Sentences with phrase «waiting on the animation»

Not exact matches

Hello my name is mario, I graduated from art college and I'm a animator / game designer drawing is my passion I can't wait to work some stuff on my own and be a successful animator I also want to be a teacher someday for animation.
We will have to wait for e-ink Regal 2 and IMX7 by freescale to be the norm, so we can have true animations and be able to run any android app, like you would on a phone or tablet, but an e-reader.
The graphics are colourful and fun, the text is very easy to read on the screen, and the animations are just detailed enough to make the game enjoyable without seeming over the top (or making you wait for them to load or play through).
After locking on, using the L2 dash really does help but the animation could not be cancelled to an attack at my will, so I ran straight into my opponent as I waited for the dash to finish.
His idle animation in battle is a smirking «come get it» gesture, and when your party is gathered in their hideout waiting for you to make a menu selection, he can be seen expertly spinning his phone on his fingertips (similarly, when studying he spins his pen between his fingers like an absolute champ).
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
One of the KS updates said they are working a lot on attack animations so it sounds like the wait will be worth it.
You no longer have to wait for a spell animation to finish for the next one to appear on screen.
Franchises we'd long since given up ever seeing again, an approach to 2D animation that brought it to life in a whole new way, and brand new ways to play established genres kept us on our toes this year, and we can't wait to see what it inspires for years to come!
i heard somethings from a video that that is not his running animation that is when he starts running ok and have any of you heard of the petition to change sonics model to the original like the ones shown in those pictures that just sounds stupid why is every one just nitpicking can't they wait until they try it to start complaining about it they barley have seen any of the game.i mean your complaining about his eyes not being green seriously YOUR COMPLAINING ABOUT THE COLOR OF HIS EYES!come on people can't you just enjoy it for once!
Cuphead's 1930s animation look is simply the most unique offering on Xbox One, and we can't wait to play it.
Reduced the pre-fire on this ability so players can immediately fire a basic attack without waiting for Trident's animation to finish.
Which is why you should wait until the device reboots and the Samsung boot animation appears on its screen; that's when you unplug it from your computer.
«Instead of coming to our office or waiting for a CD, you'll be able to click on our site and pull up an animation presentation no matter where you are.»
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