Sentences with phrase «visual design stages»

Those interested in an UI Designer job should describe in their resumes the ability to perform activities like programming, collaborating with developer teams, overseeing visual design stages, encouraging simplicity, and creating effective process flows.
As a Ui Engineer you will be required to complete the following duties: managing visual design stages, developing original ideas, collaborating with product management teams, creating user and process flows, conducting user research, and writing design guidelines.
Then comes the visual design stage, the plug - ins creation and integration, the updating, upgrading and all sorts of other support matters.

Not exact matches

The dramatic scenes are hilariously ridiculous (often unintentionally so); many of the performances feel stilted and off - beat; and the combination of 3D visual design and an attempt to use more on - location settings (as opposed to sound stage or green screen) results in moments that feel unusually amateurish for The Wachowskis.
Donkey Kong Country Returns 3D, with stages designed for not only left to right, but with also depth from front to back, is a perfect fit for the 3DS with 3D visuals.
«Don't Be Afraid of The Creatures» covers the visual effects that bring to life the film's villainous beings, from sculptures and design to the different stages of CGI.
EXTRAS: The Blu - ray release includes a making - of featurette devoted to the three stages of production, additional featurettes on the cast, visual effects and technology of «Elysium,» and an interactive exploration of the film's art and production design.
The next stage to this process is to look at the visual elements — the design — of the website, and how this will work with the audience and your content to create an experience your website visitors will enjoy.
Discription and visual representation of stage types, costume, set design etc for BLUE REMEMBERED HILLS!
====== OPTION PACKAGES: BURMESTER HIGH - END SURROUND SOUND SYSTEM: 16 individually driven loudspeakers including a 25 - cm 300 - watt active subwoofer with Class D digital amplifier, complex high - end components such as special ribbon tweeters (air motion transformers (AMT)-RRB-, preset sound sets and sound conditioner, WHEELS: 21 911 TURBO DESIGN: front / rear: 10J x 21RO50, 1 - piece alloy wheels, wheel centers and full - color Porsche crest, Wheel Arch Extensions, Tires: 21, PREMIUM PACKAGE PLUS: Front Seat Ventilation, seat squabs and backrests in the front featuring three - stage ventilation and separate controls for left and right, Porsche Dynamic Light System Plus (PDLS), Lane Change Assist (LCA), a visual signal from the exterior mirrors, Porsche Dynamic Light System Plus (PDLS Plus), Panoramic Roof System, 2 segments of tinted safety glass, electrically operated sunscreen covering entire glass and comfort closing facility, Reversing Camera with Front & Rear ParkAssist, a color camera image with dynamic guidelines on the audio system CDR Plus and the Porsche Communication Management (PCM) screen facilitates controlled and precise reverse parking and maneuvering, Electric Sunblinds for Rear Side Windows Horsepower calculations based on trim engine configuration.
Metallic Blue, Full service history, Excellent bodywork, Beige Full leather interior - Excellent Condition, Tyre condition Excellent, Bumpers - Body - Coloured, Trip Computer, Tyre Pressure Loss Warning System, Heated Rear Screen, Bi - Xenon with Intelligent Light System and Active Light System, Parameter Steering - Speed - Sensitive Power Steering, Head Restraints Front / Rear - Rear (2)- Electrically Folding, Drivers and Front Passenger Seats - Electrically Adjustable with Memory, Electronic Stability Programme (ESP), 8 Speakers, Multi - Function Steering Wheel - Controls Audio and Onboard Settings with Gear Shift Paddles, Seat Belt Retractor Tensioners - Outer Rear Seats, Radio / CD / DVD Changer (6 - Disc, Region 2 DVD Only) / MP3 Compatibility / SD Card Slot / 8in Colour Display, Bluetooth Interface for Hands - Free Telephony, Spare Wheel - Space - Saver, Rain - Sensing Wipers - Two - Stage, Steering Column - Electrically Adjustable with Easy - Entry Function and Memory Function, Remote Central Locking, Upholstery - Leather, Centre Armrests, Front and Rear - with Storage, Hard Disk Drive (HDD) Navigation with 3D Map Display and TMC, Centre Console, Immobiliser, Electric Windows (4), Automatically Dimming Rear - View Mirror, Wood - and Leather - Trimmed Steering Wheel, Linguatronic Voice Control for Navigation, Airbags - Driver, Airbags - Front and Rear Sidebags, Windowbags, Front