Sentences with phrase «visual story of their life»

If a picture speaks a thousand words, then these questions represent a visual story of their life and essentially build an 22,000 word profile.

Not exact matches

However, we live in a society where far more people understand stories in terms of visual images rather than text, especially on the internet (YouTube, Pinterest, Tumblr, etc.).
A personal story board, some call it a vision board others call it a dream sheet, is a simple yet powerful tool, it is a physical visual manifestation of the change you want to bring to your life.
It tells a visual story about your life, passions, and hobbies, the same way the written section of your profile does.
My work focuses on the emotional component of food and everyday life through visual stories.
Employing all manner of visual and aural effects and distortions to help create the right atmosphere for this story, Fincher crafts a world that vaguely resembles the city life that most of us know, but one which filters out the good almost completely.
Unfortunately, the restrictive nature of its story campaign and bland visuals make it not live up to its full potential.
Outside of the fantastic, time - bending visuals, the story and combat are merely fine, and the live action elements are nothing short of a chore to get through.
Critics Consensus: The Book of Life's gorgeous animation is a treat, but it's a pity that its story lacks the same level of craft and detail that its thrilling visuals provide.
Critic Consensus: The Book of Life's gorgeous animation is a treat, but it's a pity that its story lacks the same level of craft and detail that its thrilling visuals provide.
The story of an alien on an elaborate rescue mission provides the launching pad for Nicolas Roeg's visual tour de force, a formally adventurous examination of alienation in contemporary life.
The visual equivalent of doom metal, this impressionistic and sometimes literally hallucinogenic drama tells the story of a young girl named Albrun, who goes to live in a remote, snowbound wooden shack with her mother.
We Can't Live Without Cosmos, a clever, heartbreaking and efficiently told story of best friends and possible lovers training to become cosmonauts, is easily the best of these silents, all clean visual and narrative lines.
J.J. Abrams wants to do a live - action version after he finishes Episode IX, but even if he gets the story right, there's no way he matches the visual splendor of Shinkai's animation.
This movie stirred up plenty of debates, but none of them questioned the undeniably great music and visuals that gave life to its story.
Now we finally get an idea of the story at the heart of the film and this looks like the kind of live - action Disney adventure we've been missing, full of originality, amazing visuals and much more.
Still, the other awards recognition really speaks to the power of First They Killed My Father, which, in addition to telling a powerful true - life story, also reflects Jolie's growth as a visual storyteller.
His style is a reserved visual poetry that bursts with emotion and life — particularly when his stories portray people living on the fringes of society.
Using visual effects sparingly, Kaufman's film grounds its story in relationships between the test pilots and their steely spouses — most poignantly in a dialogue between the wives in which they commiserate on the stresses of Air Force life.
And there's also a hefty amount of emotion built into this story, dealing with topics such as abandonment (a few visuals are brilliant), pet shelters and, amazingly, what's important in life.
Screenwriters Chris Weitz (About a Boy) and Tony Gilroy (The Bourne Identity)-- who brought to life the story by visual effects supervisor John Knoll and Gary Whitta (The Book of Eli)-- do a solid job creating these new characters.
The Rider, a vérité narrative about a horse trainer who suffers a career - ending rodeo injury beautifully mixes stunning visuals of the American western with a deeply personal story of a young man's life come undone.
He uses still shots of street life as the visual connective tissue between capturing meetings held by various minority groups: Columbians celebrating a World Cup victory and then taking their party to the pavement; a mature LGBT community circle discussing the venue for future meetings; a Halal butcher blessing chickens prior to slicing their throats and having their still - twiching bodies dragged through various grubby processing machines; a group of Hispanic activists gathering stories of small business being forced out of their premises due to unfair rent hikes; and even a group of Christian urban beautifiers who are seen descending into intense prayer when one of their number explains that her father is dying.
Draw upon visual data and field experiences at local museums in order to write a story or draw a picture that explains the changes in family life that occurred when the family no longer had to hunt for food, could be supported on smaller amounts of land, and could acquire surplus food for storage and trading.
The story of how she became a visual artist is told in her new memoir, Shaping Destiny: A quest for meaning in art and life.
Self - published in 2003, Hilary Thayer Hamann's re-released Anthropology of an American Girl is a coming - of - age story rich with visual descriptions and commentary on life in the 1980s.
