- character creation lets you choose skin color, face, eye color and haircut - later in the
game you can get glasses, pants, shoes and other stuff - start off by meeting Tom Nook and his posse
of Happy Home employees - this includes Lyle the Otter and Digby the Dog, who give advice and help to keep the
game moving forward - Lottie the Otter is Lyle's niece and handles the front desk in the
game - she welcomes you every time you boot up the
game and tells you what to do next - gameplay starts off with placing furniture, but quickly evolves into something more - place a house on the world map and cycle through seasons to see what you like - house can modified with different roofs, doors, colors and more - every animal unlocks new furniture for you to use - completing a lot
of requests is
vital to getting a lot
of content - characters will react to everything that you place and remove in the house - three
pieces of furniture must be in or outside
of the house and these need to implemented into the final design - if you don't follow this rule, your animal customer will not approve - add wallpaper, carpets, lamps, signs, music covers, paintings and much more - by completing special objectives in the office, which you pay for with Play Coins, you can even expand the feature set - set background sounds, choose curtains, change up furniture, display fossils and get a bigger variety
of fish and paintings.
During the
piece, GameSpy's Gabe Graziani discusses variety
of combat moves as particularly
vital, though he does choose a bit
of a repetitive fighting
game to prove his point: «The reason that an action
game needs to have combos implemented into the combat system is that you have to keep the «action» that we're continually engaging in fresh and exciting.
Approaching enemy footsteps, reloading weapons and vehicles moving in the distance are all
vital pieces of audio - based intelligence, informing split - second, life - or - death decisions that elevate great
gamers above everybody else.