Seats - Heated, Foglights - Round with Chrome Surround, Metallic Paint, Door Mirrors - Electrically Adjustable, Folding, Heated and Automatically Dimming Drivers Exterior Mirror with Memory, Speedtronic Cruise Control, Hill Start Assist, Tinted, Laminated, Noise - Insulating, Infrared - Reflective Glass All Round, Headlamp Assist - Automatic Headlamp Activation, ISOFIX Child Seat Fixings Points in Rear, Cup Holders - Rear (2), Headlamp Wash, Outside Temperature Gauge, Luxury Automatic Climate Control - Two Zone, with Digital Display, Parktronic - Audible and Visual Parking Aid, Front and Rear, Velour Floor Mats with AMG Lettering, Trim - Black Ash Wood, 19in AMG Alloy Wheels (4)- 5 - Spoke Design (Front - 255/40 Tyres, Rear - 275/40 Tyres) and Locking Wheel Bolts, Lumbar Support for Front Seats, Alarm System, Anti - Lock Braking System (ABS) with Brake Assist (BAS), Electric Glass Sunroof, Heated Windscreen Wash System, Airbags - Front Passenger, High - Level Third Brake Lamp, Acceleration Skid Control (ASR).
Featuring hundreds of stages, Runbow Deluxe is a side - scrolling action game that supports competitive multiplayer for up to nine players online and locally on Wii U. Runbow Deluxe's bright and vivid artwork is more than just visual design — it's also an integral gameplay mechanic, as platforms and obstacles in the environment shift in and out of existence with broad swipes of color across the screen, challenging players to think and react while constantly on the move.
Donkey Kong Country Returns 3D, with stages designed for not only left to right, but with also depth from front to back, is a perfect fit for the 3DS with 3D visuals.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Night in the Woods had plenty of company on the big stage, as Amanita Design's Chuchel («Excellence In Visual Art»), Hempuli's Baba Is You («Excellence In Design» and «Best Student Game»), Nifflas Game's Uurnog Uurnlimited («Excellence In Audio»), and Bennett Foddy's Getting Over It With Bennett Foddy (the «Nuovo Award») all took home at least one IGF Award of their own.
Once you get a handle on the controls, you'll enjoy an enormous versatile roster, exquisite handheld visuals, fantastic stage design, addictive multiplayer and content for weeks, even months, of continued play.»
Horizon was rightly praised for its incredible visuals, and The Frozen Wilds ups the ante even further thanks to some wonderfully staged scripted encounters, gorgeous vistas and sensational world design.
Pros: + New gameplay features, mainly water, bring new tactical options into Worms + New visuals offer good depth into stage design + Matt Berry's narration adds character to the game
There's also some discussion on what differentiates the Wii U and 3DS versions in terms of visual styles and stage design.
The tracks boast some of the most fun designs in the series (not to mention a diversity of stunning visuals between them), and it lacks that gimmicky stage or two that seemed thrown in to some of the past few entries.
One thing I truly enjoy about the avatar and Modern Sonic's stages, or at least in the 3D segments, is the sheer amount of multiple pathways there are, no matter how convoluted they may seem.There are also stages where both the avatar and Modern Sonic run along side each other, which opens up the multiple pathways even more, and instead of switching a character out, each of their moves is assigned to a specific button, making them act as one character, which take some getting used to due to the visual appearance of both characters appearing on screen, but is definitely optimal.There's also some level designs with certain gimmicks: at one point you're playing pinball in the middle of a bright forest with classic Sonic, and in that same forest, you'll be playing pinball with some enemies down a water slide with the avatar, were the control starts to get kind of out of hand, while Modern Sonic will face a boss that combines the level design from Lost World with this game's boost mechanics, which was probably the intention for the departure in the 2013 game.
Experience perfect platforming, world - class visuals, impeccable stage design, incredible music, and even meet a friend or two in Shovel Knight: Specter of Torment!
Experience perfect platforming, world - class visuals, all new stage designs, new music, new bosses, and even meet a friend or two in Shovel Knight: Specter of Torment!
• Original visuals and revolutionary design - Vibrant and inspiring graphics, reminiscent of traditional Japanese art created on paper scrolls, produce a large variety of stages with a watercolor-esque appearance.
