Professional Experience April 2004 to date ModelMinded Software Web Developer / Designer Seattle, WA, USA § Designing UI and
visual design concepts for the online Applications and websites.
White space is
a visual design concept that allows the content (whether it is words or graphics) to stand out and more readily be comprehended.
Not exact matches
Game developer
Visual Concepts created the new Pro Am game mode to allow gamers to
design their own identity and team up with friends to move up the ranks in an NBA simulation environment.
Concepts such as creativity, prototyping, and turning ideas into action pertain to many facets of growing a company, not just the
visual or functional thinking commonly placed under the «
design» label.
Signe creates graphic
design, art - direction and
visual concepts for clients within food and health.
... Ileana, who studied fashion, textile
design, styling and
visual merchandising in school, opened her shop with a very unique
concept in mind.
While the responsibility for leading the
design lay at the feet of production designer Hannah Beachler — who looked to the work of renowned Iraqi - British architect Zaha Hadid, the dimensions of Buckingham Palace, and the aesthetics of afro - futurism — the first
visual steps towards realization was made by
concept artist Till Nowak.
«Conception and
Design: Creating the World of District 9» (13:18, HD) includes interviews with Ivey, prosthetics effects supervisor Joe Dunckley, Weta Workshop lead concept designer Greg Broadmore, Weta design & effects supervisor Richard Taylor, Weta lead creature designer David Meng, Image Engine visual effects supervisor Dan Kaufman, Tatchell, Berg, Kliptown liaison David Bloem, and Embassy Visual Effects visual effects supervisor Robert Habros, while «Alien Generation: The Visual Effects of District 9» (10:18, HD) features Blomkamp, Habros, Kaufman, Cope, Dunckley, Copley, and Embassy Visual Effects on - set VFX supervisor Winston Hel
Design: Creating the World of District 9» (13:18, HD) includes interviews with Ivey, prosthetics effects supervisor Joe Dunckley, Weta Workshop lead
concept designer Greg Broadmore, Weta
design & effects supervisor Richard Taylor, Weta lead creature designer David Meng, Image Engine visual effects supervisor Dan Kaufman, Tatchell, Berg, Kliptown liaison David Bloem, and Embassy Visual Effects visual effects supervisor Robert Habros, while «Alien Generation: The Visual Effects of District 9» (10:18, HD) features Blomkamp, Habros, Kaufman, Cope, Dunckley, Copley, and Embassy Visual Effects on - set VFX supervisor Winston Hel
design & effects supervisor Richard Taylor, Weta lead creature designer David Meng, Image Engine
visual effects supervisor Dan Kaufman, Tatchell, Berg, Kliptown liaison David Bloem, and Embassy Visual Effects visual effects supervisor Robert Habros, while «Alien Generation: The Visual Effects of District 9» (10:18, HD) features Blomkamp, Habros, Kaufman, Cope, Dunckley, Copley, and Embassy Visual Effects on - set VFX supervisor Winston Hel
visual effects supervisor Dan Kaufman, Tatchell, Berg, Kliptown liaison David Bloem, and Embassy
Visual Effects visual effects supervisor Robert Habros, while «Alien Generation: The Visual Effects of District 9» (10:18, HD) features Blomkamp, Habros, Kaufman, Cope, Dunckley, Copley, and Embassy Visual Effects on - set VFX supervisor Winston Hel
Visual Effects
visual effects supervisor Robert Habros, while «Alien Generation: The Visual Effects of District 9» (10:18, HD) features Blomkamp, Habros, Kaufman, Cope, Dunckley, Copley, and Embassy Visual Effects on - set VFX supervisor Winston Hel
visual effects supervisor Robert Habros, while «Alien Generation: The
Visual Effects of District 9» (10:18, HD) features Blomkamp, Habros, Kaufman, Cope, Dunckley, Copley, and Embassy Visual Effects on - set VFX supervisor Winston Hel
Visual Effects of District 9» (10:18, HD) features Blomkamp, Habros, Kaufman, Cope, Dunckley, Copley, and Embassy
Visual Effects on - set VFX supervisor Winston Hel
Visual Effects on - set VFX supervisor Winston Helgason.
