Sentences with phrase «visual design team»

All of us at the studio have been working to match the visual design team's high standards of quality.
You will take concepts created by our visual design team and turn them into reality within our levels, working closely with the art director to ensure that our vision is achieved.»
Worked with UX and Visual Design teams to develop creative solutions.

Not exact matches

Game developer Visual Concepts created the new Pro Am game mode to allow gamers to design their own identity and team up with friends to move up the ranks in an NBA simulation environment.
After a company identifies a project - management setup that's suits each department, Cameron says, «most platforms can be modified to work with almost any methodology and any size team, while a few are designed specifically for visual engagement.»
Keeping everything going smoothly is a dream team of UX skill sets — from interaction design to prototyping, visual design to usability analysis.
Maheshwari served as a programme manager at Microsoft, where he designed features and managed teams that developed the Visual Studio Team System, Live Meeting, OneCare and Virtualization.
About Blog Infographic Design Team is Visual Communication Design Agency offers Infographic Design, Social Media Graphic Design, Explainer Video (Animated Video), Animated GIF — Curation and Creation Services, to Amplify your Content Marketing.
You will become part of the visual effects team and be responsible for creating, visualizing and implementing real - time particle and shader effects, in close collaboration with the design and art departments
Best Storytelling — Horizon Zero Dawn Best Visual Design — Cuphead Best Audio — The Legend of Zelda Breath of the Wild Best Gaming Performance — Ashly Burch (Aloy in Horizon Zero Dawn) Best Indie Game — Friday the 13th The Game Best Multiplayer Game — PlayerUnknown's Battlegrounds Studio of the Year — Nintendo EPD Best VR Game — Resident Evil 7 Esports Play of the Year — Overwatch Esports Team of the Year — Lunatic Hai Esports Game of the Year — Overwatch Best Streamer / Broadcaster — Markiplier Handheld / Mobile Game of the Year — Pokemon Sun / Moon Nintendo Game of the Year — The Legend of Zelda Breath of the Wild Playstation Game of the Year — Horizon Zero Dawn Xbox Game of the Year — Cuphead PC Game of the Year — PlayerUnknown's Battlegrounds The Critics Choice Award — The Legend of Zelda Breath of the Wild Breakthrough Award — Ashly Burch (Aloy in Horizon Zero Dawn) Hall of Fame — Final Fantasy Most Wanted Game — The Last of Us 2 Still Playing Award — World of Tanks Outstanding Contribution to the UK Games Industry — Debbie Bestwick MBE (Founder of Team17 — Worms etc) Lifetime Achievement Award — Sid Meier (Civilization etc) Ultimate Game of the Year — The Legend of Zelda Breath of the Wild
She was on the design team for Beyoncé's transformative visual album Lemonade.
Picture: The Revenant Director: Alejandro González Iñárritu, The Revenant Actor: Leondardo DiCaprio, The Revenant Actress: Brie Larson, Room Supporting Actor: Sylvester Stallone, Creed Supporting Actress: Alicia Vikander, The Danish Girl Original Screenplay: Spotlight Adapted Screenplay: The Big Short Foreign Language: Son of Saul Documentary Feature: Amy Animated Feature Film: Inside Out Documentary Short: Last Day of Freedom Animated Short: Sanjay's Super Team Live Action Short: Ave Maria Film Editing: Mad Max: Fury Road Production Design: Mad Max: Fury Road Cinematography: The Revenant Costume Design: Cinderella Makeup and Hairstyling: Mad Max: Fury Road Score: The Hateful Eight Song: «Til It Happens to You,» The Hunting Season Sound Editing: Mad Max: Fury Road Sound Mixing: The Revenant Visual Effects: Mad Max: Fury Road
McEntee also touched on the world's visuals, noting that there was a tighter collaboration between the art and level design teams for 20,000 Lums.
He is helped here enormously by a terrific production crew, with many key jobs filled by women including «Mudbound» cinematographer Rachel Morrison, the first female to be nominated for a best cinematography Oscar; the colorful costumes of Ruth Carter; great production design from Hannah Beachler; and generally fine work right on down the line including an awesome visual effects team.
From design inspired by Jack Kirby's classic artwork to the dedication of the visual development team to the awe - inspiring physical and digital production, you will see this distant world come alive.