British rockers, Pink Floyd, are the main act at the Victoria and Albert Museum this year, where an audio - visual exhibition will look at the music, staging and design behind the band's success.
Vint's aesthetic universalism and the aspiration to create a harmonious visual environment have found expression in graphic series, in book, poster, stage and interior designs and in visions for the redesign of Tallinn's cityscape, as well as in comparative studies of visual sign systems.»
See rare footage of performances featuring choreography, costumes and stage designs by Rauschenberg and discover how his innovations paved the way for current experiments across choreography and the visual arts.
He painted and was fascinated by art and design throughout his career, taking a close interest in the visual presentation of his work, from his stage costumes and album covers to videos, including those made for his last singles and album months before his death.
«The resulting renderings, combined with bold typography, create a familiar yet abstract appearance that was implemented on posters, a teaser video, visuals, and stage design
Hence this first of five Manchester international festival keynote shows, also called So It Goes — which have the rather arty, very Factory Records subtitle ∑ (No, 12 k, Lg, 17 Mif) and pair the band with a 12 - piece synthesiser orchestra from the Royal Northern College Of Music and a «responsive» stage set designed by visual artist Liam Gillick.
In addition, he co-curated the DMA exhibitions All the World's a Stage: Celebrating Performance in the Visual Arts (2009), There and Back Again: Selections from the Graham D. Williford Collection of American Art (2005), and Imperial Taste: Chinese Porcelain for the Western Trade (2005); curated Ten for Tea (2007) and Through the Needle's Eye: American Quilts from the Permanent Collection of the Dallas Museum of Art (2004); reinstalled the Museum's American decorative arts holdings, including the creation of galleries dedicated to 19th - century American silver and 20th - century design; and was responsible for numerous major acquisitions, including the Huntingdon Wine Cistern, a pair of Louis Comfort Tiffany «undersea» windows, a rare Gustav Stickley linen chest, Viktor Schreckengost's Jazz Bowl, and a variety of American silver works such as a «Viking» vase for the 1901 Buffalo Exposition, a Tiffany & Co..
Set designer research, design and supervise the building of sets and scenery, costumes and visual aids required in film, stage and television production.
Tags for this Online Resume: Audio Visual Engineer, Live Audio production, Front of house mixing engineer, monitor / in ear monitor engineer, Live bands / entertainment, Live audio PA systems engineer, Live audio PA systems engineer, AV systems troubleshooting, Corporate Audio - Visual technician, Recording studio engineer, on - location recording engineer, Live audio recording, Audio for video, Lead Audio, Lead Audio, Large productions, Line Array's, power distribution, technical coordinator, client interfacing, client interfacing, show advancement, Equipment technician, Equipment technician, equipment repair, equipment maintainence, music equipment, music equipment, projection, LED screens, Lighting technician, GrandMA Lite, moving lights, conventional lighting, dimmer racks, ETC Paradigm, ETC Paradigm, BSS London Architect, Crestron, Medialon, Photon, Photon, Pandora AV server, Pandora AV server, Smaart Live, RMS, Meyer Compass, Speaker management systems, InfoComm, ProTools, Digital audio consoles, digital signal processing, analogue audio consoles, analogue audio consoles, signal flow, routing, routing, AV system diagram, AV system diagram, AV signal flow charts, AV signal flow charts, soldering, soldering, outboard audio processing equipment, audio power amplifiers, Audio Visual Installation, Audio Visual Installation, Speaker hanging, Sound system tuning, Sound system tuning, networking, Cat5 / 6, Cat5 / 6, Dante, Dante, MADI systems, MADI systems, BNC, cable runs, cable runs, cable repair, digital audio workstations, Theatrical productions, stage management, stage management, Live lighting design, live lighting console operator, film audio, Camera operator, audio preproduction, audio preproduction, audio postproduction, ADR, Foley, Foley, sound FX, sound FX, AV synchronization, audio equipment wiring, video equipment wiring, video equipment wiring, lighting wiring, Audio patching, Audio patching, patchbays, patchbays, microphones, South Jersey, Philadelphia, Atlantic City, Atlantic City
Home Staging is a natural progression, allowing me to use my visual merchandising skills and years of design, marketing and management experience to create appealing and comfortable one - of - a-kind interiors that help sell homes.
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