Sentences with phrase «visuals side of the game»

Anyway my thoughts of what is lacking aside I will applaud on the visual side of the game, including the amazing atmosphere.
Now that Studio Ghibli is handling the visual side of the game, it has a very charming look.
The visual side of the game is built on enhanced version of Red engine, previously used in The Witcher 3.

Not exact matches

The presentation side of the game has seen a vast improvement and that especially can be seen in the visuals.
The presentation side of the game has quite a lot of good going for it, especially when it came to the visuals.
It's stupid to compare Sonic Forces to the likes of Sonic 2006, Lost World or the Sonic Boom games, but if you want a gauge of where Sonic Forces sits, in terms of gameplay and style its closer to Sonic Generations and Sonic Colors — where 3D gameplay follows Sonic from behind, along strict pathways and side scrolling gameplay features 2.5 D visuals.
Mutant Mudds Official Art and Design Works dives deep into the creative side of the Mutant Mudds series for videogame enthusiasts to share in how each visual element of the games were pieced together.
Also, because the Side Ops take place at different times of day, they highlight the game's visual limitations.
On a side note, one thing that long - time survival horror fans might notice when watching is that the many aspects of the film are eerily reminiscent of the Silent Hill video game franchise, with several locations, visual aspects and even some of the monstrous creature designs being cited as influences upon the hugely successful video game franchise.
Students quickly make the visual connection between the theoretical probability of rolling two six - sided dice many times and the experimental probability of the same event through rolling the dice in the game and recording them in the frequency chart.
Includes 1 laminated double - sided game board 1 Set of 30 illustrated self - checking question cards 4 Visual Learning Guides Storage Pouch
Out of sight hasn't meant out of mind for the developers of Feist, the silhouette - heavy side - scroller that walked away with the titles of Best Overall Game and Best Visual Design in the 2008 Unity Awards and Student Showcase winner at the 2009 Independent Games Festival.
While it's a functional game for the most part, its reused gameplay and lazy visuals will make you feel like you were left on the side of the road.
Featuring hundreds of stages, Runbow Deluxe is a side - scrolling action game that supports competitive multiplayer for up to nine players online and locally on Wii U. Runbow Deluxe's bright and vivid artwork is more than just visual design — it's also an integral gameplay mechanic, as platforms and obstacles in the environment shift in and out of existence with broad swipes of color across the screen, challenging players to think and react while constantly on the move.
[112][136][137] Edge noted that while it did not do enough to make up for the opening chapters, at Gran Pulse the game «hits a sweet spot» as the narrative offers «hunting side - quests and the simple joy of exploring to see what visual marvel is around the next corner.»
The team at Digital Foundry offers visual proof of that in a side - by - side comparison video showcasing how the game was upgraded after landing on the Xbox One.
Boat story time was my favorite part of the game along with just taking in the immersive visual backdrops, imo its more like an interconnected hub world where everything looks and feel much grander in scale then it really is and its done very well in that aspect GOW is essentially to different games at the same time, a great storytelling quiet time with rich lore on the one side and brutal precise hard hitting combat on the other, mixed up with perfect pacing and a couple of epic cliffhangers at the endd
The game continues the tradition of hack - and - slash side - scrollers (or belt - scrollers, as this subgenre is sometimes known) established by cult favorites like Guardian Heroes, while updating the feature set for modern times with HD visuals and smoother gameplay.
Some games are more narrative driven, while others focus more on the visual side of things, but it's usually a combination of both to create a compelling story that ends up creating a «Walking Simulator».
The Adventures of Pip, one of the latest releases in the genre, goes straight back to the 2D days, offering old - school pixel visuals and side - scrolling action, but it's also an ode to the evolution of the genre itself, with a core gameplay mechanic that allows players to transform the titular character into three distinct versions representative of video game generations.
While our younger audience probably fails to appreciate why Sakura Wars» strategy RPG gameplay paired with visual - novel style focus on relationships was so shocking to gamers on this side of the Pacific back in the nineties, old men like myself (23 years old) remember when both strategy RPGs and dating sims were extremely niche genres, never mind a game containing both.
I wasn't expecting to see quite the volume of cut - scenes that the game ended up having, and the game feels more like a fully - animated visual novel with RPG side - quests than an actual RPG.
Andy: While Horizon is essentially ANOTHER open world game, full of towers, ticklist side quests and NPC objectives, it conceals what should be rote mechanics under a strong story and some of the best visuals around.
I realise that is quite a big statement, but when you strip back the visuals and everything else, until you're left with just the bare bones that is the concept, the two games are opposite sides of the same coin and a League of Evil really is not that much of a bad game.
On the bright side, the frame rate is silky smooth and in a game like this is one of the most important visual aspects.
Mark of the Ninja appears to be a side - scrolling ninja stealth game with rather artistic visuals.
Largely handled in visual novel style (though you'll find a handful of impressively animated ones in the game as well) some of these are on the lengthy side, but they do such a great job of fleshing out the characters and story that you'll rarely mind them.
Sonic Mania is a side - scrolling platformer that fans of the original Sonic the Hedgehog video game will be familiar with as this particular Sonic title will return to the original gameplay and visual art styles.
Boasting crystal clear visuals, mixed neatly in with the game's uniquely warped and cartoony graphical style, viewers are informed the unfortunate side effects of Overcharge.
As Strider is presented in 2.5 D (a game with 3D visuals, but 2D side - scrolling gameplay), background environments are fleshed out and often feature animated characters or some form of conflict within the area, adding extra depth and scale to each subsection of Kazakh City.
It never really gets challenging on the main path, but side quests and dungeons offer something beyond the visual showcase with more challenging foes for those looking to get a little more out of what the system offers, because while fights with late - game bosses can be more challenging, Final Fantasy XV is a fairly easy game to bulldoze your way through as long as you're adequately leveled.
One thing I truly enjoy about the avatar and Modern Sonic's stages, or at least in the 3D segments, is the sheer amount of multiple pathways there are, no matter how convoluted they may seem.There are also stages where both the avatar and Modern Sonic run along side each other, which opens up the multiple pathways even more, and instead of switching a character out, each of their moves is assigned to a specific button, making them act as one character, which take some getting used to due to the visual appearance of both characters appearing on screen, but is definitely optimal.There's also some level designs with certain gimmicks: at one point you're playing pinball in the middle of a bright forest with classic Sonic, and in that same forest, you'll be playing pinball with some enemies down a water slide with the avatar, were the control starts to get kind of out of hand, while Modern Sonic will face a boss that combines the level design from Lost World with this game's boost mechanics, which was probably the intention for the departure in the 2013 game.
On the visual side of things the game is usually very bright, but for those who need it there is a brightness slider you can change in the options menu.
Even 4K TV requires a minimum of 25 Mbps broadband in order to provide satisfactory streaming, and it's doubtful whether 4K game streaming — with extra information on top of the visual side — would even work reliably at such speeds.
On the visual side of things Hellblade is a very dark game, but there is a brightness feature you can change in the options menu.
Don't let the game's cartoony visuals and monster collecting premise fool you — this side story has plenty of serious moments that lends more weight to the main conflict at hand.
Starting from scratch on the architecture side will allow us to make the game a much more substantial visual upgrade from the Source game, utilizing modular design techniques and pushing the level of realism and detail to the max.
While the top - down levels look pretty neat with those new visuals (there's lots of colors and some pretty well - detailed sprites), the game still looks quite underwhelming when you're inside your tank in side - scrolling mode.
The team at Digital Foundry offers visual proof of that in a side - by - side comparison video showcasing how the game was upgraded after landing on the Xbox One.
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