Sentences with phrase «voice acting in»

Music, sound effects and voice acting in games come through loud and clear, whether you need party chat for esports or immersion for single - player epics.
The top - notch writing and voice acting in Red Dead Redemption lends a sense of authenticity to Mr. Marston and his contemporaries, and even though the game doesn't hold up extremely well visually — everything is just so brown — it's not hard to find yourself immersed completely in the wild, wild west.
Unlike the original Japanese version, the North American and European localizations of the game mark a departure from previous Dragon Quest titles, due to the inclusion of voice acting in certain parts of the adventure pertaining to the advancement of the storyline.
All of the voice acting in the game is top - notch and many of the scenarios and characters are as interesting and entertaining as any you will find in the movies the game was inspired by.
From terrible line reads that seem to have been recorded in isolation without any thought for how emotional tone would carry between lines, to awkward pauses in VO that hamper pacing, the voice acting in Mighty No. 9 always feels like a budget product from a team struggling to pull together enough cash for their story.
If there is no money to pay for dubbing or Sega decides not to dub it, can you at least try to push for leaving the Japanese voice acting in?
Each character in the game has a distinct personality and is well portrayed, starting with the great voice acting in the game.
The voice acting in Shadow Fall is either wooden or overdone.
Another problem is that the voice acting in the game is pretty awful, with massive gaps in between sentences; the awkward and annoying dialogue is made infuriating and leaving players just wanting to skip the Shatner - worthy delivery.
The sound effects are punchy and appropriate and there is also a little voice acting in the game, via a tutorial Chao in the demo.
«It doesn't take that much to put voice acting in your game,» Maroney said.
Remember the original voice acting in the Pokemon and Sailor Moon cartoons?
Fans have been begging for voice acting in Nintendo's «Legend of Zelda» franchise for years now — but it doesn't look like the publisher is going to give in anytime soon.
I'm not sure the improved voice acting in SotN is much of a plus though.
Anyone who has ever enjoyed cooking shows like Iron Chef should get a kick out of the dramatic competition setup, the art is good, and there is voice acting in every important scene.
[53] The lack of voice acting in most Nintendo games amplified IGN's opinion on the voice acting, stating it was «well - done» with great actors.
Because an all praising review is no fun, I do have to point out that some of the voice acting in this game is terrible, with fantasy stereotypes with little depth running wild.
(Note: there's no voice acting in the game, just the odd note and grunt of characters in conversation with text to read).
Oh woe be it, if only we had access to the types of space - age technology that would allow voice acting in video games.
The voice acting in Skylanders SuperChargers is superb, which should be no surprise given the caliber of talent involved, including Billy West, John DiMaggio, Bobcat Goldthwait, and Kevin Sorbo.
There is no voice acting in Heist, but the characters feel distinct thanks to a smartly written script.
On the subject of voice acting one fan mentioned the «cheesy» English voice acting in the previous Metro game and wondered whether the voice acting this time round would reflect the dark world that Metro: -LSB-...]
Some of the worst voice acting in videogame history can be bearable, when someone decides to supply a face for them.
The voice acting in the game is top notch, and there is quite a bit of laugh - out - loud dialog to accompany you on your travels through the simulation.
Check out YouTube user HansJamesMusicAOk's hilarious «face acting» on the sound clips from 50 of the worst voice acting in games.
Troy Baker - the new voice of James Sunderland in Silent Hill 2 HD - has defended the quality of the voice acting in the game, and blamed original voice actor Guy Cihi for forcing Konami to record new voices.
There is obviously no voice acting in the title but the story is conveyed well via static text cut scenes.
The voice acting in Resident Evil really wasn't that bad, it was bad writing / translating.
Also, the voice acting in previous games was really well done.
I absolutely love bad voice acting in videogames.
While I have a nostalgic fondness for the English voice acting in the original game, when I ended up importing the European version of Shenmue II I realized just how much better the game is with the original Japanese actors.
I haven't been the biggest fan of the voice acting in Lego games since they made the transition a few years back.
I would say Xenogears, even though it's arguably the best RPG on the PS1, but the voice acting in that game at least tries not to sound terrible — I'd say it's voice acting is mediocre.
Character mouths also never match up with their dialogue and the voice acting in the game is quite poor.
The voice acting in all of the major speaking characters is spot on.
Likely because of the difficulties in rerecording voice acting in other languages, the mode was not included in all releases of Four Swords Adventures outside of Asia.
It is for this reason that I would highly recommend muting the voice acting in this game and reading the dialogue boxes.
At least the original provided some of the most infamously cheesy voice acting in a videogame since.
The excellent facial animation and voice acting in combination with proficient characterization has resulted in some excellent characters, more than fitting for such a character driven narrative.
With a soundtrack dominated by completely generic heavy metal music and sub-par voice acting in the story modes, Supremacy MMA underwhelms at every turn on the audio side.
There's some voice acting in the intro and when you talk to friendly aliens, but it's all done by one person and isn't very good.
The voice acting in the game is great.
It's nice to see good cinematics and voice acting in a DS game from time to time.
This package will only be available in limited quantities and each of the Final Fantasy XIII titles included will feature «localized versions, with text in Traditional Chinese or English, and voice acting in the original Japanese, made in collaboration between SQUARE ENIX CO., LTD. and Sony Computer Entertainment Asia.»
And finally, enough good things can't be said about the voice acting in this game, or at least the English versions (I didn't try to play the game en espaA
The narrative is excellent, and you're still given stellar voice acting in the game.
The voice acting in the game is also great and really brings the characters to life.
The total amount of voice acting in the game exceeds 40 hours of audio.
One of my gripes with the game is the voice acting, do not get me wrong because most of the voice acting in the game is actually pretty good but the one voice that stands out is one of the most important ones namely Milla's which is sad seeing as you will have to endure this throughout the entire story if you choose to play as Milla.
I'd be lying if I said I didn't miss voice acting in the game, but it still gets the point and its story moments across otherwise.
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