and think collaboratively about visual concepts includes diverse perspectives.
Meyer, who has a personal interest in graphic design and filmmaking, started looking for high - interest visuals that would promote classroom conversation about related math concepts.
Carefully selecting a collection of images to represent an idea, creating a series of animations to explain a process, or designing a diagram to show the relationship between different concepts are all visual communications.
Student learning plans will be designed to meet individual needs and incorporate an interdisciplinary approach that blends the visual and performing arts, technology education, science exploration, mathematics, and design engineering concepts in a cross-curricular structure.
The visual link to the production Q50 sedan is obvious, but Infiniti's new concept also draws design cues from the wild, Nissan GT - R - powered Q50 Eau Rouge and the Q80 Inspiration shown at the 2014 Paris auto show.
Since the appearance of the X Coupe concept car at the Detroit auto show in 2001, the design of BMW's road cars has been heavily dictated by what its former design boss, Chris Bangle, liked to describe as flame surfacing — a combination of convex and concave forms within the body surfacing conceived to lighten the visual effect of the sheet metal.
Visual and functional references to the fundamental concept of lightweight construction characterize the purist interior design.
The headlamps frame a unique front grille design, whose visual appearance is closely influenced by the Peugeot SR1 concept car.
The unveiling of the LC coupe at the 2016 NAIAS revealed that Lexus had carried forward the promise of the LF - LC concept, producing a dynamic coupe with an exterior design that is radical yet elegant, with commanding visual impact.
The visual simplicity of the Xmotion concept exterior is contrasted by the rugged, metal - crafted wheels and all - terrain tire design.
Indeed, Kia GT has a strong design lineage, with a number of central design elements that link it to last year's Pop concept and the Kee, ensuring a high degree of visual continuity despite their divergent styles and themes.
A key visual element of this driver - focused design concept is a sweeping yet elegant new character line that flows down from the instrument cluster and bisects the center console waterfall.
Volkswagen Design developed numerous individual, detailed solutions for the new Golf GTI and integrated them harmoniously into the overall visual concept.
In cars with standard specification, the headlights are joined by two LED daytime driving light units on each side.An innovative lighting concept, featuring newly designed headlights and striking LED daytime driving lights, underlines the car's sporty and powerful visual appeal.
I wrote up a short design brief that's good for any book cover: Bet big on one visual concept.
Since 2015 we have worked on over 200 book projects, including 25 best - sellers to build coherent cover and interior book design concepts that uphold the highest design and typesetting standards while maintaining visual consistency throughout the project.
Design concepts are intended to be a visual representation of what the book design might lookDesign concepts are intended to be a visual representation of what the book design might lookdesign might look like.
We believe that every book has a different visual style and vibe, so we ask a pool of designers to submit their cover concepts, we offer our advice on which covers adhere to classic design principles, and you pick the cover that best represents your vision.
Now you need to find a design that is the visual interpretation of your concept...
The Frontispiece seeks to build coherent cover and interior book design concepts that uphold the highest design and typesetting standards while maintaining visual consistency throughout the project.
Go under the covers with Print's Guide to Book Jacket Design, which features cover design advice from accomplished art directors at Penguin, Hachette and Vintage Books, visual inspiration from the best book covers of the 20th century, the stories behind cover design concepts that didn't make the final cut, andDesign, which features cover design advice from accomplished art directors at Penguin, Hachette and Vintage Books, visual inspiration from the best book covers of the 20th century, the stories behind cover design concepts that didn't make the final cut, anddesign advice from accomplished art directors at Penguin, Hachette and Vintage Books, visual inspiration from the best book covers of the 20th century, the stories behind cover design concepts that didn't make the final cut, anddesign concepts that didn't make the final cut, and more.
She calls herself a «photo - realistic visual thinker,» which enables her to visualize a concept in her mind to the point of designing it to near completion.
The great room's open concept design with vaulted ceilings and A-frame windows provide a vast amount of natural light and visual space.
Plants and trees are indigenous to the Arabian Gulf, while the rivers of sand concept adds further texture to the design — providing a visual extension of the lakes and streams.
Praised for its efforts on 2K's prominent NBA 2K series, Visual Concepts will bring its established pedigree to WWE 2K15 through design processes, gameplay innovations, commitment to sports simulation authenticity and more.
You will take concepts created by our visual design team and turn them into reality within our levels, working closely with the art director to ensure that our vision is achieved.»
While the gameplay and overall feel of the game are clearly inspired by the arcade classic, the updated visuals, VR specific design concepts, and innovative features like a multiplayer co-op mode that takes advantage of the mics built into the Oculus Rift and HTC Vive, ensure the game feels fresh.
It was a lot of different concepts coming together at the right time, and of course it was the magic sauce of the visual design that JB (here: http://www.guerrilla-games.com/company) and his team came up with.
His specialties include concept art, visual design, and content creation.
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on ddesign pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on ddesign, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on dDesign team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
Following brand and design trends, translating concepts into full working visuals and creating pieces that help launch a new wave of public attention is what keeps her a passionate designer..
The Spatial Analysis and Visualization Initiative (SAVI) at Pratt Institute, along with co-organizers Carto and Enigma, will bring the concept of «Data through Design» to life in a dynamic visual exhibition as part of NYC Open Data Week in March, a city - wide initiative led by the New York City Mayor's Office of Data Analytics to celebrate the access to, and benefits of, open data for all.
Incorporating them into woven or interlaced webs provides for me permutations for my design concepts which are personalized into a visual vocabulary of the sky, water, landscape; and more recently, issues related to international and domestic politics, terrorism, the total nuclear threat, the cosmic realms, and personal spiritual beliefs.
In conjunction with her solo exhibitions at MOCA Pacific Design Center, Catherine Opie: 700 Nimes Road, and at the Hammer Museum, Catherine Opie: Portraits, photographer Catherine Opie joins MOCA Chief Curator Helen Molesworth and Hammer Chief Curator Connie Butler for a conversation about the concepts of portraiture, gender, celebrity, and creativity at play in the artist's photographs of Elizabeth Taylor's Bel Air home and in her images of visual artists, fashion designers, and writers drawn from her own circle of friends.
Minimalism describes movements in various forms of art and design, especially visual art and music, wherein artists intend to expose the essence or identity of a subject through eliminating all nonessential forms, features, or concepts.
Interested in the concepts of design and spatial relationships, her work explores the idea of perception, place identity and visual memory.
Seripop loves experimenting with various fields of visual arts, making interesting works that incorporate elements of music and graphic design with the concept of screen printing.
The curators at VISIONAIRE have adapted the core concept, inviting a crew of visual artists to design their own mini cars, currently on display in the Cadillac House showroom.
TEACHING: 2009 - to Present, Art Instructor, University of Central Missouri, Warrensburg, MO Classes taught: Drawing I, Drawing II, Design I, Design II, Painting I, Illustration Concepts, and Advanced Illustration, Ideas and The Visual Arts, Independent Studies in Painting and Illustration, Ideas in the Visual Arts
The Spatial Analysis and Visualization Initiative (SAVI) at Pratt Institute, along with co-organizers Carto and Enigma, will bring the concept of «Data through Design» to life in a dynamic visual exhibition as part of NYC...
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