Sentences with phrase «visual design only»

These guidelines support great visual design only if they are used consistently throughout your course.

Not exact matches

The increased computational power that is making all this possible derives not only from Moore's law but also from the realization in the late 2000s that graphics processing units (GPUs) made by Nvidia — the powerful chips that were first designed to give gamers rich, 3D visual experiences — were 20 to 50 times more efficient than traditional central processing units (CPUs) for deep - learning computations.
DuPont resins offer limitless shapes and visual effects for cosmetic packaging design, so brand owners, converters, and equipment manufacturers are limited only by their imaginations.
Unsurprisingly excellent.Great level design, visuals, sound and powers.Enemies are tougher with decent A.I.There are a lot of nooks and crannies to explore, expanding the game if you wish.If anything could have been better, it would have been a mission that only Corvo could play, and that only Emily could play inserted around mission 5 or 6 to make the game just a bit more of a compelling replay experience besides a low / high chaos run.Changing the voice of the Outsider was very jarring and a mistake.Overall it's a great addition to the franchise, albeit with several huge errors on the part of the devs.
Donkey Kong Country Returns 3D, with stages designed for not only left to right, but with also depth from front to back, is a perfect fit for the 3DS with 3D visuals.
Value: A bombastic single - player campaign full of spectacular cartoon visuals is designed to be replayed, with new content and missions available only after the first play - through is complete.
The aforementioned Production Design, Original Score, Sound Editing, Sound Mixing, and Visual Effects could be the only place Fury can conceivably make a stand.
Not surprisingly, given first - time director Stromberg's background in visual effects, the only other aspect of the film that comes close to being as vivid as Jolie is the elaborately detailed design of the world, from the costumes to production design, to the elaborate visual effects that bring all the flora and fauna to life.
From cinematographer Hoyte van Hoytema's lush visuals, thanks to 65 mm IMAX film (projected at 70 mm in theaters); the realistic use of practical effects further adding to the mise - en - scène; the visceral sound design transporting the audience alongside the soldiers; Hans Zimmer's heart - wrenching score; the lack of dialogue, gracefully showing and not telling the story, Dunkirk is an exercise in not only perfecting the art of filmmaking but advancing it forward.
Not only can we see some unique controller designs, but each one of them had a corresponding design for a device that appears to be similar to the Dreamcast's Visual Memory Unit, or VMU.
Learning to design on your terms not only saves time and money, it helps you gain confidence around your digital storytelling, and visual instruction.
Browsing through cooking, science, life hacker, fashion, and other educational videos can provide a lot more inspiration and know - how than any text - heavy how - to blog, which oddly seem to be the only format available for guidelines on visual design in eLearning!
For instance, some courses would need only a technology uplift, some need only visual design uplift whereas some require complete re-design.
But I bet Honda could do it, if only it would just totally optimize the design and forget about making visual clones.
The only other visual change for the 2016 model is a restyled 17 - inch wheel design, as the rear end is identical to last year's model.
Lexus says only of the new IS that, «The bold evolution of design with greatly enhanced visual impact will absolutely ignite people's desire to put their hands on the steering wheel.»
The only visual difference we can spot in this photo between the hybrid and the plug - in hybrid are the wheel designs and the headlight clusters.
The interior design is also more conventional than the Toyota's, with the energy flow meter in the digital instrument cluster the only visual clue to the hybrid powertrain.
With a long wheelbase, Spaceback sports a stretched hatchback design, which not only makes it stand out amongst hatchbacks, but also gives it a «coupe» visual appeal.
Not only does this design create a beautiful visual profile, it actually improves active safety by allowing an unobstructed view, with the windows in place or lowered.
Metallic Blue, Full service history, Excellent bodywork, Beige Full leather interior - Excellent Condition, Tyre condition Excellent, Bumpers - Body - Coloured, Trip Computer, Tyre Pressure Loss Warning System, Heated Rear Screen, Bi - Xenon with Intelligent Light System and Active Light System, Parameter Steering - Speed - Sensitive Power Steering, Head Restraints Front / Rear - Rear (2)- Electrically Folding, Drivers and Front Passenger Seats - Electrically Adjustable with Memory, Electronic Stability Programme (ESP), 8 Speakers, Multi - Function Steering Wheel - Controls Audio and Onboard Settings with Gear Shift Paddles, Seat Belt Retractor Tensioners - Outer Rear Seats, Radio / CD / DVD Changer (6 - Disc, Region 2 DVD Only) / MP3 Compatibility / SD Card Slot / 8in Colour Display, Bluetooth Interface for Hands - Free Telephony, Spare Wheel - Space - Saver, Rain - Sensing Wipers - Two - Stage, Steering Column - Electrically Adjustable with Easy - Entry Function and Memory Function, Remote Central Locking, Upholstery - Leather, Centre Armrests, Front and Rear - with Storage, Hard Disk Drive (HDD) Navigation with 3D Map Display and TMC, Centre Console, Immobiliser, Electric Windows (4), Automatically Dimming Rear - View Mirror, Wood - and Leather - Trimmed Steering Wheel, Linguatronic Voice Control for Navigation, Airbags - Driver, Airbags - Front and Rear Sidebags, Windowbags, Front Seats - Heated, Foglights - Round with Chrome Surround, Metallic Paint, Door Mirrors - Electrically Adjustable, Folding, Heated and Automatically Dimming Drivers Exterior Mirror with Memory, Speedtronic Cruise Control, Hill Start Assist, Tinted, Laminated, Noise - Insulating, Infrared - Reflective Glass All Round, Headlamp Assist - Automatic Headlamp Activation, ISOFIX Child Seat Fixings Points in Rear, Cup Holders - Rear (2), Headlamp Wash, Outside Temperature Gauge, Luxury Automatic Climate Control - Two Zone, with Digital Display, Parktronic - Audible and Visual Parking Aid, Front and Rear, Velour Floor Mats with AMG Lettering, Trim - Black Ash Wood, 19in AMG Alloy Wheels (4)- 5 - Spoke Design (Front - 255/40 Tyres, Rear - 275/40 Tyres) and Locking Wheel Bolts, Lumbar Support for Front Seats, Alarm System, Anti - Lock Braking System (ABS) with Brake Assist (BAS), Electric Glass Sunroof, Heated Windscreen Wash System, Airbags - Front Passenger, High - Level Third Brake Lamp, Acceleration Skid Control (ASR).
