Sentences with phrase «voice acting during»

The story is a bit convoluted and the presentation could have been better with full voice acting during conversations and more fully animated story points.
The voice acting during the cutscenes is pretty good; and the narration and character interaction - though brief - gives you just enough information and emotional stimulus to really enjoy these mini stories the game sets up.
In addition, the voice acting during cutscenes and gameplay is atrocious, with dialogue that is written equally as bad as it's delivered.
The art direction and voice acting during them are thankfully solid as well.
Not only are the graphics dreadful but the terrible lip - syncing for the voice acting during the game's cutscenes is appalling.
This coupled with the lack of voice acting during these encounters along with the relatively linear level structures made for a fair share of dull moments.

Not exact matches

In a closing statement on Thursday, Assistant U.S. Attorney Eun Young Choi reviewed numerous text messages, emails and voice recordings presented to jurors during the four - week trial, which she said proved that Lebedev and Gross acted with «corrupt intent.»
During some of the battles it's hard not to get emotional since some of the writing and voice acting is so well done.
The voice - acting, multiple layers of sounds and effects, and music that helps set the tone during heated moments make Battlefield 3 a feast for the ears.
It's a shame there isn't a lick of voice acting (especially noticeable during story driven cutscenes) as it's the only strike I'd afford the game's otherwise fantastic sound design.
The voice acting (revealed just ahead of release as a surprise) is very well done, and so is the soundtrack, which can also be slightly customized during character creation by choosing the main instrument.
There were a few minor issues — the character of Morgana and his purpose as a «guide» for Joker feels suffocatingly restrictive at times, acting as the annoyingly vocal wall preventing the player from engaging in the game's activities during main story events, and the English localisation and voice - work, despite its overall quality, often felt stilted and flowed much less naturally in the early game compared to its predecessors.
In this interview with The Mary Sue contributor Ashley Barry, Taylor explains how harsh criticism of her voice during a theater audition eventually lead to her discovering voice acting, a career she hadn't even known existed beforehand.
Unfortunately, it is spoiled somewhat by unconvincing voice acting and repetitive lines of dialogue; during one puzzle, I actually had to mute Poirot because he would not stop telling me that I was doing it wrong, although perhaps that would have been less of a problem if I was better at puzzles.
The voice acting is enjoyable to listen to during the cut - scenes, and the small snippets during gameplay too, as there is humour to be found all over.
That's why it was a pleasant surprise during the most recent E3 trailer for Xenoblade Chronicles 2 that the British voice acting was back in full force.
The soundtrack also enhances the atmosphere considerably, with voice acting for during select scenes making the game feel more immersive than ever.
He's basically Peter Parker with a hard - on, an impression that's reinforced by the way Vaughn is practically doing a pastiche of Sam Raimi's «Spider - Man» during the first act of «Kick - Ass», from the voice - over narration to the colorful cinematography and, for better or worse, the rather slow pacing and the abundant amounts of exposition.
It's an invigorating week for many educators, who go through a wide range of acting exercises — from throaty vocal warm - ups to improvising characters in a royal court during Shakespeare's Twelfth Night — in order to discover how gesture and voice enhance a stage persona.
Observations during the trip: Pleasant ride on both smooth and patchy roads; extremely low wind noise; fast - acting climate control; height of seats excellent for forward viewing and overall comfort; and easy - to - use voice controls.
Ann Wagner (R) made her voice heard during the passage of reform legislation in 2013 (Bipartisan Student Loan Certainty Act).
While the majority of dialogue is not voice - acted, major characters and your party members have enough voiced lines during interactions and combat to flesh things out.
The table is also a visual feast with bright colors and plenty of animations during the game to keep you distracted, along with some surprisingly good voice acting and music to help complete the package.
Something else which quickly becomes apparent during the games short intro is the voice acting, or more precisely, the bad voice acting.
Technologically, the game's two biggest claims to fame are its graphics (the camera would zoom in on players after completions and during runs, and the sprites were impressively detailed) and its voice acting.
The voice acting is truly terrible and takes you completely out of the experience during some of the more «serious» moments of the game.
The story hasn't grasped me yet, and the sporadic voice acting is a weird choice during dialogue heavy story segments, but the combat system has me ready for more.
The voice acting (revealed just ahead of release as a surprise) is very well done, and so is the soundtrack, which can also be slightly customized during character creation by choosing the main instrument.
The soundtrack is still quite impressive and the voice acting from Joel (Troy Baker) and Ellie (Ashley Johnson) are stellar, to say the least, making their characters feel alive and real during their many adventures.
Visuals don't wow like they did 7 years ago but audio design is some of the best around, although voice acting can be hammy during the campaign.
What voice acting there is during cutscenes etc. generally follows this pattern of generic lines read in boring voices and there's generally just not much to engage with or get excited about.
The voice acting was stellar, and there were no stutters in gameplay during any of the scenes.
I haven't found the English voice acting particularly offensive but watching the trailer during the presentation with the Japanese V / O was very moving to me, especially Zelda'a cry.
The difference in voice acting between these pieces of audio is incredible, making you wish all the characters were able to provide a quality on this level during the main story.
Also, even though it's apparent that the game is impressively massive for a handheld title, it's weird for zero voice acting to be present even during the rare cut scenes.
It's a shame there isn't a lick of voice acting (especially noticeable during story driven cutscenes) as it's the only strike I'd afford the game's otherwise fantastic sound design.
The voice acting was superb, and you felt the full brunt of consequences; if one of the four characters dies during a chapter, they die.
There were a few hiccups along the way, such as slight frame rate drops during more intense combat moments when there was a lot going on, minor voice acting issues, and rare AI issues.
The voice acting is great, although all in Japanese with English subtitles — luckily, unlike some other Koei Tecmo games, when your Lily is talking in Japanese during battle it isn't anything important, just a shout of encouragement, so you don't need to take your eyes off the action to see what they had said.
The game also has a solid sound design, with great voice acting for all the characters and a distinct audio identity for all the planets, although there are some moments during combat when the enemies are so noisy that it's hard to focus on taking them out.
Gravity Rush 2 had about 10 times as much dialog as the first game, so to avoid flow issues during the voice recording, I went through all of the converted voice and spoke each line aloud to find out if anything needed tweaking to make it easier for voice acting.
Towards the end of the game I found that some lines of dialogue didn't trigger the voice acting and there was one moment where the in - game music continued to play during a cutscene, somewhat spoiling the moment.
Combined with a lack of voice acting, character interactions do not seem to be the product of intense love and care during development.
Nintendo do released a new trailer for Xenoblade Chronicles 2 during their E3 spotlight today, showing off the game's English voice acting and story.
Facial animations — especially during dialogue moments — are particularly ugly, which only serves to amplify the weak writing and voice acting.
Additionally, the game had voice acting for the game's intro and voice clips that played during the game's battle gameplay, a rarity for games on the system.The story involves three friends who, while searching for the cure to a new disease, come into contact with a space - faring federation that is locked in a war with another galactic power.
Humorous voice acting supplies interjections of happiness and despondency, while irresistibly catchy tracks add to the charming atmosphere (but be prepared for an awesome change of pace during the final battle, which takes place to the tune of a riff-fest more than just a little reminiscent of M.U.S.H.A.'s metal).
Alongside the stellar voice acting, the minimalist score really adds to the mounting tension, particularly during Turner's psychotic episodes.
The small pieces of story are mainly conveyed through voice - acted bits of dialogue during missions, which are mostly about other squads being overwhelmed, and screaming in terror.
During the first 4 or 5 hours, I was concerned that the story would fall flat due to weak voice acting, poor writing, and a lack of focus on the main plot.
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