On the upside
the visual quality of our environments has never been higher.
The visual quality of the environments and the attention to detail is second to none.
We are hard at work improving level balance across the board, improving
the visual quality of our environments, finalizing the user interfaces, working on new Units and voice over, fixing bugs and issues, improving stability and performance, improving Mac as well as Linux support, and a lot more.
Not exact matches
The research team, which includes Dr Oscar Martinez Mozos, a specialist in machine learning and
quality of life technologies, and Dr Grzegorz Cielniak, who works in mobile robotics and machine perception, aim to develop a system that will recognise
visual clues in the
environment.
In this article, I'll share 10 simple tips to improve your
visual design skills and ensure that, despite your lack
of knowledge or experience, you can create your own high
quality visual design eLearning
environment.
Only instructive animation
of a good
quality, which serves the purpose
of the knowledge acquisition, combined with storytelling, sound or
visual cues will create a favorable and engaging eLearning
environment.
Meanwhile, Time Recoil on Vita is a
quality port in its own right as it retains the majority
of visual effects, explosions and particle effects in accordance with a respectable frame - rate, although when compared directly to the PS4 version; there are clearly some optimisations such as the removal
of exterior
environments showing crumpled buildings and weather effects, while there is less anti-aliasing on the walls, furniture and floor patterns resulting in some pixelated edges on specific surfaces.
However, upon closer examination, that «stillness» also extends to components
of the
visual environment and it's definitely a negative
quality here.
The
visuals in God
of War are stunning, few games bring the
quality of realism to their
environments that this entry does.
«We wanted the benchmark tool to approximate the level
of visual quality and performance you can expect from your PC
environment when running FINAL FANTASY XV WINDOWS EDITION», the developer tweeted.
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure
visual and technical
quality for the levels • Follow direction
of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets
of game production (programming,
environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling
environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting
of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
From a
visual standpoint, Halo 4 is far and away the most lavish game in the series yet, particularly when it comes to the lighting, though perhaps because
of this leap in
quality comes at the cost
of diminished scale and the sprawling open battlegrounds from past games are largely absent in favour
of more restrictive and compact
environments, which is easily the most disappointing aspect
of the campaign.
The
visuals offer a mixed result where the snow looks beautiful with full deformation enabled for it, while the lighting can often provide some much needed glare to the
environments, but it is held back somewhat by the texture
quality and the level
of detail in the distance.
The «A Boy and his Kite Demo» definitely proves the potential
of Unreal Engine 4 in rendering open world
environments with extreme detail, and demonstrates the
visual quality developers will be able to achieve in their games.
A
visual / intellectual questioning — a search into the
quality of meaning, object, and the
environment — is the ultimate outcome.»
Although she is influenced by her
visual environment, especially the images she sees in nature, her objective is not to make pictures
of anything figurative, but is rather to convey the ephemeral
qualities of emotion and «inner life.»
With many users watching marathon sessions
of their favorite TV shows and movies on their tablets wherever they go, the need for a device that offers a high
quality audio and
visual experience, total flexibility for different
environments and a long - lasting battery was clear.
• Demonstrated ability to handle customer load in a high volume retail
environment by delegating work duties • Exceptional verbal and written communication skills aimed at providing the epitome
of good customer services and handling adverse situations with tact • Track record
of closing sales effectively, keeping in mind personal and company sales goals • Successful in merchandising products to maximize both
visual appearance and sales • Known for enforcing supermarket policies to ensure efficient and safe delivery
of goods • Strong problem solving skills aimed at handling incorrect or late deliveries to ensure minimum impact on customers • Technologically savvy with a great ability to manage transactions using complex database and cash handling systems • Exceptional planning and organization skills aimed at placing signage and displays in accordance to company policies and procedures • Special talent for providing patrons with the highest level
of satisfaction within the limitations set by the company • Adept at stock rotating and replacing activities to ensure availability
of quality merchandize on a constant basis
The Parental Positive Affective Involvement and Verbalization (PAIV) Scale consists
of 11 items, including tone
of voice, positive affect, enjoyment, amount and
quality of verbalizations,
visual contact, structuring
of the
environment, mirroring, creativity, and social initiative.