Sentences with phrase «visual design of the game»

When flicking through an art book like this is becomes immediately apparent that we can so easily miss the sheer amount of thought that goes into the visual design of a game when busy stabbing people in the throat and leaping into hay bales.
Although the visual design of the game plays things safe - lacking the robust visual splendor of Galaxy - the added HD gloss does make the game more eye - popping than its predecessors.

Not exact matches

The decision was made early to build the experience around quizzes and games designed in «Flash» software and to carry over some of the visual values of the TV series.
The collaboration has resulted in the launch today of the Cambridge University & Peak Advanced Training Plan a memory game, available within Peak's iOS app, designed to train visual and episodic memory while promoting learning.
Researchers have been taking advantage of graphical processing units (GPUs), which are small chips designed for high performance in processing the huge amount of visual content needed for video games.
The game has a unique visual design to it that is immediately reminiscent of Bioshock with the cartoonish character appearance along with the slightly advanced technology of an alternate 1960's timeline.
The Dating Sim is a type of game designed to set up goals, usually in the forms of schedules and stats corresponding to social skills, which must be... An unique Visual Novel + RPG + Dungeon Crawler + Life / Dating Simulator hybrid game.
The Dating Sim is a type of game designed to set up goals, usually in the forms of schedules and stats corresponding to social skills, which must be... Nekojishi is a visual novel about feline beast - men, Taiwanese folklore, and the pressures and consequences that come with navigating the world of gods and
A pearl of game and visual design that no one must leave behind.
Donkey Kong Country: Tropical Freeze is an excellent 2D platform game that utilizes tight controls, amazing level design and great visuals to deliver an impressive experience to the player and a faithful port of the WiiU classic that you can play anywhere.
They've managed to do a wonderful job of capturing a sci - fi atmosphere and the visuals and sound design combine together extremely well throughout your time with the game.
New level designs, new enemies, new bosses with the same great style of game play and better visuals is perfect for me.
There isn't really much to add here regarding the game's visuals but they truly shine thanks to the charming art style and design of the levels.
«Warlords infuses the arcade action genre with a bold and vibrant visual style coupled with robust strategy gameplay,» says Jim Wilson, President and CEO of Atari, Inc. «It exemplifies our design goals and company strategy as we reintroduce these classic brands to a new generation of gamers
Mutant Mudds Official Art and Design Works dives deep into the creative side of the Mutant Mudds series for videogame enthusiasts to share in how each visual element of the games were pieced together.
Best Picture Birdman Best Actor Eddie Redmayne in The Theory of Everything Best Supporting Actor J.K. Simmons in Whiplash Best Actress Julianne Moore in Still Alice Best Supporting Actress Patricia Arquette in Boyhood Best Animated Feature Big Hero 6 Best Adapted Screenplay The Imitation Game Best Original Screenplay Birdman Best Cinematography Birdman Best Costume Design The Grand Budapest Hotel Best Director Birdman, Alejandro G. Iñárritu Best Documentary Feature Citizenfour Best Documentary Short Subject «Crisis Hotline: Veterans Press 1» Best Film Editing Whiplash Best Foreign Language Film Ida, Poland Best Makeup and Hairstyling The Grand Budapest Hotel Best Original Score The Grand Budapest Hotel, Alexandre Desplat Best Original Song «Glory» from Selma Best Production Design The Grand Budapest Hotel Best Animated Short Film «Feast» Best Live Action Short Film «The Phone Call» Best Sound Editing American Sniper Best Sound Mixing Whiplash Best Visual Effects Interstellar
Unsurprisingly excellent.Great level design, visuals, sound and powers.Enemies are tougher with decent A.I.There are a lot of nooks and crannies to explore, expanding the game if you wish.If anything could have been better, it would have been a mission that only Corvo could play, and that only Emily could play inserted around mission 5 or 6 to make the game just a bit more of a compelling replay experience besides a low / high chaos run.Changing the voice of the Outsider was very jarring and a mistake.Overall it's a great addition to the franchise, albeit with several huge errors on the part of the devs.
For one thing, the story is almost a beat - for - beat repeat of James Cameron's Aliens, while the visual grammar of both the action sequences and the designs is heavily inspired by the video game likes of Gears of War.