EXTRAS: The Blu - ray release includes nine featurettes — covering a range of topics like the cast, stunts,
visual effects, production
design, location shooting in Johannesburg and A.I — as well as an alternate ending, an extended scene and a
concept art gallery.
In this new collectible volume, go around the world with the Avengers in page after page of stunning
concept art, production
design,
visual effects, revealing set photography, and commentary from cast and crew, including writer / director Joss Whedon and producer Kevin Feige.
Allowing teams opportunities to talk over
designs and think collaboratively about
visual concepts includes diverse perspectives.
Meyer, who has a personal interest in graphic
design and filmmaking, started looking for high - interest
visuals that would promote classroom conversation about related math
concepts.
Carefully selecting a collection of images to represent an idea, creating a series of animations to explain a process, or
designing a diagram to show the relationship between different
concepts are all
visual communications.
Student learning plans will be
designed to meet individual needs and incorporate an interdisciplinary approach that blends the
visual and performing arts, technology education, science exploration, mathematics, and
design engineering
concepts in a cross-curricular structure.
The
visual link to the production Q50 sedan is obvious, but Infiniti's new
concept also draws
design cues from the wild, Nissan GT - R - powered Q50 Eau Rouge and the Q80 Inspiration shown at the 2014 Paris auto show.
Since the appearance of the X Coupe
concept car at the Detroit auto show in 2001, the
design of BMW's road cars has been heavily dictated by what its former
design boss, Chris Bangle, liked to describe as flame surfacing — a combination of convex and concave forms within the body surfacing conceived to lighten the
visual effect of the sheet metal.
Visual and functional references to the fundamental
concept of lightweight construction characterize the purist interior
design.
The headlamps frame a unique front grille
design, whose
visual appearance is closely influenced by the Peugeot SR1
concept car.
The unveiling of the LC coupe at the 2016 NAIAS revealed that Lexus had carried forward the promise of the LF - LC
concept, producing a dynamic coupe with an exterior
design that is radical yet elegant, with commanding
visual impact.
The
visual simplicity of the Xmotion
concept exterior is contrasted by the rugged, metal - crafted wheels and all - terrain tire
design.
Indeed, Kia GT has a strong
design lineage, with a number of central
design elements that link it to last year's Pop
concept and the Kee, ensuring a high degree of
visual continuity despite their divergent styles and themes.
A key
visual element of this driver - focused
design concept is a sweeping yet elegant new character line that flows down from the instrument cluster and bisects the center console waterfall.
Volkswagen
Design developed numerous individual, detailed solutions for the new Golf GTI and integrated them harmoniously into the overall
visual concept.
In cars with standard specification, the headlights are joined by two LED daytime driving light units on each side.An innovative lighting
concept, featuring newly
designed headlights and striking LED daytime driving lights, underlines the car's sporty and powerful
visual appeal.
I wrote up a short
design brief that's good for any book cover: Bet big on one
visual concept.
Since 2015 we have worked on over 200 book projects, including 25 best - sellers to build coherent cover and interior book
design concepts that uphold the highest
design and typesetting standards while maintaining
visual consistency throughout the project.
Design concepts are intended to be a visual representation of what the book design might look
Design concepts are intended to be a
visual representation of what the book
design might look
design might look like.
We believe that every book has a different
visual style and vibe, so we ask a pool of designers to submit their cover
concepts, we offer our advice on which covers adhere to classic
design principles, and you pick the cover that best represents your vision.
Now you need to find a
design that is the
visual interpretation of your
concept...
The Frontispiece seeks to build coherent cover and interior book
design concepts that uphold the highest
design and typesetting standards while maintaining
visual consistency throughout the project.
Go under the covers with Print's Guide to Book Jacket
Design, which features cover design advice from accomplished art directors at Penguin, Hachette and Vintage Books, visual inspiration from the best book covers of the 20th century, the stories behind cover design concepts that didn't make the final cut, and
Design, which features cover
design advice from accomplished art directors at Penguin, Hachette and Vintage Books, visual inspiration from the best book covers of the 20th century, the stories behind cover design concepts that didn't make the final cut, and
design advice from accomplished art directors at Penguin, Hachette and Vintage Books,
visual inspiration from the best book covers of the 20th century, the stories behind cover
design concepts that didn't make the final cut, and
design concepts that didn't make the final cut, and more.
