The addition of
voice acting works well, and actually helps make you more involved with the story, since it tells something new rather than following the other LEGO games and rehashing a tale that's come before.
Not exact matches
EuroScience, the European grassroots organisation
acting since 1997 as a
voice for scientists and other stakeholders in science, technology and innovation, has been a keen participant in the discussions and actions to create a new European landscape for science and innovation, and a
better working environment for Europe's scientists.
The story mode is awful (especially the
voice acting) and the gameplay and game modes don't
work out as
good as they sound.
Lisa is brought to life by Jennifer Jason Leigh and her
voice acting here rivals some of the
best live action
work we've seen all year.
The nominations covered 31 separate categories of feature film, short - form and television
work, as
well as individual achievements in character animation, design, effects, music, storyboarding, writing,
voice acting and more.
That's pretty impressive considering the show's cast includes
voice acting comedy genius H. Jon Benjamin («Bob's Burgers,» «Home Movies,» etc.) as the
voice of Archer; multi-talented actress Aisha Tyler as the even more multi-talented and super-smart superspy Lana Kane; SNL - grad par excellence Chris Parnell («30 Rock») as weaselly espionage accountant Cyril Figgis; borderline ubiquitous
working actress Judy Greer as the lovably psychopathic billionairess Cheryl Tunt; the less
well - known but seemingly no less talented Lucky Yates as mad scientist Dr. Krieger; and the
voice of poly - addictive fan favorite Pam Poovey herself, Amber Nash.
The rest
works well enough as a fan service treat too, with animated story sequences with proper direction and typical Saturday morning cartoon
voice acting giving way to more Fire Emblem - like portrait chat sections as its story mode unfolds.
Audio is equally as
good, especially the professional
voice acting (such as Hayden Panattiere, Peter Stormae (Fargo) plus the haunting soundtrack that
works hand in hand with the gameplay and storytelling.
The dialects
work well with
voice acting, but it can be distracting when presented purely in text.
It's also bolstered by some genuinely moving
voice -
acting work and
well executed cinematic cutscenes that never seem to outstay their welcome.
Of the three identically - mixed 5.1 Dolby Digital listening options, the original Japanese - language track is the preferred choice, as it is wont to be: Not only are the Japanese
voice actors for the most part professionals (the English dub features Peter Boyle and Elliott Gould in their
voice -
acting debuts; they're professionals but not professional
voice actors, if you know what I mean), but there's also a
good deal of retro - dubbing in foreign language productions that necessitates a «
working backwards» from the mouth movements, sometimes requiring — how do we say this — «creative» word substitutions.
It features some of the
best voice -
work acting in recent memory.
The action set pieces are great, but there's too few of them; the
voice acting is exemplary, but the narrative doesn't do it justice; the touch and motion controls
work well for some actions, but they ruin others.
But other than the
well done sound effects, there really is some fantastic
voice acting and excellent sound
work to boot.
Not only did we find ourselves interested in the mythology, the intrigue and the enjoyment of trying to
work out who was betraying whom at any one point in Among Thieves, but through a glorious synthesis of
well written characters, astutely observed dialogue and some of the
best voice acting to be found in the industry, the adventures Drake, Sully, Elena and Chloe became stories we wanted to continue.
The
voice acting is mostly solid with some big names behind them but there are some truly atrocious readings as
well which bore into your skull as they repeat the vapid phrases at you while you're
working.
There is also another upgrade that was confirmed to be happening but is
better to be termed as under development since it obviously requires more
voice acting work and it is Genji and D.Va ult - block
voice - lines.
The graphics aren't great, the
voice acting is terrible, the sound
work is sub-par, and the story is mildly interesting at
best.
Music is still sparse, but what's there
works well and
voice acting is mixed as always (but the fact no one moves their mouth was hilariously distracting to me).
Jared has kindly agreed to join Alternative Magazine Online for an exclusive online interview, where we discuss his
work with LucasArts and Telltale Games, as
well as his
voice acting roles and other creative endeavours!
Sadly the
voice acting does hit some snags — usually in battle stingers or courtesy of the dubious racial stereotype who runs the item store — but
works well enough in the main.
This is helped by a
good sound track and some very
good voice acting from Ashly Burch, known for her
work as Chloe in Life Is Strange.
In the case of Skullgirls, they had a large staff size for an indie team AND they outsourced a fair bit of
work as
well (music from a famous composer, in - between animation,
voice acting, etc.).
Having full
voice acting (which was a stretch goal for the original Kickstarter campaign) helped a lot, but even the
best voice work won't hold up without solid writing underneath.
I've always really appreciated
good voice acting, and getting to see some of my favorite VA's doing the
work is always a...
Sound effects
work well with the game, from the satisfying gun firing sounds through to the
voice acting — particularly Burns who manages to sneak in a few infamous one liners.
The
voice acting work in this game is professional and
well - done.
, you are lying on the floor of your place looking up, a small draft runs through the room, between the door and the window, and all things seem perfectly still, wind only disturbs concrete in imperceptible ways, or it may take millions of years to be noticed and, as the air runs through the space, all your plants move and all is animated and all is alive somehow, and here are the thoughts of all men in all ages and lands, they are not original with me, and that wind upon your plants is the common air that bathes the globe, and we have no ambitions of universalism, and I'm glad we don't, but the particles of air bring traces of pollen and are charged with electricity, desert sand, maybe sea water, and these particles were somewhere else before they were dragged here, and their route will not end by the door of this house, and if we tell each other stories, one can imagine that they might have been bathed by this same air, regrouped and recombined, recharged as a vehicle for sound, swirling as it moves, bringing the sound of a drum, like that Kabuki story where a fox recognizes the
voice of its parents as a girl plays a drum made out of their skin, or any other event, and yet I always felt your
work never tells stories, I tend to think that narrative implies a past tense, even if that past was just five seconds ago, one second ago was already the past, and human memory is irrelevant in geological time, plants and fish know not what tomorrow will bring, neither rocks nor metal do, but we all live here now, and we all need visions and we all need dreams, and as long as your metal sculptures vibrate they are always in the Present, and their past is a material truth alien to narrative, but
well, maybe narrative does not imply a past tense at all and they are writing their own story while they gently move and breathe, and maybe nothing was really still before the wind came in, passing through the window as if through an irrational portal to make those plants dance, but everything was already moving and breathing in near complete silence, and if you're focused enough you can feel the pulse of a concrete wall and you can feel the tectonic movements of the earth, and you can hear the magma flowing under our feet and our bones crackling like a wild fire, and you can see the light of fireflies reflected in polished metal, and there is nothing magical about that, it is just the way things are, and sometimes we have to raise our
voice because the music is too loud and let your clothes move to a powerful bass, sound waves and bright lights, powerful like the sun, blinding us if we stare for too long, but isn't it the biggest sign of love, like singing to a corn field, and all
acts of kindness that are not pitiful nor utilitarian, that are truly horizontal as everything around us is impregnated with the deadliest violence, vertical and systemic, poisonous, and sometimes you just want to feel the sun burning your skin and look for life in all things declared dead, a kind of vitality that operates like corrosion, strong as the wind near the sea, transforming all things,