Visuals are nice for the 3DS but the 3D effect is weak and feels forced at times (honestly, it feels like Nintendo is the only developer who really knows how to use the 3D effect well) and overall
the visuals feel like a small step down from Nocturne.
This delicate style makes Rayman Legends»
visuals feel like a painting.
Not exact matches
Many people comment on how the
visuals really help them
feel like they're more a part of the creation of the ideas being discussed.
The pilot uses
visual effects generously, both for thrills and as storytelling elements, a style which is complimented by a jittery score that
feels a lot
like Junkie XL's soundtrack for Batman vs. Superman: Dawn of Justice (great music for a very average movie).
«If I represent a good God, I need to be that
visual representation of him all the time, not just when I
feel like it,» said Boudia, whose wife and toddler will be cheering him on in Rio.
I am
like 90 % vegetarian — there is so much variety and possibilties in
visual and culinary delight that most of the time I simply do not
feel the need to eat meat (if it comes to a choice it is more often fish).
A well - designed full - coverage cover
like this one can help you
feel relaxed (and modest), as well as keep
visual distractions away from baby.
They recognized what pain looks
like because that is one of the few
feelings they
felt confident they grasped the
visual of.
I used to bungee jump (yes, free falling is on my 2012 list of «will do» right beside learning to surf and travel to Cambodia) and when I did, the sensation is mind blowing; a rush of adrenaline
like nothing I could describe and a
feeling of so much space and freedom... its a powerful
visual for me and it gives me courage knowing that I have that experience as a reference.
Deb, If you
feel like your deep glute muscles are in spasm, then be sure to
visual yourself lifting your tail bone.
Inside your mind right now, you're
like, okay, what's going to make me move forward because it
feels very natural to your
visual system to fly forward.
Control your weight with diet and follow a smart training program
like Visual Impact and you will look and
feel great at any age.
One of the reasons I
like this way, however, is that I can precisely control the length of the inseam and cuff as I go, and I
feel it's a good method for
visual learners who
like to «see» how things are coming together.
For someone who can't stop peeling her skin after a sunburn (sorry for that
visual), it's pretty cool to peel off this mask and
feel like it's taking any acne - producing oil with it.
I think that outfit posts are a lot more
visual, and oftentimes I
feel like people skip the text altogether.
There is textured dots on the blouse,
visual texture with the gingham pattern, the shoes have a faux alligator texture and the handbag has what
feels like velvet embroidery.
I
feel like the
visual effect of having my tops over my pants creates the optical illusion that my backside is more reasonable.
Unique detailing
like a leather collar, bright color, or embellishment helps classic pieces
feel more modern, and again, pairing opposites
like the masculine leather and girly polka dots always gives an outfit good
visual interest.
Lastly, while I dug some of the
visual metaphor, they often go too far and it
feels like Mr. Director is banging us over the head with them.
The added
visuals really make this process interactive, and it
feels more
like a fun quiz rather than a chore.
Critics Consensus: Great
visuals, but the story
feels like a cut - and - paste job of other sci - fi movies.
This occurs outside the piano lesson Samuel has insisted she take (though she has declared her preference for swimming, in effect, present bodyguard over absent dad), which underlines Creasy's dad function, and also, as Scott notes, shows the character's thinking, by way of a stunning
visual composition: «It
feels like part documentary, part grabbed real footage, and part opera.
Critic Consensus: Great
visuals, but the story
feels like a cut - and - paste job of other sci - fi movies.
There were several great actors, good
visual, alot of action and yet no script??? The jokes all fell super flat, there was so much unneccasary battling (I suppose to cover up the lack of script writing) and it
felt more
like a daredevil remake with Matt Damon playing DD this time.
Suffragette
feels like a documentary in its
visuals, but at the same time drowns in subjectivity (Maud's face in repeated closeup).
These scenes
feel for all the world
like the actors were reading their lines directly from the book, without the adjustments being made for the
visual language of cinema.
While eviscerating so many ninjas is cathartic, Afro Samurai ends up
feeling more
like a slick, hyper -
visual arcade experience more than a solid home console experience.
[The Catch] mostly just
feels tired,
like a TNT caper show that futilely seeks to derive energy from
visual gimmicks,
like split screens and slo - mo.
In some ways, Dead Island: Riptide
feels like a massive content patch, but considering its smarter pacing and greater
visual and gameplay variety, it's closer to what the original game probably should have been.