She calls herself a «photo - realistic
visual thinker,» which enables her to visualize a
concept in her mind to the point of
designing it to near completion.
The great room's open
concept design with vaulted ceilings and A-frame windows provide a vast amount of natural light and
visual space.
Plants and trees are indigenous to the Arabian Gulf, while the rivers of sand
concept adds further texture to the
design — providing a
visual extension of the lakes and streams.
Praised for its efforts on 2K's prominent NBA 2K series,
Visual Concepts will bring its established pedigree to WWE 2K15 through
design processes, gameplay innovations, commitment to sports simulation authenticity and more.
You will take
concepts created by our
visual design team and turn them into reality within our levels, working closely with the art director to ensure that our vision is achieved.»
While the gameplay and overall feel of the game are clearly inspired by the arcade classic, the updated
visuals, VR specific
design concepts, and innovative features like a multiplayer co-op mode that takes advantage of the mics built into the Oculus Rift and HTC Vive, ensure the game feels fresh.
It was a lot of different
concepts coming together at the right time, and of course it was the magic sauce of the
visual design that JB (here: http://www.guerrilla-games.com/company) and his team came up with.
His specialties include
concept art,
visual design, and content creation.
• Follow the level
design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on d
design pipeline from «pen & paper» game
designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure
visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level
concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game
design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on d
design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with
Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on d
Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
Following brand and
design trends, translating
concepts into full working
visuals and creating pieces that help launch a new wave of public attention is what keeps her a passionate designer..
The Spatial Analysis and Visualization Initiative (SAVI) at Pratt Institute, along with co-organizers Carto and Enigma, will bring the
concept of «Data through
Design» to life in a dynamic
visual exhibition as part of NYC Open Data Week in March, a city - wide initiative led by the New York City Mayor's Office of Data Analytics to celebrate the access to, and benefits of, open data for all.
Incorporating them into woven or interlaced webs provides for me permutations for my
design concepts which are personalized into a
visual vocabulary of the sky, water, landscape; and more recently, issues related to international and domestic politics, terrorism, the total nuclear threat, the cosmic realms, and personal spiritual beliefs.
In conjunction with her solo exhibitions at MOCA Pacific
Design Center, Catherine Opie: 700 Nimes Road, and at the Hammer Museum, Catherine Opie: Portraits, photographer Catherine Opie joins MOCA Chief Curator Helen Molesworth and Hammer Chief Curator Connie Butler for a conversation about the
concepts of portraiture, gender, celebrity, and creativity at play in the artist's photographs of Elizabeth Taylor's Bel Air home and in her images of
visual artists, fashion designers, and writers drawn from her own circle of friends.
Minimalism describes movements in various forms of art and
design, especially
visual art and music, wherein artists intend to expose the essence or identity of a subject through eliminating all nonessential forms, features, or
concepts.
Interested in the
concepts of
design and spatial relationships, her work explores the idea of perception, place identity and
visual memory.
Seripop loves experimenting with various fields of
visual arts, making interesting works that incorporate elements of music and graphic
design with the
concept of screen printing.
The curators at VISIONAIRE have adapted the core
concept, inviting a crew of
visual artists to
design their own mini cars, currently on display in the Cadillac House showroom.
TEACHING: 2009 - to Present, Art Instructor, University of Central Missouri, Warrensburg, MO Classes taught: Drawing I, Drawing II,
Design I,
Design II, Painting I, Illustration
Concepts, and Advanced Illustration, Ideas and The
Visual Arts, Independent Studies in Painting and Illustration, Ideas in the
Visual Arts
The Spatial Analysis and Visualization Initiative (SAVI) at Pratt Institute, along with co-organizers Carto and Enigma, will bring the
concept of «Data through
Design» to life in a dynamic
visual exhibition as part of NYC...