So today, I'd like to share
a visual example of something I've learned over the last few months: the importance of putting reviews on the back of your paperback!
Byteful Travel presents Publishing... and Other Forms of Insanity: Free Publicity for Your KDP Select Free Days posted at Aravinda Publishing, saying, «Today, I'd like to share
a visual example of something I've learned over the last few months: the importance of putting reviews on the back of your paperback!
Not exact matches
You refer to these as «abstract» or «geometric», and there are various
examples of zigzags and dots adorning other caves, but the thing that sets these apart from images
of bison and antelope, or shapes
of hands, is that they are
visual representations
of something that the artists could not have witnessed.
One
example of this was when I was covering up against a brick wall and one part
of the wall looked fine and textured with some detail and the other part just looked very pixelated and flat looking like it hadn't loaded in the full texture properly, it was pretty bad and
something that became more noticeable as time went on in the game, one minute the
visuals would be fine and the game looked good and then the next minute it just looks downright terrible with ugly muddy textured
visuals.