Their clothing is elegant and the characters themselves rarely feel like
visual palette swaps.
Not exact matches
If nothing else, games can be much bigger than 4MBs allowing for much more variety of
visuals (Chrono Trigger looks great but several dungeons use
palette swaps of earlier dungeon tilesets due to space limitations).
What's better is that each game in the compilation finds a way to add their own
visual distinction to the mix — whether it be the more gritty, machine - based locations of Revenge of Meta - Knight or the starry skies and
palette -
swapped enemies of Milky Way Wishes — while still fitting into one, cohesive whole.
So with its intentionally low - res graphics that perform incredibly smoothly, Downwell may not be as endearing as other games in a similar
visual style — such as Shovel Knight — but it's captivating in its own way with the ability to
swap colour
palettes as you level up.