Best Storytelling — Horizon Zero Dawn Best Visual Design — Cuphead Best Audio — The Legend of Zelda Breath of the Wild Best Gaming Performance — Ashly Burch (Aloy in Horizon Zero Dawn) Best Indie Game — Friday the 13th The Game Best Multiplayer Game — PlayerUnknown's Battlegrounds Studio of the Year — Nintendo EPD Best VR Game — Resident Evil 7 Esports Play of the Year — Overwatch Esports Team of the Year — Lunatic Hai Esports Game of the Year — Overwatch Best Streamer / Broadcaster — Markiplier Handheld / Mobile Game of the Year — Pokemon Sun / Moon Nintendo Game of the Year — The Legend of Zelda Breath of the Wild Playstation Game of the Year — Horizon Zero Dawn Xbox Game of the Year — Cuphead PC Game of the Year — PlayerUnknown's Battlegrounds The Critics Choice Award — The Legend of Zelda Breath of the Wild Breakthrough Award — Ashly Burch (Aloy in Horizon Zero Dawn) Hall of Fame — Final Fantasy Most Wanted Game — The Last of Us 2 Still Playing Award — World of Tanks Outstanding Contribution to the UK Games Industry — Debbie Bestwick MBE (Founder of Team17 — Worms etc) Lifetime Achievement Award — Sid Meier (Civilization etc) Ultimate Game of the Year — The Legend of Zelda Breath of the Wild
Aonuma admitted the 3D visuals of ALBW heavily influenced the design of TriForce Warriors and that the game features totem mechanics.
Branching out into Audio Branding / Sound Design & Music for Visual Media and Video Games — Jeff's Exciting Audio work is in use by innovative Entertainment Organizations such as Blizzard Entertainment (World of Wardcraft, Diablo III), Sony Computer Entertainment of America (InFamous 2), Harmonix (Rock Band Network), Ubisoft (Tom Clancey Ghost Recon: Future Soldier) and Microsoft Game Studios (Halo CE 20th Ann Edition).
That the film works as anything more than an elaborate game of guess - the - citation is a credit to two key elements, the first being its imaginative visual sensibility, an expressionist approach to costuming and set design that comes as welcome relief from the grays - and - earth - tones look of contemporary tentpole fantasy filmmaking.
Although I'm actually a fan of the crazy visual style and offbeat nature of the game, actually playing it is a disappointing experience and it shows the same sort of unsophisticated, unpolished gameplay design that's common to Japanese developer Suda51's titles.
Tags 2015 oscars 87th academy awards american sniper benedict cumberbatch bennett miller best actor best actress best adapted screenplay best animated feature best art direction best cinematography best costume design best director best documentary feature best film editing best foreign language film best makeup & hairstyling Best Original Score best original screenplay Best Original Song best picture best production design best sound editing best sound mixing best supporting actress best visual effect birdman birdman or (the unexpected virtue of ignorance) boyhood bradley cooper citizenfour eddie redmayne edward norton emma stone ethan hawke felicity jones finding vivian maier foxcatcher Ida into the woods j.k. simmons julianne moore last days of vietnam laura dern maleficent marion cotillard mark ruffalo meryl streep michael keaton morten tyldum mr. turner nightcrawler One Night oscar noms oscars reese witherspoon robert duvall rosamund pike selma steve carell still alice the grand budapest hotel the imitation game the salt of the earth the theory of everything Two Days Unbroken virunga whiplash wild
Disc 7 - Jurassic Park - Return to Jurassic Park: Dawn of a New Era - Return to Jurassic Park: Making Prehistory - Return to Jurassic Park: The Next Step in Evolution - The Making of Jurassic Park - Original Featurette on the Making of the Film - Steven Spielberg Directs Jurassic Park - Hurricane in Kauai - Early Pre-Production Meetings - Location Scouting - Phil Tippett Animatics: Raptors in the Kitchen - Animatics: T - Rex Attack - ILM and Jurassic Park: Before and After the Visual Effects - Foley Artists - Storyboards - Production Archives: Photographs, Design Sketches and Conceptual Paintings - Jurassic Park: Making the Game - Theatrical Trailer - BD - Live - My Scenes - D - BOX - Pocket BLU App
The game owes most of its overarching visual style to the work of Akira Toriyama, who was responsible for character design.
Game: Machinarium Developer: Amanita Design What We Said: «Machinariums distinct visual style and seamless animations are etched with a staggering level of detail, and few games come close to possessing the sheer beauty found here.»
Sure, it's least partly to do with the quality of Studio Liverpool's visual design, and as a remastered racing game, it's not likely to have stretched the Pro to its absolute limits, but there's no doubt that it looks utterly amazing, especially in break - neck motion.
Pros + Mesh of 2D and 3D elements + Great Variety in Level design and Difficulty + Play as Mario (and Luigi later on) + A lot of elements from previous Mario games such as the NES series + Great Sound and Music work + Well designed visuals
This whole game is designed with speed in mind, even if it means you might miss some of the game's impressive visuals.