The visual effects team designed a steam - piston mechanism that was inserted into the trailer so it could reach a high enough velocity to flip forward.
The diegesis of Elysium seems a bit familiar when compared to other dystopian worlds, but much of the technological props, production design, and visual effects that Blomkamp uses are amazing; the director definitely owes props to his practical design and CGI teams.
Allowing teams opportunities to talk over designs and think collaboratively about visual concepts includes diverse perspectives.
It provides a visual way to present designs and entire briefs to your development team.
With this revision in mind, the team began preparing a new series of designs illustrating the various vessels that had helped shape the area's aquatic life, in much the same way a design firm might hone visual ideas before trying to sell them to a client.
The feedback you instantly get from the rest of the team can help you design better visuals.
OpenGenius, the team behind visual productivity tools iMindMap and DropTask, have developed a colourful and child - friendly design for iMindMap Kids.
The Visual Design (Product Strategy) team then created multiple design packs for development that could be mapped to each cDesign (Product Strategy) team then created multiple design packs for development that could be mapped to each cdesign packs for development that could be mapped to each course.
Small to mid-size companies can outsource their online course development to e-learning providers housing highly skilled and experienced instruction design, visual design, and multimedia expert teams.
Multi-disciplinary team featuring 350 specialists across instructional design, visual design, and technology with a razor - sharp focus on delivering highest quality
Narrated by professional voice over artists and with visuals produced by our award - winning in - house design team, every Pod is mapped to GCSE and IGCSE exam boards and we are committed to keeping up with curriculum and technology changes.
Essential Job Functions - eLearning • Produce dynamic, technology - enabled learning in eLearning, mobile and virtual delivery formats • Act in coordination with L&D consultants, business leaders and other managers and staff to identify eLearning needs, then match them with innovative self - paced and blended learning design solutions • Curate the best eLearning content to match requirements set by L&D learning consultants • Consult with members of the L&D Team and business leaders to deliver high - quality eLearning experiences that are instructionally sound, creative, visual and engaging through consultative design • Create and maintain tools for helping L&D team and business leaders to implement e-learning design projects in a consistent way • Stay up - to - date on eLearning techniques, gaming technology and e-learning technology in order to curate and develop innovative «PlayStation quality» learning experiences for employees • Effectively outsource eLearning development, when needed, or use multiple development tools to design, create and deliver in - house developed, self - paced (or blended) eLearning content (using tools like Articulate, Storyline, Captivate, Brainshark, etc.) • Ensure learning content adheres to specifications for mobile, virtual and desktop learning as well as brand guidelines and industry best practices, where appropriate • Work with learning consultants, instructional designers and business leaders where appropriate to create user instructions, FAQs, and other documentation that support effective use of the Team and business leaders to deliver high - quality eLearning experiences that are instructionally sound, creative, visual and engaging through consultative design • Create and maintain tools for helping L&D team and business leaders to implement e-learning design projects in a consistent way • Stay up - to - date on eLearning techniques, gaming technology and e-learning technology in order to curate and develop innovative «PlayStation quality» learning experiences for employees • Effectively outsource eLearning development, when needed, or use multiple development tools to design, create and deliver in - house developed, self - paced (or blended) eLearning content (using tools like Articulate, Storyline, Captivate, Brainshark, etc.) • Ensure learning content adheres to specifications for mobile, virtual and desktop learning as well as brand guidelines and industry best practices, where appropriate • Work with learning consultants, instructional designers and business leaders where appropriate to create user instructions, FAQs, and other documentation that support effective use of the team and business leaders to implement e-learning design projects in a consistent way • Stay up - to - date on eLearning techniques, gaming technology and e-learning technology in order to curate and develop innovative «PlayStation quality» learning experiences for employees • Effectively outsource eLearning development, when needed, or use multiple development tools to design, create and deliver in - house developed, self - paced (or blended) eLearning content (using tools like Articulate, Storyline, Captivate, Brainshark, etc.) • Ensure learning content adheres to specifications for mobile, virtual and desktop learning as well as brand guidelines and industry best practices, where appropriate • Work with learning consultants, instructional designers and business leaders where appropriate to create user instructions, FAQs, and other documentation that support effective use of the LMS.
Maserati's design team, headed by Lorenzo Ramaciotti, lent the new model its own unique visual identity.
