Sentences with phrase «vital piece of the games»

Not exact matches

Despite the 1 - 0 result and three points against Minnesota United on the road, the main storyline of the game is the loss of some vital pieces of the team for various lengths of time.
These items are vital when building your wardrobe or buying new pieces as they are the cornerstones of your style game.
- character creation lets you choose skin color, face, eye color and haircut - later in the game you can get glasses, pants, shoes and other stuff - start off by meeting Tom Nook and his posse of Happy Home employees - this includes Lyle the Otter and Digby the Dog, who give advice and help to keep the game moving forward - Lottie the Otter is Lyle's niece and handles the front desk in the game - she welcomes you every time you boot up the game and tells you what to do next - gameplay starts off with placing furniture, but quickly evolves into something more - place a house on the world map and cycle through seasons to see what you like - house can modified with different roofs, doors, colors and more - every animal unlocks new furniture for you to use - completing a lot of requests is vital to getting a lot of content - characters will react to everything that you place and remove in the house - three pieces of furniture must be in or outside of the house and these need to implemented into the final design - if you don't follow this rule, your animal customer will not approve - add wallpaper, carpets, lamps, signs, music covers, paintings and much more - by completing special objectives in the office, which you pay for with Play Coins, you can even expand the feature set - set background sounds, choose curtains, change up furniture, display fossils and get a bigger variety of fish and paintings.
During the piece, GameSpy's Gabe Graziani discusses variety of combat moves as particularly vital, though he does choose a bit of a repetitive fighting game to prove his point: «The reason that an action game needs to have combos implemented into the combat system is that you have to keep the «action» that we're continually engaging in fresh and exciting.
This means that actually taking down some foes will give you the upper hand whilst you move on to the next bunch, with those extra few seconds proving vital to surviving some of the game's trickier set pieces.
Approaching enemy footsteps, reloading weapons and vehicles moving in the distance are all vital pieces of audio - based intelligence, informing split - second, life - or - death decisions that elevate great gamers above everybody else.
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