This mid-life MX - 5 makeover not only ramps up the visual aggression, it includes a host of mechanical enhancements all designed to reinforce the Mazda MX - 5's status as the world's favourite roadster.
The design intent was to expose the carbon structure beneath, not only showing exactly where the air was going — through the door ducts into the main radiators — but also to break up the visual mass of the body side and accentuate the cab - forward stance, giving the car a real look of lightness and agility.
When it comes to a book's overall visual appeal, the cover design isn't the only thing people use to judge a book's credibility.
Not only does it offer rich visuals and sound from its HDR Super AMOLED display and powerful quad AKG - tuned speakers, it's also got the sleek glass and brushed - aluminum design seen in the Galaxy S7 smartphone.
Not only does it offer rich visuals and sound from its HDR Super AMOLED display and powerful quad AKG - tuned speakers, it's also got the sleek glass and brushed - aluminum design seen in the
The phone seen by The Verge, picking up a previously only hinted at codename, would take its visual cues from the angular, metal - clad Porsche Design P» 9981.
Graphics: 6 The only thing that really saves it is the card designs, the artwork is still great, other than that this is a pretty bare game in terms of visuals.
The only thing that really saves it is the card designs, the artwork is still great, other than that this is a pretty bare game in terms of visuals.
Not only is the hybrid design awesome for its novelty and practicality, but I just love the Switch's visual design.
The core members from the original development team got together this time to develop Final Fantasy XII The Zodiac Age, but the first thing that we thought was «to not only improve visual and sound expression, but also to reconstruct the game design itself so that the players can experience a new Final Fantasy XII as a modern game.»
This version is loaded with new features including: - A completely updated visual design with beautiful backgrounds - By Request - «Contains» - reveal every word a tile makes up on the results screen - Guest Mode - let someone else play, without compromising your stats - Multiple Languages - Currently UI only, but watch our blog for information on updates - Now with sounds!
It's a testament to the original design (and the sprucing up done by The Coalition with the visuals) that the only sign of age comes from some of the animations under scrutiny.
Donkey Kong Country Returns 3D, with stages designed for not only left to right, but with also depth from front to back, is a perfect fit for the 3DS with 3D visuals.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Not only are the visuals technically impressive and beautifully designed, but the game is filled with smart little aesthetic touches like the way heroes fly dramatically out of the screen whenever you swap them.
Every small adjustment you make to the world will have visual implications, and watching as your own beautifully designed snowflakes fall from the sky is only one of the many gorgeous moments Tearaway Unfolded is able to produce.
Especially as the genre itself doesn't seem to acknowledge this disability (or, indeed, do most people working in visual and graphic design, though that's a debate I won't delve into here...)-- out of all the racing games in my collection, the only studio to have also jumped onto the «how about we use two completely contrasting colours in our racing line assist?»
You get the added challenge that not only gameplay design, but also avoiding these visual disturbances dictates your level design!
Since a couple of days ago, everyone has been excited to see allegedly leaked images of the Nintendo NX controller not only because of its simplistic and elegant design but also because it would be the first aspect of the upcoming Nintendo console that we had gotten a visual for.
Not only are the tombs truly enchanting in visual design, but also in their construction as puzzle chambers.
This has currently only been a technical overhaul and more updates regarding both usability and visual design are expected at a later date.
------------------------------ Game Features — New and improved 3D visuals and story sequences only for Android — Smooth, intuitive touch - panel controls specifically tailored to Square Enix \'s smartphone RPGs — Quicker browsing through the monster bestiary and other game records — New visual designs for the Job Mastery Cards
It seems it's a good day for good game design, as not only did the audio visual feast that is Wave Trip [$ 1.99] launch earlier today but we stumbled across another incredibly stylish little game called Wide Sky [$ 0.99] from
While it never strays from its core mechanics the way the Earthworm Jim games do, it provides a number of brilliant ways to not only keep the action fresh, but also shows off some fairly impressive visual and design tricks.
The only couple of disappointments regarding this particular aspect of The Legend of Zelda saga, which is greatly revitalized here, are how the bosses are a bit lackluster, given their design is a bit repetitive; and how the dungeons all look pretty much the same, offering neither unique visual cues nor mesmerizing architectural features.
The only real problem is that the visuals are poor (both the character design and the level design) but it plays and feels very good.
We can use «simulation - ness» to talk about what separates the game design of projects appealing to functional (as opposed to purely visual) accuracy in videogames like Gran Turismo, Jane's Advanced Tactical Fighters, ARMA, Rainbow Six, or even MechWarrior 2 (which was designed as though it were an accurate, complex simulation of something that exists only in fiction).
Not only are the visuals so bleak (in a beautiful way), in stark contrast to the red hat and white light of the player character, but the audio is so intense and well - designed, I wouldn't be shocked if veterans from Oddworld: Abe's Exxodus worked on it.
When exploring the environment of a video game, players would not only look for items or enemies but are also hoping to be wowed by the game's design and visuals.
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