The «A Boy and his Kite Demo» definitely proves the potential of Unreal Engine 4 in rendering open world environments with extreme detail, and demonstrates
the visual quality developers will be able to achieve in their games.
Not exact matches
And for multiplatform
developers in particular, this could produce the most crowd - pleasing results - improved
visual quality, native resolution full HD support and stablised performance.
Third - party development engines can handle all of the scaling for
developers (as long as the
visual assets used are of a high enough
quality) across many different platforms.
To that I say, to achieve that
visual quality (that's not even better than pc) pretty much all the new games except for non gpu / cpu intensive game types like racing games (forza 5) you're dropping to locked frame rates of 30 (dead rising 3, RYSE, Assassin's Creed 4) which the majority of those don't even give you 30 like they say but more like 26 the majority of the time but can dip as low as 16 fps for more than just a few seconds... This idea that it takes
developers time to get «used» to the systems and optimizing it over the years is complete and utter bullshit, that's not how development works.
Probably not
developers, it's probably upper management demanding that it be done in a year and a half and riddled with micro transactions, rather than the
developers taking their time to produce a
quality title, with minimum bugs and eye popping
visuals.
«The PlayStation 4 doesn't just raise the bar in terms of the staggering
quality of the audio and
visuals, it provides incredible opportunities for
developers like us and we can't wait to show you what we're doing with it.»
The resolution of games through the headset is a bit lower than what you'll see displayed on the TV but if Batman Arkham VR (rated M for mature) taught me anything, it's up to the
developer to really bring out the
quality of the game's
visuals.
I suppose the platform could be blamed: after all, creating a 3D engine that runs on the PSP and PS3 in 150Mb or less must surely constrain the
developer's ability to render modern -
quality visuals.
Often considered as inferior to
visual flair by
developers,
quality audio design is just as important to delivering an engaging virtual experience.
We've seen
developers like Lupiesoft expanding their roster with adult titles, such as the upcoming Menagerie, but outside of the
visual novel genre the pickings for
quality adult titles are still slim.
«We wanted the benchmark tool to approximate the level of
visual quality and performance you can expect from your PC environment when running FINAL FANTASY XV WINDOWS EDITION», the
developer tweeted.
Student game Inua was awarded First Place for Best
Visual Quality in the Intel University Games Showcase at the 2016 Game
Developers Conference, marking the third year in a row that SMU Guildhall won in the competition.
I love the
visual qualities;
developer took some painstaking efforts resulting in some really beautiful pictures.
Moreover, it also supports Xbox One and backward compatible Xbox 360 games, offering a significant performance boost to all existing games, and bringing a substantial improvement in
visual quality, without requiring
developers to customize their games to take advantage of those enhancements.