I am fine with wind
wakers style, and I was ok with skyward swords style too (however, it was really pixelated at times)
Tylerh1701: Definitely going for a Wind
Waker style, and they mostly nailed it.
I saw it again a couple of years ago and, oh God, I was glad they came up with the Wind
Waker style!
They're made even better by the fact they all have multiple possible ways you can defeat them, one of which is simply «go in with the sword and do a bunch of daring strikes when they leave themselves open to attack for a split second» (making them more Zelda 1 style arcade bosses than Wind
Waker style puzzle bosses).
Not exact matches
I realize this is a Nintendo site... BUT man so many so called fans went up in arms about those games back then about why even use Fludd and about the overall art
style of Wind
Waker sucked.
Wind
Waker's art
style is what brought me to play the game and SunShine is just a fantastic game that stood the test of time and brings so many good memories.
The art
style most closely resembles that of Skyward Sword — a sort of compromise between the cel shading of Wind
Waker and the realism of Twilight Princess.
The art
style almost looks like a mashing of the art
styles of Skyward Sword and Wind
Waker and it's very good to look at.
The only Zelda game that got a cartoon
style sofar is Wind
Waker, and that is also the best looking Zelda game of all times.
Would totally preorder a Zelda if it used the Wind
Waker art
style.
I never had a gamecube, i had a N64 and a Wii now that i got Wii U, i really liked the
style of Wind
Waker HD, been playing it on my Wii U and is so much fun playing it.
Wind
Waker has a more «childish» theme and the art
style reflected that.
When The Legend of Zelda: Wind
Waker debuted, many people were so upset with the direction of the art
style that they refused to play the game.
I've never really loved the cartoonish
style of «The Wind
Waker», even when thought It was a great «The Legend Of Zelda» game as usual.
Sounds like the next zelda game is going to have a similar art
style to wind
waker and not the tech demo we all got excited about which would be a huge let down imo.
After Ocarina of time I was totally sold on that art
style and did not like Wind
Wakers art
style.
In reality, when people say that they didn't like the «cartoony» art
style of Wind
Waker, they usually mean they didn't like the cell shaded approach, the younger character designs, the character proportions, and the bright color palette.
But then there's also the colourful nature and art
styles of Skyward Sword and The Wind
Waker HD, the open nature of A Link Between Worlds, which was expanded greatly and obviously clothes from TriForce Heroes, but what if it took more than just clothes from TriForce Heroes?
The
style is interesting, yet still not as detailed as Twilight Princess nor as artistic as Wind
Waker.
Finally there will also be a dual pack including Wind
Waker's Link and Zelda in the game's iconic
style.
Rime is obviously going to draw unavoidable comparisons to the graphical
style of Wind
Waker and I'd be the first to admit that, on the surface, both games do look rather similar.
i still wouldnt say he is a good indication of the art
style in the next game, though i prefer a twilight princess
style to skyward sword or wind
waker.
The Legend of Zelda: Wind
Waker HD: Playing through Link's cel - shaded adventure with its new glossy veneer will make you question why anyone balked at the graphical
style at first blush: Wind
Waker HD is truly a gorgeous game.
Wind
Waker came out when I was 19; I was a little more tolerable of the cartoon
style.
After the Oracles dualogy on the Game Boy Color, developers Flagship and Nintendo have kept the series in its 2D guise, tipping the hat to SNES classic A Link to the Past while embracing an art
style reminiscent of GameCube instalment The Wind
Waker.
The visuals look expertly pitched between The Wind
Waker and the likes of Twilight Princess, precision aimed so that there will be no complaints from any quarters about the graphical
style.
In addition to the unique visual
style (which is quite similar to The Legend of Zelda: Wind
Waker) it is also quite similar to the classic Ico game in terms of simple but immersive gameplay.
There was actually one weak spot in The Wind
Waker HD art
style.
There was also another concern with The Wind
Waker art
style.
An important point in Mr. Fujibayashi's game concept was to fill the vast game world with fun, multiplicative experiences using physics and chemistry gameplay, and this was difficult to achieve with The Wind
Waker HD art
style.
It's titled the Skyward Sword and has an art
style somewhere in between Twilight Princess and Wind
Waker.
RIME's world is beautifully created and uses a cell shaded art
style similar to that of the Legend of Zelda: The Wind
Waker.
While Breath of the Wild eschews the big - headed character design of The Wind
Waker, it offers a glorious return to the bright, vibrant color palate afforded by the cel - shaded art
style, which I would argue makes it the most visually stunning Zelda game to date.
The unique art
style of Wind
Waker has its own side - lineage in Zelda's portable incarnations, Phantom Hourglass (2007) and Spirit Tracks (2009), which act as sequels.
With an art
style favoring a hybrid of Wind
Waker and Skyward Sword on a next - gen level, the worlds beauty really comes to life in it's lush, colorful ambience.
The art
style is more on par with Wind
Waker, having almost a watercolor look to it rather than Twilight Princess» realism look.
Like the series» mutable plotline, the Zelda franchise has employed a variety of art
styles to render contexts, from Wind
Waker's homage to 60's Toei animation to Majora's Mask tribute to murky fantasy.
It's a wonderful art
style and one that even reminds me of the excellent Wind
Waker.
Well, to put it simply, RiME is a puzzle adventure reminiscent of The Legend of Zelda: The Wind
Waker with a cel - shaded vibrant art
style similar to a game like Journey.
Aonuma: So... in the trailer there was a sort of Wind
Waker-esque element, and to a degree you could say that the animation and the art
style have some influences from Wind
Waker, so I can see why people would draw those connections.
While The Wind
Waker was also an amazing game due to its visual
style and sense of fun, it was somewhat short.
Borrowing Wind
Waker's cel - shaded visual
style, Phantom Hourglass also brought touchscreen puzzles to the Zelda franchise for the first time.
Wind
Waker is everything you could have asked for: it's creative, humorous, good - hearted and clever, like almost all the Zelda games, but it was also original, both in its vivacious cartoon
style and its unconventional structure.
Not the Super Mario Sunshine «FLUDD's weird, but I can live with it because the rest is so good» or the Zelda: Wind
Waker «The graphics are disappointing but the combat and sailing are fun»
style of disappointment, but the emotion you feel when you see a bad idea from a mile away but can only watch as it fails.
The music seemed to be a great mix of the Wind
Waker / Phantom Hourglass
style combined with hints of a brand new
style.
The main positives for the game were that the series» aesthetic returned to a more «realistic» art
style, after the polarizing, but exceptional release of the cel - shaded Wind
Waker for the Gamecube.
Oh sure, when I finally played it I found that it was amazing, just as the rest of the Zelda games, but sadly the art
style reminded me of Wind
Waker.
It's probably at least partially due to Wind
Waker's art
style being more expressive than Breath of the Wild's.
Rime is obviously going to draw unavoidable comparisons to the graphical
style of Wind
Waker and I'd be the first to admit that, on the surface, both games do look rather similar.
A golden example is The Wind
Waker's dramatic
style shift.