Sentences with phrase «walk over that birds»

Just walk over that birds nest in the tutorial section of the game and you will know exactly what I mean.

Not exact matches

But over the course of the week, I watched as the circle around each of those «bouquets» grew to include rocks that Annabel had brought up from the bottom of the lake, a little bit of loose moss from Adelaide's walk in the woods, and the bluejay feathers that Ezra found on the ground (after watching a majestic eagle swoop down to capture that beautiful bird).
Most shooting in the UK involves walking between areas of woodland looking for game birds, often without any shooting over wetlands.
To track the birds» activity patterns, the researchers caught 142 of the animals by walking around on the tundra and tossing nets over them — the birds aren't afraid of humans — and glued a radio transmitter to each, the size of a small bean.
Over the past few years, we've seen many strong non-fiction films that are either one or the other: The you - are - there doc Restrepo and its sequel, Korengal, are like visual journalism, embedded in a disputed valley in Afghanistan; and a number of other non-fiction films, from These Birds Walk to 12 O» Clock Boys, have an ecstatic beauty that evoke the term «Malick-esque.»
The island has 5,184 hectares of National Park with over 24 kilometres of walking tracks or hiking trails and unique Australian wildlife like wallabies, possums, koalas and a prolific exotic bird population.
Take a boat cruise down Cooper Creek looking for salt water crocodiles, birds, butterflies and lots of other interesting rainforest dwellers, take a walk on beautiful beaches where the rainforest grows to the edge of the sand, walk along trails to reach the peak so you can gaze out over the ocean and mountains beyond and then begin your journey back to Port Douglas but not before calling into Mossman Gorge to explore this new interactive Aboriginal cultural centre and maybe even have a swim in the cool river.
Walk over the footbridge, where you can fish or watch for birds.
Experience scuba diving and snorkelling on the Great Barrier Reef, guided rainforest walk through world heritage rainforest of Daintree National Park and a wide range of activities including Wildlife Cruises, Animal Sanctuaries, Sunset Cruises, Kuranda Skyrail or perhaps enjoy a birds eye view with a scenic Helicopter Flight over the Great Barrier Reef.
And with over 400 species of birds recorded in this district, more so than anywhere else in the country, the Orange Walk District is truly a birder's paradise.
It is home to over 200 bird varieties, 500 waterfalls and has 160 kilometres of walking tracks.
Guests are also welcome to enjoy some of the activities on - site which include fishing, cycling, guided walks, swimming and bird watching with over 126 species recorded.
Plan a visit to the Hout Bay Museum and the SA Sea Fisheries Museum, which depict the history of Hout Bay and the fishing industry, as well as the World of Birds, which features over 3000 birds in walk - through aviaBirds, which features over 3000 birds in walk - through aviabirds in walk - through aviaries.
Walk over from Crissy Field and enjoy the garden, the birds, and the art.
In this government owned aquatic theme park, you can snorkel and swim in the lagoon, see the Green Sea Turtle breeding grounds and touch the turtles — ranging in size from a few inches to over 600 pounds — walk a nature trail, see the native birds in the aviary, view (and even feed) the sharks, grouper and eels in the Predator Reef aquarium, and get a taste of Cayman culture and heritage in the Cayman Street exhibit.
Recreation may include — tennis, boules, golf driving range, stroll or swim at the nearby unspoilt beaches, fishing, local diving, close to Hobart dive reef, bush walk in Deep Creek Conservation Park, feed the farm animals, bird watching, relax in the garden and enjoy spectacular sunsets over the sea.
It is a paradise for bird watchers with over a 1500 species, you can walk with lions, see zebras as well as giant ostriches and on top of that, the park is home to tigers, lemurs, giant turtles and monkeys.
For those too lazy to go adventure hunting, there are beaches all over the place where you can walk aimlessly or simply get a gorgeous suntan to flash it back home or even relax in the hotel's surroundings to the cries of howler monkeys and chirping birds.
Naturalist guides lead bird watching tours in the morning (over 150 species of tropical birds have been spotted here) and other nature walks throughout the day.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begibirds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begiBirds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begibirds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
You can walk around the top of a mountain, looking at clouds float by and birds soar over your head - all while this adorable pup runs around your ankles, waiting for you to pick up a stick and throw it.
Two phrases stuck in my head over time — No Borders, No Fences, No Walls (from a Robbie Robertson song) and Bird Over America (a recurring image from observing migratory birds while walking along the shore of Lake Champlain) served to focus my attention on a limited number of formal concerns — line, color, movement, levity, and tactilover time — No Borders, No Fences, No Walls (from a Robbie Robertson song) and Bird Over America (a recurring image from observing migratory birds while walking along the shore of Lake Champlain) served to focus my attention on a limited number of formal concerns — line, color, movement, levity, and tactilOver America (a recurring image from observing migratory birds while walking along the shore of Lake Champlain) served to focus my attention on a limited number of formal concerns — line, color, movement, levity, and tactility.
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