The game is chock - full of per - rendered and animated manga cutscenes with fully -
voiced character conversations to flesh out the story of each level.
Not exact matches
Co-written with novelist Christine Angot (Incest), whose
voice can be heard in the series of casually cruel, at times desperately hilarious
conversations that Binoche's
character engages in with a merry - go - round of likely and unlikely suitors, this is clearly Denis» chattiest effort yet, marking an about - face for a director whose oeuvre has defined itself, in part, through its swooning visuals and deft aesthetic touch.
The gameplay demo revealed short combat and
conversation segments: the main
character is now
voiced, and VATS appears to be changed somewhat from its Fallout 3 and New Vegas incarnations, slowing down time instead of stopping it completely.
With a casual
conversation and the low, unassuming
voice to match, Stewart defines the menace in his
character for which he's aiming.
A cast bursting with life — Forget static visual novel
conversations: Fully animated
characters move and react to one another's lines, all
voiced by the original Japanese cast across more than 40 hours of audio.
As it stands,
conversations feel strange because the tone in one
characters voice does not match the feeling of the specific situation that is being discussed.
Your main
character is fully scripted; every
conversation you have during the game is
voiced.
Some of these
characters are legitimately interesting personalities, while others offer less distinctive
voices, making their presences occasionally confusing during larger
conversations.
What's worse is it sounds like several of the actors had to perform numerous roles (which is more common than you might think), but none of them even tried to do a different
voice, resulting in long
conversations where it almost seems like
characters are talking to themselves.
Some
conversations drag due to inconsistent writing and
voice acting, though combat,
character progression and exploration are series - best.
On top of that, each place has new
voice lines and
conversations between the cast of
characters that are made specifically for that section.
- Wizard's Symphony is a Dungeon RPG, where you set up parties to go explore dungeons - battles are turn - based, with the usual commands to perform actions: attacking, using magic or items, etc. - when exploring dungeons, the
characters will sometime have things to say about the situation they're in - allows you to enjoy various
conversations between the various party members - Wizard's Symphony tells a tale of swords and magic, set in a fantasy word - filled with many comical situations and serious developments - game is fully
voiced, and features various illustrations by moo - Harmonics system from Wizard's Harmony is back - affinity between two
characters evolves throughout the game, and has an impact on battles - each
character has its own Unique Skill - how you decide to grow your
characters will determine how hard a dungeon will be to explore
Going back to the story:
voice choice for your protagonist only comes into play as a battle - cry; your
character is silent during cutscenes, even when selecting one of two
conversation options often thrown at you during key story moments, which is a bit of a downer when remembering how well the British localisation was handled in the first
Going back to the story:
voice choice for your protagonist only comes into play as a battle - cry; your
character is silent during cutscenes, even when selecting one of two
conversation options often thrown at you during key story moments, which is a bit of a downer when remembering how well the British localisation was handled in the first Chronicles.
Every
character has a distinct
voice and cadence, and it's easy to sympathize with their struggles and laugh at their offhand
conversations.
High Moon Studios have tried to put humour in the game, and you'll often find Deadpool having
conversations with the
voices in his head or breaking the fourth wall to talk to you in the way that has made the
character so loved and famous in the comics, but be prepared for a lot of toilet jokes.
Toggling it back on again doesn't actually bring the UI back, and I had a
conversation with a
character where his dialog wasn't onscreen or
voiced.
In addition, the
characters are fully
voiced, even in the overworld side
conversations, which you should be listening to whenever the option is available.
Complete with new story content and additional
voice acting that details the rise of the Deliverance in Zofia, this collection of challenging maps includes new support
conversations between selected heroes, as well as the ability to take command of a
character players won't be able to control in the main game.
Forget static visual novel
conversations: Fully animated
characters move and react to one another's lines, all
voiced by the original Japanese cast across more than 40 hours of audio.
This doesn't exactly impact the game, but considering every other
character is
voiced and clearly someone is saying lines for him, it's an awkward choice to omit his
voice for casual
conversation.
Learning more about
characters and events by seeing signs, overhearing
conversations or listening to the many Voxophone
voice recordings is «required reading» in BioShock Infinite as important story beats can be missed because Irrational didn't force it onto the player.
Furthermore, with the amazing job that the writers and
voice actors do in bringing the
characters to life, I just don't want to miss a single
conversation or joke.
In - game story content is
voiced over (though the dialogue in hubs is not) which adds a layer of polish to the already ridiculous and entertaining
conversations between the
characters.
Early tutorial missions include a voiceover that explains what to do, during which the main
character and voiceover
voice have a
conversation.
The gameplay demo revealed short combat and
conversation segments: the main
character is now
voiced, and VATS appears to be changed somewhat from its Fallout 3 and New Vegas incarnations, slowing down time instead of stopping it completely.
There's been a lot of
conversation around it, especially with Nadine (pictured above) the series first black
character being
voiced by a white VA..
(Note: there's no
voice acting in the game, just the odd note and grunt of
characters in
conversation with text to read).
The
voice acting is substantial, and branching
conversations with
characters providing a ton of back story and information on the world that Manny is living - err, well, you get what I mean.