Allyson Latta a picture's worth 1000 words author interview Blog of Green Gables Canada) Carin Makuz Cheryl Andrews Christy Ann Conlin Costa Rica creative nonfiction Endymion Studios Photography family history Kristen den Hartog life writing lifewriting Matilda Magtree memoir memoir writing memories Memories into Story memory memory prompt memory trigger memory triggers nature photography poetry publishing success Second World War Seven Treasures (a memoir series) short memoir summer travel visual writing prompt wildlife Wordless Wednesday writers retreat writing writing advice writing contest writing inspiration writing method writing prompt writing tip writing tips
In 2016 a publication I worked on focused on visual imagery as much as the text that accompanied it with a series of photographs that illustrated the many, fascinating stories of life in the public sector.
The contemporary visual arts and craft centre, open daily, contains a wide range of work that tells the stories of the indigenous people who have lived on the island for thousands of years.
My work focuses on the emotional component of food and everyday life through visual stories.
And finally, Firewatch more than lives up to the promise of all this combined talent with gorgeous visuals, flawless voice acting and a gripping story.
The following details come from Gematsu... - 3D Mode characters move vividly in a three - dimensional world - in 2D Mode, the game is depicted in nostalgic pixel graphics - at the start of your adventure, 3D Mode is depicted on the upper screen, and 2D Mode is depicted on the lower screen - when the two modes are displayed at the same time, conversations and such are displayed on the upper screen when using the slide pad - on the lower screen when using the d - pad - As you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch between modes - in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode - allows you to also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond Time
It is testament to the art of story telling that — as retro games fly off virtual shelves of PSN and Xbox Live — regardless of technological capability and visual fidelity, the ability to create a compelling narrative and entertaining experience are timeless.
This game has it all: A charming story of friendship, breathtaking visuals that feel like living painting, and a score as lovely as it is emotionally moving.
Degica is pleased to announce their latest installment to the «Maker» series of game development tools, Visual Novel Maker: a revolutionary new tool for Visual Novel Creation aimed towards aspiring artists and writers to bring their stories to life.
Game Features; — Compelling Adventure: A narrative adventure through love, life, and loss, following the explorations of orphans Scarlett and Finn — Emotional Journey: A striking psychological adventure that is part coming of age story, part personification of the tightly - wound forces of sibling bonds, and part exploration of the deeply - rooted effects of sorrow and loss — Puzzle Exploration: Context - driven puzzles engage the intellect while the story captivates emotions — Gorgeous Visuals: Scarlett's journey comes alive in every scene with lush scenery, vivid effects, unique characters, and a lovingly hand - crafted feel — Strong Pedigree: Created by veterans of Disney Black Rock Studio & the writer of The Room — Game as Art: Mysterious & surreal elements emerge, with interpretation left to the player
Latest installment to the «Maker» series of game development tools, Visual Novel Maker: a revolutionary new tool for Visual Novel Creation aimed towards aspiring artists and writers to bring their stories to life.
A visual narrative about life's precious moments, broken dreams, and changed plans, uncover stories of the old man's life told through beautiful vignettes of his memories.
LARA FAVARETTO Born 1973 (Treviso, Italy) Lives and works in Torino, Italy EDUCATION 1994 - 1999 Accademia di Belle Arti di Brera, Milano, Italy 1998 Advanced Course in Visual Arts, Visiting Professor Hacmilton Fulton, Fondazione Antonio Ratti, Como, Italy Scholarship at Kingston University, London, UK SOLO EXHIBITIONS 2019 Castello di Rivoli Museo d'Arte Contemporanea (forthcoming) Aspen Art Museum (forthcoming) 2018 «SUCKING MUD» Galleria Franco Noero, Piazza Carignano, Turin, Italy 2017 «Absolutely Nothing», Nottingham Contemporary, Nottingham, UK 2015 «Good Luck», MAXXI, Rome, Italy «Lara Favaretto: Collected Works», Rennie Collection, Vancouver, Canada «REDEFINE», Galleria Franco Noero, Turin, Italy 2013 «The 2013 Carnegie International», Carnegie Museum of Art, Pittsburgh, USA 2012 «Just Knocked Out», Sharjah Art Foundation, Sharjah, UAE and MOMA PS1, New York, USA 2009 «Absolutely no Donations» Tramway, Glasgow, UK SELECTED GROUP EXHIBITIONS 2018 «Reichtum: Schwarz ist Gold / Black is Gold», Lehmbruck Museum, Duisburg, Germany «Sexy and Cool», Kunsthalle Tübingen, Tübingen, Germany «Playtime», Peabody Essex Museum, Salem, USA «Stories of Almost Everyone», Hammer Museum, Los Angeles, USA 2017 «I am you, you are too», Walker Art Center, Minneapolis, USA «A Poet * hical Wager», MOCA Cleveland, USA Skulptur Projekte Münster, Münster and Marl, Germany 2016 Liverpool Biennial 2016, Liverpool, UK 2015 «The Event Sculpture», The Henry Moore Foundation, Leeds, UK 2014 «Manifesta 10», The State Hermitage Museum, Saint Petersburg, Russia «Infinte Jest», Schrin Kunsthalle, Frankfurt, Germany 2013 «The 2013 Carnegie International», Carnegie Museum of Art, Pittsburgh, USA 2012 «When Attitudes Became Form Become Attitudes», CCA Wattis Institute for Contemporary Arts, San Francisco, USA «dOCUMENTA (13)», Kassel, Germany and Kabul, Afghanistan 2011 12th International Istanbul Biennial, cur.
