Sentences with phrase «voiced cutscenes»

Fully - voiced cutscenes appear throughout the adventure and, while passable, they are definitely stiff and awkward at times.
The real draw is the presentation: the adorable HD visuals and robust animations, fully - voiced cutscenes and yet another energetic Jake Kaufman soundtrack.
The game itself does a great job of telling Leliana's backstory, featuring fully voiced cutscenes throughout Leliana's Song.
The Steam Early Access launch vaunts a massive initial galactic campaign with fully - voiced cutscenes and narration set against the backdrop of a beautifully - illustrated storyline.
While the road to fighting her feels a bit long in the tooth at times, the story is still incredibly enjoyable because of the fully voiced cutscenes and the unique way it turns the player into a character in the plot.
Episodic and many main missions are bookended by fully voiced cutscenes featuring characters from the show.
The narrative frame of the game is executed in a very Japanese adventure game style — which is to say it has anime movies, fully voiced cutscenes of characters talking on and on, and occasional interactive decision - making (in this case, in the form of replying to mail messages from your girlfriend on your phone).
Kingdom Hearts 3D brings that mentality to the 3DS, with fully - voiced cutscenes, an extensive soundtrack and extraordinary use of the 3D capability, even if it represents another creatively steady point in the series» trajectory.
I do wish that we got more voiced cutscenes though, as there were more textbox scenes than I expected throughout the game.
There are fully voiced cutscenes at key moments throughout the game, but it's these quiet moments of conversation that will stick with you the most when all is said and done.
The plentiful fully - voiced cutscenes were a first for the series.
Dubbed Pika Prompts in - game, there are over 150 voiced cutscenes thanks to branching paths.
Help Lilac and friends save their world from war in an engaging Adventure mode with fully voiced cutscenes, or skip the fluff and play each stage in order with Classic mode.
This is one of the most accessible Dragon Quest titles, offering an epic story with fully - voiced cutscenes and likable characters.
DQVIII captivated audiences with its beautifully animated 3D world, compelling storyline, and stellar fully - voiced cutscenes.
Voiced cutscenes help sell the characters» unique personalities.
It's instantly forgettable junk told via static screens with only the occasional voiced cutscene, but otherwise the singleplayer campaign offers up several hours of gameplay and the AI provides a surprisingly good challenge, although I must confess that despite having a decent tactical mind card games are a definite weakness of mine, thus it's entirely possible that veterans will find little resistance.
Nowadays, you're likely to get a big shiny, fully - voiced cutscene topped off with swelling orchestral music.

Not exact matches

If you can get past all of the cutscenes and some voice acting, you actually have a solid action RPG game.
The voice acting sounds great as well, with some new rerecorded parts and additional lines to reflect the game's new cutscenes.
The cutscenes helped transition to the chapters and the voice acting is pretty solid.
That isn't to say that it isn't well told in places, with a vast amount of in - engine cutscenes that bring the world of Pokémon to life, which is complemented by the large amount of dialogue being fully and competently voiced.
The saving grace of the few, short «cutscenes» is the voice acting of Belial.
This time, nothing is held back — cutscenes are fully voiced and have dialog sequences before and after the missions.
The game features full voice acting, which is surprisingly VERY well done, and the story transitions through comic - book style cutscenes.
It's a shame there isn't a lick of voice acting (especially noticeable during story driven cutscenes) as it's the only strike I'd afford the game's otherwise fantastic sound design.
The game is chock - full of per - rendered and animated manga cutscenes with fully - voiced character conversations to flesh out the story of each level.
Metal Gear has always been recognized for having impressive cutscenes, but they're usually hindered by inconsistent animation and over-the-top voice acting.
Good voice acting, great cinematic cutscenes etc. but the overall plot may not be that great.
It did not take away from the experience at all, but for those expecting an animated cutscene with voice acting, you will not get it here.
While the above items aren't new to the series, you'll notice that the voice acting (for the most part) sounds improved, cutscenes are not as jarring, and even the quick time events feel more appropriate.
It's worth mentioning that the cutscene is voice acted in Japanese, but you can follow along thanks to the English subtitles.
Shadows of Valentia is the first Fire Emblem game to have full voice - acting for all main story cutscenes, support conversations and even on - field battle cries.
The cutscene is voice acted in Japanese, but you can follow along thanks to the English subtitles.
Freedom Planet offers and Adventure mode with fully voice - acted cutscenes in between stages.
This update, which is two months late, adds new music to the pause menu, adds a new manual camera mode with little assist and increased viewing distance, several camera design improvements like less scripted cameras, improved scrolling through the Totals Menu, a new volume speech option, a new «gibberish» voice sound FX, the ability to speed through dialogue and the ability to skip cutscenes.
It's also bolstered by some genuinely moving voice - acting work and well executed cinematic cutscenes that never seem to outstay their welcome.
To clarify, I love story - driven games, I like cutscenes, voice acting, etc..
We worked on polishing proposed battle barks and dialogue in cutscenes, oversaw remotely the recording of Geralt's voice for these lines, and generally acted as «lore keepers» for Geralt's appearance in Soulcalibur.
First and foremost is the low standard of in game cutscenes and the lackluster voice work.
Audio work in Megadimension Neptunia VIIR remains the same as before — core story cutscenes feature full voice work, while less important cutscenes involve plenty of text to read instead.
From what I can tell so far, the voice acting is exclusive in Japanese, so while it may not be the English dub some were hoping for, it does help to add some flair and drama to the cutscenes.
Given Payback is an HD open - world racer with a full story mode featuring voice - acted cutscenes, that's remarkably low.
Satisfying my curiosity is this latest news, courtesy of Famitsu, revealing that in addition to the new loli - pirate playable character Patty Fruel, new cutscenes, new costumes, new artes and redone voice overs, the Blu - ray version will also include a new Giganto monster, a new dungeon called «Inner Sanctum of the Ester,» and connectivity with the upcoming Tales of Vs. for the PSP to unlock fresh challenges, skits and costumes.
That isn't to say that it isn't well told in places, with a vast amount of in - engine cutscenes that bring the world of Pokémon to life, which is complemented by the large amount of dialogue being fully and competently voiced.
Bringing us the latest scoop on what sets the upcoming PS3 version of Tales of Vesperia apart from the original Xbox 360 exclusive, Kotaku notes that in addition to loli - pirate girl Patty Fruel, the Blu - ray release will hold new cutscenes, subplots, outfits and additional voice acting almost as long as the original Xbox 360 script.
The story, told through voice acted cutscenes, explains the roguelike elements as each run being a different clone.
As long as they do nt have pre rendered cutscenes or a lot of voice acting we could have a massive game with less than a gigabyte
After a tutorial race that eases you into the driving mechanics a brilliantly rendered CGI cutscene introduces you to Horizon, and the beautiful PR girl who'll be the voice in your ear for much of the game.
Despite the lack of plot the developers have spent time crafting some cutscenes and we get full voice acting, too, although it's a bit iffy to say the least.
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