Where the protagonist, your character, is primarily silent, he is given a voice in a couple of the anime cutscenes, highlighting a grossly missed opportunity of
voicing the character throughout the full game.
Not exact matches
Breakout star Billy Howle discusses how he prepared to embody his On Chesil Beach
character, Edward,
throughout the years — creating his
voice, movement, and...
Chris Wedge, who directed the first Ice Age film and has
voiced the Scrat
character throughout that franchise, is directing.
MG: Besides Frylock, you ever
voice any other
characters throughout the seasons?
A full awareness that it's kind of a cheap melodrama (one of the
characters even says so) doesn't change the fact that it is but the young Miyazaki's visual palette is notably beautiful and the
voice work is strong
throughout.
Breakout star Billy Howle discusses how he prepared to embody his On Chesil Beach
character, Edward,
throughout the years — creating his
voice, movement, and
character.
Nolan North, who has
voiced the
character in other Marvel games, goes for a kind of scenery - devouring mania
throughout the game as he
voices Deadpool, the dual
voices in his head, and even Nolan North as himself.
Throughout the journey we get to see some of our most beloved
characters (along with some fresh faces) as Ellen Degeneres returns to
voice our favorite fish with amnesia, the unforgettable (forgetful) Dory.
In addition to directing the film and
voicing the lead
character, McFarlane wore an Xsens motion capture suit and performed off - camera with co-stars Mark Wahlberg and Mila Kunis
throughout filming.
The two major
characters who make the best impressions are the robot K - 2SO,
voiced by Alan Tudyk, which provides the much - needed comic relief
throughout the movie, and the villainous Orson, played by the great Ben Mendelsohn.
Not only did he bring additional life to the story, but he nailed all the
characters, their
voices and the rise and fall of tension
throughout.
If one were to complain about Monsters, the overwhelming number of
characters and
voices introduced
throughout the root story would be the most likely grievance.
Because the book is written as if it's Tiny's own composition, his confident, hilarious
voice can be heard
throughout; Tiny «speaks» even when the words belong to other
characters.
Character performances are generally good with
voice acting for the most part being done really well with only a very few minor extras sounding a little wooden, but this can be forgiven considering the amount of other main
characters that are available to interact with
throughout.
He's
voiced many video game
characters throughout his career including the iconic Duke Nukem, and -LSB-...]
The other
characters throughout the adventure have some good things to say too, and they're all brought to life with wonderful
voice acting.
- Wizard's Symphony is a Dungeon RPG, where you set up parties to go explore dungeons - battles are turn - based, with the usual commands to perform actions: attacking, using magic or items, etc. - when exploring dungeons, the
characters will sometime have things to say about the situation they're in - allows you to enjoy various conversations between the various party members - Wizard's Symphony tells a tale of swords and magic, set in a fantasy word - filled with many comical situations and serious developments - game is fully
voiced, and features various illustrations by moo - Harmonics system from Wizard's Harmony is back - affinity between two
characters evolves
throughout the game, and has an impact on battles - each
character has its own Unique Skill - how you decide to grow your
characters will determine how hard a dungeon will be to explore
The game's best surprise is the incorporation of the Batman TV show, with Adam West providing the
voice of 60s Bats as well as showing up as the «
character in peril» collectible found
throughout all the levels and the over world.
Every one of the four
characters has their own personal
voice that spouts one - liners
throughout each match.
For reference, no other
character in the demo speaks out loud (Link, once again, remains silent) but Nintendo hinted this balance of
voiced major
characters and text - based dialogue for more minor NPCs would continue
throughout the game.
Throughout the game, you see an image of the
character you are talking to with
voice chat and text included, but I found myself wanting to skip all this chat as the world and its
characters were simply not interesting.
The
voice acting for all the different
characters is great as well, as their melodramatic yelling and exclamations really sell the lovingly crafted anime aesthetic, especially when paired with the Gundam opening themes that often play
throughout battles.
Often
throughout Breath of the Wild, I was treated to some interesting cinematics that included fully
voiced characters.
The
voice acting is also spot on for all of the
characters and does a fantastic job of evoking emotion all
throughout.
We will add
voice acting for the main
character for the first act with the ultimate goal of having the main
character voiced throughout the game.
Every
character has their own muted personality, playable or not, and there are some hilarious fourth - wall breaking references
throughout to the
voice over work, the re-use of actors, animations, and
character models.
As Zelda plots go, it's fairly standard, considerably enlivened by the cast of
characters involved, and the fully
voice - acted cutscenes interspersed
throughout (Link himself, however, remains a mute protagonist).
The
voice acting is flat
throughout the entire cast of
characters as they fail to project any believable emotions.
Throughout SENRAN KAGURA SHINOVI VERSUS, players will take control of
characters from each of these teams, experiencing the narrative from four distinct viewpoints via the original Japanese
voice track coupled with English subtitles.
Periodically
throughout the video, an eerie
voice - over, digitally manipulated to render it mechanistic and lacking in affect, gives
voice to the
characters or expands our sense of the narrative.