117 2014 — The Figure: Painting, Drawing and Sculpture — Contemporary Perspectives, Skira Rizzoli 2014 — Visual Intelligence, Catalog Essay, Accesso Galleria Pietrasanta 2014 — Review: David Humphrey, ARTPULSE, NO. 21, Vol 5, 2014 2014 — MFA Catalog Intro, New York Academy of Art 2013 — Living and Sustaining a Creative Life: Essays by 40 Working Artists, Intellect Books, p. 152-156 2013 — Urbanfuse Berlin, Catalog Essay, Janine Bean Gallery 2013 — From Beijing, Catalog Intro, New York Academy of Art 2013 — Wildscapes, Mario Davalos, Book Prologue 2006 — Low, Dishonest Times, In Conversation, Laurence Hegarty, Cynthia Broan Gallery 2006 — Uprising, Catalog Essay, LMCC / Parsons The New School For Design 2005 — Primed, Catalog Essay, Parsons The New School 2005 — Stories, Amy Bennett, Catalog Essay, Linda Warren Gallery 2003 — The Burbs, Catalog Essay, DFN Gallery 2003 — Articulation and Iconography, Bryan LeBoeuf, Catalog Essay, FishTank Gallery 2003 — Ceramics Art and Perception, Referencing, Susan Budge, Issue 53 2003 — Reconstruction, Space Invaders, Catalog Essay, FishTank Gallery 2001 — Manchildren, Mark Mennin, Catalog Essay, Howard Yezerski Gallery 1987 - 88 — Flash Art Magazine, NY Staff Critic, Two Exhibition Reviews Monthly 1986 — Flash Art Magazine, Published Interview with Ross Bleckner
In 1993, when she arrived in New York City to attend the School of Visual Arts, she began to define and record the story of her life in pictures of herself, her family, and friends, and the rustic landscape of her childhood.
Speaking of historical references, still life genre has always been in a connection to various metaphysical concerns and symbolical meanings, but in the case of this artist maybe there's no need to search for hidden stories behind, but indulge to pure visual satisfaction and feast for the eyes.
With seed money from the Ford Foundation, the Archives set out in 1958 to record the life stories of the artists, collectors, dealers, and others who have shaped the visual arts in the United States.
In The Vanity of Small Differences Grayson Perry explores his fascination with taste and the visual story it tells of our interior lives in a series of six tapestries at Victoria Miro and three programmes, All in the Best Possible Taste with Grayson Perry, for Channel 4.
While each interview is important in its own right, offering a perspective on the life and work of a specific artist, collectively they tell the story of a journal that has grown during one of the more diverse and surprising periods in visual art.
Through the spinning of metonymical visual narratives, Bourgeois» work forms a web of stories about her life that are simultaneously stories about the paradoxes of the human condition and served as a crucible in which a Self - straining towards the nearly impossible yet existentially necessary act of connecting with Others - could be forged out of alienation and personal trauma.
After becoming a Creative Director for a number of agencies, I have never, ever stopped longing for my original essence to bloom: to make a living telling visual stories as a fine artist.
In tandem with the Second Annual Festival of Poets Theater, Sector 2337 is proud to present a reading room in the project space featuring books, programs, audio and visual recordings connected to Poets Theater — featuring Signals Through the Flames: The Story of the Living Theatre (1984) by Sheldon Rochlin and Maxine Harris.
Carroll's own illustrations ensured that images were central to the story, creating a visual world which took on a life of its own.
In May, five artists spent a week in Gairimudi, living amongst locals, playing with the children and listening to stories, as part of a short - term artist residency curated by visual artist Kailash K Shrestha and co-curated by Nischal Oli.
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