Designed by a team led by Peter Schreyer, the man responsible for turning around the company's visual appeal, and developed by Albert Biermann, Kia's new head of development and former chief engineer at BMW's venerable M division, the Stinger takes Kia to one of the most hotly contested segments in the industry.
The design theme for the all - new Mazda3 called on the development team to evolve the model's visual identity to create a sportier, more aggressive appearance.
The team created a single black stripe down the center of the C6 - R with visual scrapes following the design of Jake's teeth who himself, hid in the waterfall vent on the hood, while smaller versions adorned the front and rear fascias as well as the familiar B - pillar location.
The team of publishing specialists at work on his manuscript includes editors to help Okita ensure the flow of his novel and a design team to help him select visual aspects to his text, all of which combine to bring his novel to published completion.
Pixels we know are the building blocks of all the visual design it is for this reason to help out designers around the globe ustwo years back came up with the pixel perfect precision handbook and here the team has come up with updated version that is part two in which all the elements that were not there in the previous ones are included.
After sitting down with our LifeLearn marketing team's graphic design expert, Jennifer Boergers, we compiled some must - read advice on how to approach visual marketing at your practice.
The cities of Coffs Harbour, Port Macquarie and Byron Bay all have excellent conference venues featuring a range of accommodation, audio visual and team building options designed to bring you and your business even closer together.
Among the presentation materials are a thorough post-mortem on Portal, discussing how the team integrated narrative with design, and a presentation on The Illustrative World of Team Fortress 2, which provides a very visual and technical overview for the development of the overall design style of the characters and the environmeteam integrated narrative with design, and a presentation on The Illustrative World of Team Fortress 2, which provides a very visual and technical overview for the development of the overall design style of the characters and the environmeTeam Fortress 2, which provides a very visual and technical overview for the development of the overall design style of the characters and the environments.
The core members from the original development team got together this time to develop Final Fantasy XII The Zodiac Age, but the first thing that we thought was «to not only improve visual and sound expression, but also to reconstruct the game design itself so that the players can experience a new Final Fantasy XII as a modern game.»
Experience vibrant visuals, mesmerizing track designs, and the scorching sensation of speed where players use the on - track game mechanic of painting the track to create boosting lanes for each team.
The Tequila Works team explains how they designed the visual style of The Sexy Brutale in this second installment -LSB-...]
Developed by Spark Unlimited rather than Capcom's internal team, the game's visuals look great, and while it's apparent that there's a slightly different style to the visuals, the characters look good and there's a definite continuity of the original Akrid designs and various other aspects of the game world, so it feels like part of the same universe.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
We then identified team roles, gameplay elements, visual design choices, and made a quick initial prototype with lots of play - testing, rapidly iterating on our design.
You will lead a team of professionals specialized in copywriting, visual design, video production, and other disciplines related to marketing and branding, while supporting our game marketing teams at the same time.
Design and Name a Demon Mini-boss - work with the team on behavior, visuals and back - story for a «Wanted» Yokai and record sound for the vocals + Enjoy a Japanese Dinner with American McGee in San Francisco + all previous reward tiers from Limited Edition Penguin Pet.
WF Animation Team: Character animation and visual design provided by our battle - hardened feature film veterans... the same crack team that brought you a Boy and His Blob, Batman: the Brave and the Bold, and Ducktales: RemasteTeam: Character animation and visual design provided by our battle - hardened feature film veterans... the same crack team that brought you a Boy and His Blob, Batman: the Brave and the Bold, and Ducktales: Remasteteam that brought you a Boy and His Blob, Batman: the Brave and the Bold, and Ducktales: Remastered.
You will cooperate with the visual / meshing department to make sure the levels are up to the highest visual quality while retaining the gameplay and fun as well as with the design and code teams on making maps as fun as they can be, and integrating any and all new features into the levels built.
Overseen by creative direction, the teams strive to strike a fine balance between visual appeal, accessibility, and game design.
The team at Activision and Vicarious Visions have struck the perfect balance of nostalgia - driven, platforming royalty, leaving level design, visuals and a masterful soundtrack with their original persona, but with a fresh, new appearance.
It was a lot of different concepts coming together at the right time, and of course it was the magic sauce of the visual design that JB (here: http://www.guerrilla-games.com/company) and his team came up with.
Via a series of fan competitions, elements of The Unfallen's narrative, visual and gameplay design were voted on by the community and then designed by the team at Amplitude.
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