Sentences with word «vsync»

If you do feel motion - sick while racing in the Rift, try disabling VSYNC in the iRacing options menu.
Some of the issues noted include frame rate drops for PC players using VSync, world textures that render too slowly after you respawn, and poor audio quality and / or temporary interruptions for voice chat.
Project Butter's aim is to make Android run at a solid 60 fps, complete with triple buffering and forced vsync.
Turning of Vsync will greatly improve performance.
Vertical Sync, often referred to as VSync, is both loved and hated.
If the framerate drops below 30, then vsync will only display 15, and so on.
Android 4.1 Jelly Bean has a focus on performance, aiming to get rid of stutter by introducing Vsync (Vertical synchronization) of the timing of the frames output and the screen's refresh rate.
Even when it's locked by vsync, it's not constant.
We tested the game using the Medium Graphics Level, Anti-Aliasing turned off, VSync turned off and 1280 × 800 resolution:
The results too aren't disappointing, claims Google stating Jelly Bean has «extended vsync timing across all drawing and animation done by the Android framework».
Ultra-smooth gaming experience with exciting new NVIDIA technology advancements such as Adaptive Vertical Sync, which dynamically enables VSync based on current frame rates for maximum playability
The Android team accomplished this by bumping up Jelly Bean's framerate to 60 FPS, and implemented vsync...
So I've been checking things and I keep seeing people say that Xbox titles are X Enhanced even though it's merely the resolution bump (along with the other automatic bells and whistles like Vsync, more stable dynamic res, etc) and nothing more.
Fixed double Shovel Knight's appearing in the Banquet Hall when playing with Legacy Vsync settings
Furthermore, the in - game options menus give you full control over VSync, refresh rates, key binds, the field of view, aspect ratios (including 21:9), mouse acceleration, mouse and controller sensitivity, and of course, graphics settings.
Whether VSync is useful will depend on the game and your hardware.
VSync also introduces problems.
The idea behind VSync is to synchronize the number of frames rendered to your monitor's refresh rate.
VSync attempts to «sync» the game's frame rate to your monitor's refresh rate, so it would generally try to stick to 60 FPS.
If you do run vsync, you should set your other graphics settings to aim for a bit higher than 60 frames per second, so it never dips below that.
All rendering is coordinated around a 16 millisecond VSync «heartbeat,» which is synchronized to touch events.
AdaptiveSync details the display standard specification to make a number of things feasible, one of which is dynamic adaptive VSYNC.
«Sorry, unfortunately disabling VSync is not supported in the UWP framework currently,» the representative wrote.
Without paying too much attention an external FPS counter itself, Blue Reflection seemed to run at a fairly solid 60 FPS - though there's every possibility this is hard - capped to your monitor's refresh rate due to forced VSYNC; so just keep that in mind.
Solid gameplay, charming voice work and smart use of «waggle» make the game enjoyable, but lack of Vsync and certain other niggles hold it back from becoming truly great.
However, if your graphics card is trying to display something fairly intense and dips below 60 frames per second at all — even to 55 frames per second — then vsync will drop the refresh rate all the way to 30, which is a much choppier experience.
Some of the reasons include: No SLI or Crossfire, no mod support and VSync can't be turned off.
First off, there's VSync, which sets the framerate for the entire OS at 60 frames - per - second.
And in terms of options you'll be able to adjust offers the ability to change texture detail, shader detail, model detail, shadow quality, particle quality, anti-aliasing, tessellation, VSync, and resolution from an in - game menu.
We could possibly have aimed for a higher res, but we went for a 100 per cent stable, vsync - locked frame - rate this time That is not to say we could not have done more with more time, and per my earlier answer, the XDK and system software continues to improve every month.
It was yet another game capped at 30 fps, had missing textures all over the place, no Vsync, and framerates that varied from agonizingly slow to so fast that some areas were impassable.
Additionally, the Xbox One version has pretty significant screen tearing: however, there is a VSync option in the menus which, when turned on, noticeably alleviates the problem.
It was released on consoles in 2010 but didn't arrive on PC until 2013, in a state that's since become the metric for measuring lazy PC conversions: low res assets, capped at 30 fps, no VSync option in the settings, enforced motion blur.
These workarounds aren't always ideal — the «fix» for frame rate drops when using VSync is «don't use Vsync,» for instance.
Furthermore, the users can also finally see their in - game framerate as they now have the possibility to disable the Vsync.
If your computer can render much more than 60 FPS in a game, enabling VSync can help reduce tearing you may see.
Vertical sync, or «vsync», syncs your graphics card with your monitor's framerate.
Vsync is a very hotly debated topic among gamers.
The other thing to keep in mind is that vsync will only produce video at a framerate that is divisible into your monitor's refresh rate.
In the standard Video section at the top, you'll find the basics, such as screen resolution, Vsync, and window mode (yes, Borderless Windowed is supported).
Microsoft's Mike Ybarra promised to fix the VSync issue.
The Xbox will support background music, multiple GPUs, and the ability to turn off Vsync as well.
Microsoft has already added support for disabling Vsync and enabling G - Sync and Freesync.
A number of users have found that turning off Vsync, in particular, can make a big difference in streaming performance for some games.
The company also talked about an initiative it calls «Project Butter» that's aimed at making the new platform experience «buttery smooth» through three VSync, triple buffering, and touch responsiveness.
I could not unlock the framerate on Doom sadly, and Vsync was off.
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