The main story, and even
voice acting seems to be intact though, which is one heck of a feat when you think about it.
The only downside are the load times like everyone else mentions and some of the dialog
voice acting seems a little off sometimes.
However, the news about
voice acting seems clear in this quote: «Breath of the Wild contains a large number of cut - scenes, it has been decided to use dubbing actors for all sequences.»
The voice acting seems to be a bit better, but this may be due to me getting too comfortable with the same voice actors.
And sure, it's often a little convoluted, which makes the gravelly sincerity of
the voice acting seem a little overwrought, but I have to say, I was surprised to see any narrative, let alone one that had been at least vaguely developed, and so in all honesty I can find no complaints.
I did try it out, and
the voice acting seemed fine, but there was a few technical issues (with some reporting that their player was wiped) that did hurt the experience.
Not exact matches
the
voice acting sucks while the
voice actors from the show are there the lines they recorded sound like they are emotionless.Overall simpsons skateboarding doesn't live up to be a good tony hawk clone good simpsons game or a good game for that matter awkward and unresponsive controls near impossible challenges and the presentation which makes it
seem farther from a simpsons game than its supposed to be.
You will find some minor problems such as
voice acting doesn't
seem to be good and some small typos in the text.
It
seems like they put a lot of resources into making an open world when it would have been a better game if it was more linear and if they had spent more time on adding depth to the game play, combat, melee combat especially, and the dialogue and
voice acting.
It
seems the «
voice acting» isn't a strength.
The
voice acting in the game
seems forced and very cheesy but it actually suits the game very well.
Every one else is fine
acting wise, but their
voices come in so much louder than the rest of the game, making it
seem VERY dubbed.
It's also bolstered by some genuinely moving
voice -
acting work and well executed cinematic cutscenes that never
seem to outstay their welcome.
The undercooked story isn't helped by
voice acting that often
seems to lack conviction or passion, despite the presence of some celebrity talent.
The
voice acting is surprisingly similarly uninspired; Hamill generally
seems up to it even with a few big lines that don't land, but Conroy's performance makes him sound like he's just in it for the paycheck.
The
voice acting is not up to par either, the English actors from the manga are used but the dubbing just
seems off.
It also allows us to get a nice preview of the
voice acting (which
seems to be only for the event scenes).
But Jackman appears slightly confounded by the possibilities of Hooper's up - close cinema; like Hathaway (who also has a strong
voice), he often
seems as though he's trying a little too hard to
act his way through his songs, with slightly disappointing results.
While the
Voice Acting is leaps and bounds above your typical anime fare (Billy Crudup and Minnie Driver are standout), Claire Danes lack the animal intensity of Princess San's wild upbringing and Thorton's
voice just
seems out of place.
Everything
seems to be on point except the
voice acting, i mean seriously if someone is being hung by the neck they would not be making the breathy sounds she was SHE WOULD BE CHOKING AND GAGGING ON ACCOUNT OF HER WIND PIPE BEING CRUSHED!
It
seems that the
voice acting was done this way to save money, the few spoken lines intended to give players an idea of what a given character sounds like so that their
voice could echo through their mind.
It's unusual in a game like this a name's lead character to be given this much personality of his own, but he's a decidedly witty fellow back up by some pretty good
voice acting, although it does have to be said that for someone tasked with the saving of the world by way of defeating an ancient evil he doesn't really
seem in that much of a rush to get anything done.
Not to mention the Japanese
voice over
seems way better than the English one this time (if you watch the English dubbed trailer for GZ, «Skull Face's»
voice and
acting are so out of place it is cringe - worthy.
Hopefully they make cutscenes have
voice acting in WWE 2K19, as the previous games
seemed lifeless in career mode where you just had to read a lot of text.
The
voice acting, especially by civilians, is atrocious most of the time, which isn't helped by what
seems to be a theme with this game, its repetitive nature.
In the Japanese version Haggar
seems notably annoyed and angry and the
voice acting is spot on.
From a maniac slaver archaeologist that
seems like Nathan Drake on drugs to the insane Pirate leader Vaas who has some of the best
voice acting of the entire year, Far Cry 3 has a plethora of amazingly realized characters, even if some
seem a little cliché.
The dreadful
voice acting makes Nancy's performance in Chase H.Q.
seem award - worthy.
The
voice acting in the game
seems to be mixed between very humorous and very Dark.
All of their personalities
seem accurate, and most of the
voice acting fits well too.
Unfortunately, campaigns don't really
seem to get much focus as cutscenes are very short and characters are represented by nothing more than badly delivered
voice acting and a still image.
Every one else is fine
acting wise, but their
voices come in so much louder than the rest of the game, making it
seem VERY dubbed.
It's enjoyable visuals and excellent
voice acting (who didn't love the Master of Masters unexpected charisma) are completely offset by the fact that X Back Cover essentially says nothing, instead it
seems hell - bent on adding yet more confusion and complexity to a collection that up until now is doing everything it can to fix and untangle the confusing plot threads.
In a game with full
voice acting, beautiful 3D cutscenes and a variety of characters, it's telling that the part everyone
seems to care the least about is the backstory.
Combined with a lack of
voice acting, character interactions do not
seem to be the product of intense love and care during development.
The story itself isn't anything groundbreaking or even that captivating as there aren't a lot of unexpected twists and the conspiracy isn't all that deep, but the characters, and especially the top - notch
voice acting, make it
seem important.
Are you implying everyone here that
seems to unanimously agree that it's a 2 - 3 hour game was just «speeding through the dialougue instead of listening to the
voice acting?»
Sound effects complement the gameplay well as does the music, however the only let down for me and this is quite slight is that some of the
voice acting does
seem a little flat.
It would
seem those fears are misplaced, as X's first RPG — Mega Man X: Command Mission for the Nintendo GameCube and Sony PlayStation 2 — actually tells a coherent story and features
voice acting from actors who can actually, well,
act.
The
voice acting has always been stellar, but everyone
seems to have brought their A game for this one.
Selecting HuCard as the medium for a digital comic wouldn't
seem to be the most prudent move, as it requires the minimization or outright omission of many of the genre's signature elements — no
voice acting, fancy anime intros, or sprightly vocal numbers on chip.
In addition to this, there's an extreme amount of violence, as blood flies and stains itself on the screen — which, combined with the English
voice acting, makes it
seem like Project Altered Beast was intended for a Western audience.
Like I stated before, the characters great
voice acting just making you that much closer to the characters, and what they say to each other just makes them
seem much more real.
An entire generation
seems to have become used to experiences clogged with menus and text, spammed with awkward cutscenes, choked by
voice acting, mangled by incongruent narrative, segmented by load times, stalled by informational messages.
At first it
seemed charming, and that had a lot to do with the blocky robot - cat that follows you around and the 90s - quality
voice acting.
As a result, Yoshi's Wooly World
seems like it will be reasonably accessible for the visually impaired, and since Nintendo has never used much in the way of actual
voice acting, players with hearing disabilities can expect this title to be barrier free as well.
The game also features
voice acting for all the quirky characters, though some lines
seem have not been recorded yet.
The
voice acting is superb, the environments are all painstakingly designed, and each combat
seems to me thoroughly playtested.
From terrible line reads that
seem to have been recorded in isolation without any thought for how emotional tone would carry between lines, to awkward pauses in VO that hamper pacing, the
voice acting in Mighty No. 9 always feels like a budget product from a team struggling to pull together enough cash for their story.
It might not have the same level of excellence as Mega Man 2 or 3, and the
voice acting almost
seems to be making fun of itself.