Sentences with phrase «volumetric effects»

b) volumetric effects — change in the volume of water contained in the oceans and the geometry and areal extent of the ocean basins c) gravitational effects — change in the gravitational attraction of the earth (induced by deformation), by the change in distribution of ice and by the change in self - attraction of the water d) rotational effects — change in the moment of inertia caused by a change in the distribution of mass within the earth and on its surface.
This procedure allows the artist to modulate the surface creating volumetric effects and the subsequent light and shadow effects.

Not exact matches

In the process, it undermines the positive social effects of the volumetric taxation of alcohol in spirits and beer.
«Given the particularly important role books can play in rehabilitation, with immediate effect, governors may exercise a discretion to allow prisoners to have more than 12 books in possession where they are below their overall volumetric control limit.
The experimental results revealed that the effect of substrate volumetric water content threshold on dry weight, plant height, and compactness shows the potential for commercial nurseries to utilize sensor - controlled irrigation systems to control plant growth, and potentially to reduce the need for pruning.
The daily electrical - capacitance variations decreased when soil moisture was below the wilting point and completely ceased below the soil volumetric water content of 11 percent, suggesting that the effect of water stress on electrical capacitance was observed through its impact on photosynthesis.
Graphical enhancements for the Definitive Edition include high resolution textures, improved lighting, particle effects and character models, volumetric fog and higher pedestrian and traffic density in the game world.
This improves volumetric efficiency, and the cooling effect of the incoming fuel improves anti-knock performance.
The video below details how the world is impacted by a «dynamic» day and night cycle as well as a offering a closer look into their new system to capture light realistically, advanced volumetric lighting, procedural destruction and impressive particle effects resulting in some pretty stunning looking graphics to excite those of us who have taken a leap to the next - gen systems and maybe entice those still stuck on the fence.
It is, without reservation or qualification, the worst AAA PC port I have ever had the displeasure of experiencing and any sense of joy I may have felt while soaring high above the streets of Gotham with its volumetric, reactive steam and fog, and its incredible rain and lighting effects, was too often cut short by frame rate hitches and geometry pop - in (not even texture pop - in, I'm talking whole sections of the world).
The Special Edition includes the critically acclaimed game and add - ons with all - new features like remastered art and effects, volumetric god rays, dynamic depth of field, screen - space reflections, and more.
In addition to the main game and all its expansion, the Skyrim Special Edition will include support for mods and additional technical wizardry that adds «remastered art and effects, volumetric god rays, dynamic depth of field, screen - space reflections, and more» to the game.
Vsync (on / off) Frame Rate Limit (on / off) Shadow Quality Shadow Resolution Spot Shadow Count Spot Shadow Resolution Contact Shadows Post FX AA Temporal AA Sharpen Image (%) Particle Detail Enable Wind - affected Snow Volumetric Fog Reflection Quality Local Reflection Quality Sub-surface Scattering Anisotropic Filtering Parallax Mapping Ambient Occlusion Depth of Field Object Detail (%) Extra Streaming Distance (%) Chromatic Aberration (on / off) Lens Flare (on / off) Vignette Effect (on / off)
All - new features include remastered art and effects, volumetric god rays, dynamic depth of field, screen - space reflections, and more.
If the screenshots are legit, PC gamers will be able to tweak the game's volumetric lighting, shadow resolution, shadow filtering, texture resolution, effects quality, and global illumination quality.
Through a leaked image from the game's «Settings» menu (which can be seen above), we can see that the game includes volumetric lighting, shadow resolution, shadow filtering, texture resolution, screen space ambient occlusion, screen space reflections, effects quality, and global illumination quality.
Draw distances, shadow resolution, model quality, texturing, effects, and even the thick, volumetric lighting seen in the first shrine are all exactly the same.
You can tweak such settings as field of vision, resolution scaling, texture filtering, texture quality, anti-aliasing, volumetric lighting quality, motion blur, effects rendering, shadow quality, mesh quality, and many more.
Post-processing effects like dynamic depth of field, volumetric fog, and motion blur completes the package with a graphic parity equivalent to that of any modern AAA game.
But nooooo... all anyone has done is say, «Better volumetric fog, god rays, and particle effects!
Visual and graphical enhancements include remastered game art, effects, volumetric god rays, dynamic depth of field, screen - space reflections, and more
Skyrim Special Edition's visual enhancements include extra content and remastered art, refreshed effects, volumetric lighting, dynamic depth of field and new snow and water shaders.
The developers created e.g. higher - resolution textures and effects such as volumetric lighting or dynamic depth of field.
Lead Animator Zach Volker talks about the use of volumetric lighting and self - casting shadows: «specular mapping on particle effects, environmental tessellation and a drastic increase in the sheer volume of objects create a near - photorealistic world,» he says.
The PS4's «Enhanced Edition» comes with increased depth of field and bloom effects, along with volumetric clouds for improved skies and sunsets.
In the late 1960s, when — to paraphrase Storr's characterization — he moved away from the typographic and began muscling space back into painting — that is to say, when he began deploying interpenetrating, black - and - white, linear volumetric forms in a weightless abstract space, often with a disorienting effect — he was attempting to combine Jackson Pollock's denial of gravity with aspects of Renaissance perspective.
In the near - field this effect is demonstrably (Farrell & Clark 1976) larger than the volumetric increase in ocean volume so that net sea level falls.
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