Well, there's no official word about anything on
the visual end of the movie, and before you say ZOMG SINGLE TRACKING SHOT MOVIE cool your jets, because — again, if this is accurate, and that's a big maybe — it's at best constructed to look that way, like Alfred Hitchcock did with the careful edits in the aforementioned «Rope.»
Not exact matches
i do nt have words to explain how good the
visual quality
of the game is, i mean from the moment game starts everything seem real and as if ur are playin a
movie... gameplay mechanics are tigher and interchange b / w first person and third person is smooth... also the drebin points improves longevity
of the game... but all i can say about the game is from the moment its starts and
ends... u on every occasion u praises KOJIMA for his fantastic work..
i do nt have words to explain how good the
visual quality
of the game is, i mean from the moment game starts everything seem real and as if ur are playin a
movie... gameplay mechanics are tigher and interchange b / w first person and third person is smooth... also the drebin points improves longevity
of the game... but all i can say about the game is from the moment its starts and
ends... u on
An actual chase sequence involving Jack trying to avoid an assassin trying to clean up loose
ends from earlier seems so out
of place midway through the
movie amidst all the scenic travelogue
visuals and minimalist conversations.
It's ultimately clear, however, that Fear and Desire simply isn't able to justify its feature - length running time (ie the whole thing feels padded - out even at 61 minutes), with the
movie's less - than - consistent vibe paving the way for a second half that could hardly be less interesting or anti-climactic - which does, in the
end, confirm the film's place as a fairly ineffective first effort that does, at least, highlight the eye - catching
visual sensibilities
of its preternaturally - talented director.
The aforementioned coherent scenes are exciting to watch — there's an entertaining segment early on where a seemingly blown - apart robot uses its various limbs to separately fight a band
of enemies — but by the
end of the
movie, we're treated to yet another assaultive Michael Bay finale, where everything is fighting everything else as
visual reality collapses and the soundtrack (by Steve Jablonsky, «Deepwater Horizon») just booms and booms and booms.
Leaving the 3D aside, which in my opinion can piss right off, there is a real interesting
visual look to the
movie; especially towards the
end of the trailer.
The
movie that
ended up in theaters is drastically different from the one that executive producer and
visual effects supervisor John Knoll originally pitched, and it even has significant changes that were made from the first draft
of the script by Gary Whitta.
Nonso Anozie talks about the
visual effects
of «
Ender's Game» and how much fun it was to shoot the
movie.
Perhaps my biggest gripe is that the makers
of this
movie, probably knowing that their creativity
ends with the
visual elements, throw plot developments one after the other.
A disclaimer at the
end of the
movie reassures viewers that no worms were harmed during the making
of this production, however the
visuals are realistic enough to make at least some audience members feel a little queasy.
Sure, other MCU films have taken advantage
of changes in setting to spice up the
visual side
of things (to a point), but at the
end of the day, there's still white people at the forefront
of these
movies and white culture is the dominant motif everywhere you look.
The
movie ends, over two hours later, with almost the same exact sequence
of shots, in a
visual coda redolent
of futility.
Mike Nichols once said he liked to articulate a
movie's theme in its opening moment (first line
of The Graduate: «Ladies and gentlemen, we're about to begin our descent into Los Angeles»), and Baker finds a
visual way to do it at the
end instead: He gives us a snapshot
of what it's like to live in physical proximity to the American dream and yet light - years from it.
What really made the
movie super creepy beyond the
visuals was the soundtrack that easily made your skin crawl and the hairs on the back
of your neck stand on
end.
Kids are
visual learners; if Mom has the remote and they're stuck watching an adaptation
of Pride and Prejudice, they'll at least, by the
end of the
movie, be able to describe the high waistlines, wide - brimmed bonnets, and pastel parasols
of the period.