Producer Sarah Siegel - Magness has rightfully said that because the books are «both character - driven and extremely
visual, we
felt it was important to find kids who looked exactly
like the book characters.»
I can see why people might enjoy bits of it
like Quaid's cheesy robotic performance and the minor
visual gags dotted throughout, but end of the day this really
feels like its trying to achieve what «The Adventures of Buckaroo Banzai» achieved.
This
felt like an old - school, big budget sci - fi film with massive special effects, great
visuals and a concept that made you think in Director Joseph Kosinski's love letter to 80s and 90s science fiction trendsetters.
You can read a heck of a lot into the lyrics here, and speculate on the themes the
visuals suggest, but I
feel like we can all agree that Assassin's Creed Origins looks pretty badass.
To the Wonder
feels like a caricature coveting Malick's previously towering pieces of
visual art.
As such,
like another second - tier Marvel title before it, Guardians of the Galaxy, that allows for some deviation from the core Avengers films in terms of how things will look and sound, giving us a movie that
feels organically different in
visual design than most we've seen before, even if it still retains the same formula structure of the rest of the MCU features.
A thought - provoking science fiction that may
feel dated today even with its good
visuals but raises interesting philosophical questions about solitude, the value of life and what it is
like to risk everything for a conviction - which outweighs the ecological message intended.
The key
visual precursor here is Mamoru Oshii's 1995 animation Ghost in the Shell, and Mann's film often
feels like a live - action reimagining of that classic of cerebral melancholy.
Buy it for: Jaded Ratchet fans who were waiting for the series to
feel special again; fans of cartoon
visuals who don't mind their entertainment
feeling like a fun all - ages sci - fi adventure.
The
visuals of the game
feel like last generation a times.
Red Dead Redemption is highly immersive, with varied missions and
visuals that are so cinematic you'll
feel like you're watching a movie.
And
like Judge's 2006 dystopian comedy (which
feels less and far fetched each passing day, as the meme goes), «Downsizing» is rife with witty
visual touches and inspired comic premises but never quite comes together as fully successful whole.
Reviews praise the film's scope,
visuals, and shocks, though some think it
feels too much
like part one of two films instead of its own thing
I
like that
feeling when I finish certain Grant Morrison comics; I don't
like the
feeling when I finish a crazy - looking film that I want more out of than flashy
visuals and a mix of horrific plot points.
For all of its superb, shock - and - awe - generating
visuals — aided by oft - nominated master cinematographer Roger Deakin's (Sicario, Prisoners, Skyfall, The Assassination of Jesse James by the Coward Robert Ford) singular eye for composition — Blade Runner 2049 often
feels like Villeneuve, lured by the promise of revisiting a world created by a visionary filmmaker, not only wanted to put his own, auteurist stamp on said world, creating a continuation of a standalone, sequel - adverse film that «fits» on a narrative, thematic, and
visual level, but found himself seduced
like so many fans over the decades by the pure power of Scott's world - building and simply couldn't leave.
Jackie does
feel, at times,
like a companion piece to Black Swan, in that it matches its protagonist's sense of growing hysteria with a suitable
visual and editing style.
I respect giving classic titles a second lease on life with crisper graphics and more detailed textures, but I've rarely
felt like most games have benefited enough from the upgraded
visual polish to warrant the replay.
The largely interior, dialogue intensive picture sometimes veers into
feeling like a TV movie (not helped by Howard Shore «s often overbearing, obvious score) with its static
visuals, but strong turns by Del Toro and Amalric (who thankfully ditches a sea of quirks early on and settles into the part) at least keep things engaging, even if the narrative remains stuck in neutral for large chunks of the film.
It's a journey rendered all the more unsettling by Pearce's incongruously sun - gilded
visuals, which make the setting
feel more
like Antonioni's glowing Mediterranean than an island in the English Channel.
In fact it
feels like the old PS1 GTA games to me quite a bit with a Prison Architect
like art style when it comes to
visuals and perspective.
If there was ever any question to Michael Mann's genius after Manhunter, The Last of the Mohicans, or Heat, it must be laid to rest now — he's pushing Spielberg in terms of
visual gift, trumping him in terms of maturity (and courage, of course), and he's moving into an upper echelon of cinematic directors (Stanley Kubrick, for example) who, when they're on, produce tapestries so pure that you
feel as though if you tapped them they'd ring
like crystal.