Bonus: • Audio Commentary with Director Sam Raimi, Producer Laura Ziskin, Actor Kirsten Dunst, and co-producer Grant Curtis • Audio Commentary with Special Effects Designer John Dykstra, Visual Effects Supervisor Scott Stokdyk and Director of Animation Anthony LaMolinara • Branching Web - I - Sodes • «Weaving the Web» Subtitle Factoids • Chad Kroeger Featuring Josey Scott «Hero» Music Video • Sum 41 «What We're All About» Music Video • Filmographies • Theatrical Trailers • TV Spots • HBO Making of Documentary • «Spider - Mania»: An E! Entertainment Special • Director Profile • Composer Profile • Screen Tests • Costume and Makeup Tests • Gag / Outtake Reel • «Spider - Man: The Mythology of the 21st Century» Documentary • Activision Game Hints and Tips «The Loves of Peter Parker» • «Rogues Gallery» • Conceptual Art and Production Design Gallery • The Spider - Man Comic Archives • DVD - ROM Features
Jointly leading the nominations with five each, are Naughty Dog's action - adventure survival horror title The Last of Us — receiving nods for Game of the Year, Best Design, Best Visual Art, Best Narrative and Best Technology — and Media Molecule's PlayStation Vita title Tearaway, which received acclaim throughout 2013 for its art style and its creative use of the PS Vita inputs and sensors, and which was nominated for awards including Innovation and Best Handheld / Mobile Game.
A design document set out development goals for traditional brawler combat and a visual style reminiscent of the old games, along with other nods to the originals.
The visuals and design may be on the wayside, but the amount of content that's been crammed into a game that costs just # 7.99 / $ 9.99 is outstanding.
While there isn't too much to say about the visuals of the game past their beauty, I will say that everything in this game popped right out at me, both because of the extremely effective 3D and because of the vibrant and detailed colors, textures and designs.
I had a quick look online at the change log for DmC: Devil May Cry Definitive Edition and it's clear that they weren't content to just slap a new coat of polish to the visuals, with an astounding 16 or so pages of additions and refinements, many of which have been explicitly designed with the intention of swaying the opinion of those who denounced the game the first time around.
Elements of level and game - play design, and core visual style are borrowed from Super Mario 3D Land and Super Mario Galaxy.
On a side note, one thing that long - time survival horror fans might notice when watching is that the many aspects of the film are eerily reminiscent of the Silent Hill video game franchise, with several locations, visual aspects and even some of the monstrous creature designs being cited as influences upon the hugely successful video game franchise.
For its audio and visual design alone, it is stunning, but for its ability to use the video game medium to bridge our understanding of mental illness while also telling a personal and powerful story, it is a masterpiece.
Additionally, the complete lack of creative visual design for the standard play screen can be somewhat rectified through the customisation of both your player icon and background, achieved by purchasing alternatives from the in - game shop using in - game currency earned through gameplay.
Video Game of the Year The Witcher 3: Wild Hunt - CD Projekt / CD Projekt Red Mobile Game of the Year Her Story - Sam Barlow Table Top Game of the Year Pandemic Legacy - Z - Man Games Excellence in Gameplay Metal Gear Solid 5: The Phantom Pain - Konami Excellence in Art Bloodborne - Sony Computer Entertainment / FromSoftware Excellence in Animation Rise of the Tomb Raider - Square Enix / Crystal Dynamics Excellence in Technical Achievement The Witcher 3: Wild Hunt - CD Projekt / CD Projekt Red Excellence in Visual Achievement The Order: 1886 - Sony Computer Entertainment / Ready at Dawn Excellence in Narrative The Witcher 3: Wild Hunt - CD Projekt / CD Projekt Red Excellence in Design Bloodborne - Sony Computer Entertainment / FromSoftware Excellence in SFX Star Wars Battlefront - Electronic Arts / EA DICE Excellence in Musical Score Ori and the Blind Forest - Microsoft Studios / Moon Studios Excellence in Multiplayer Rocket League - Psyonix Excellence in Convergence Batman: Arkham Knight - Warner Bros..
However, the game suffers from some design choices that bring down the overall experience, particularly the focus on a visual - novel style for telling the story, which itself tries hard to grasp attention of the player but fails to do so.
Whilst fans were more or less unanimous in their praise of the game's visuals, many felt the game to be a basic rehash of the NES games, with similar enemies, bosses and even level design littering the game from start to finish.
You begin the game by designing your own character, all of whom have a visual style similar to that which we saw in MySims, perhaps even crossing that with the Mii caricatures.
Good use of humor, games, leaderboards and strong visual design all work hard to grab attention and motivate learners to interact with the course.
Good use of humour, games, leaderboards and strong visual design to grab attention and motivate learners to interact with the course.
The good news is, creating all of the above — the game design, the amazing visuals and the bucket loads of engaging fun — doesn't have to cost the earth.
Bridges Pre-K is playful and play - based, designed to engage children through the use of contextual themes, games, stories, mysteries and intriguing problems, manipulatives and visual models.
The iPad (pronounced / ˈaɪpæd / eye - pad) is a line of tablet computers designed, developed and marketed by Apple Inc., primarily as a platform for audio - visual media including books, periodicals, movies, music, games, and web content.
Everything has been designed with colorful visuals, animation, fun, and games, to hold the attention of your audience and to get across the very important messages at the core of the program.
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