Sentences with phrase «walking around the objects»

I am learning the painful truth that even when you pray and ask God, even when you quote back to God the applicable Scriptures, even when you walk around the object you are praying for six times and play your trumpet on the seventh, God doesn't always answer the way you want him to.
Next, teach your dog how to crawl under the object and stay there, crawl all the way through the object, walk around the object, and how to jump over it entirely.
Didier William prefers the orientation of his work to be continually flexible — working horizontally, at ground level, or on a tabletop, walking around the object — until a painting is completed.
The exhibition came together organically, and I hope it will unfold in a similar way for viewers as they spend time looking and walking around the objects.

Not exact matches

As we sit at our desks or walk to class, the immediate faces and objects around us seem far more real than do the aspirations we have for ourselves in the future or even the fleeting images that may come to mind from last summer's vacation.
Expect your preschooler to continue to enjoy using objects in silly ways — putting mittens on feet, walking around the house in your shoes, or pretending a toy car is a phone.
she said sometimes when nobody wants to play with her, she will just walk around looking at rocks or any small objects.
Word games can be a fun way to build on your young child's excitement about language: Walk around the house taking turns naming as many objects as you can, or construct simple rhymes such as «the pot is hot.»
The brand new HTC Vive lets you play virtual reality games at room scale: Walk around, touch, shoot, and interact with virtual objects.
The set was a fluctuating point cloud that, through a combination of the Pepper's ghost illusion and stereographic projections, let the actors move behind, in front of, and even around virtual objects, and walk up walls.
The best way for enhancing this type of grip is the farmer's walk — where you hold heavy objects (heavy dumbbells for example) in each hand and walk around with it.
A bit like investigating in a Phoenix Wright game, you go from scene to scene, walking around in third person as Tim, observing all the objects in the environment, and talking to all of the people and Pokémon.
Sometimes, the button prompts that let you know when you can open a door or pick up a weapon disappeared, and the only way I got around that was by walking away for a few seconds before coming back to the object.
The main mechanic, I guess, is to walk slowly toward waypoints in the distance as objects pop into existence around you.
You will typically walk around an area while talking to all of the characters and observing and picking up some objects.
Have them walk around the school with paper and drawing implements and find designated (or random) objects or shapes to sketch.
School grounds should be inspected for potential hazards such as: • Verandah poles outside doorways, in thoroughfares or in situations where students are unlikely to see them, especially while running; • Steps and changes in level which are poorly proportioned, difficult to see or lack handrails; • Fencing, gates and railings which students climb and which have structural problems, sharp protrusions, splinters or other hazards; • Trip hazards at ground level — protruding drainage pit covers, irregular paving, cracks or tree roots in thoroughfares, broken off post or other remnants of old structures; • Loose gravely surfaces on slopes and where students run; • Slippery patches which may stay damp in winter; • Rocks which students can fall onto or throw around; • Embankments which students can slip down or which have protruding sharp objects; • Blind corners in busy areas; taps and hoses which are positioned where students play or walk; window glass at low levels through which students could fall; • Holes, cracks or exposed irrigation fixtures in ovals; • Trees or shrubs with poisonous parts, sharp spikes or thorns or branches at eye level; • Splinters and deteriorating timbers in seats, retaining edges and other wooden constructions; • sSeds or other areas with hazardous chemicals or machinery to which students have access; rubbish skips which students can climb into or around, or which place students at risk when trucks enter the school; • Areas within the site used for car parking when students are present; and, • Sporting equipment such as goal posts or basketball rings which have structural or other design or maintenance problems.
As students are working independently or in groups, measuring the classroom objects, walk around and see who is needing help with the non-standard measures.
I agree — but I am still not sure that one - handed reading with a 24 ounce funny - shaped object while casually walking around the house and lying down on a couch or in a chair or in bed or sitting in the bathroom will ever really be effortless.
«And pay attention to where your dog's nose is when you walk him around the neighborhood — steer him away from any objects lying in the grass,» she added.
«And pay attention to where your dog's nose is when you walk him around the neighborhood — steer him away from any objects lying in the grass.»
Your dog may bump into objects around the home, fall down or have a hard time walking.
• Socialization (learning to be comfortable around a wide variety of environmental stimuli, people, and dogs) • Housetraining • Responding to his / her name • Learning to be comfortable in a crate • Learning to chew on appropriate objects • Learning to be gentle with his / her mouth • Learning to be comfortable with being handled and groomed • Basic manners and obedience (e.g. sit, down, come, walking on leash without pulling)
Of course you need to take caution when visiting certain places or neighborhoods that are located around the city, also note that when walking through the streets of the city must take what is necessary and do not carry excess cash or valuable objects.
The game doesn't have much in the way of true gameplay, aside from walking around the hotel, talking to characters, investigating objects, etc..
As you walk around the controller will vibrate to indicate a nearby clue, while Phelps will comment on certain objects you discover to let you know that they're not relevent to the investigation.
Walking through the forested landscape leading up to the house, back story and several plot points are introduced as players look around and examine different objects.
One of the things that made ACIII's naval combat possible — and then of course ACIV — is that we were able to have characters climb and walk around on dynamically moving objects,» McDevitt said.
A bit like investigating in a Phoenix Wright game, you go from scene to scene, walking around in third person as Tim, observing all the objects in the environment, and talking to all of the people and Pokémon.
You walk around the map like any RPG of this type, killing monsters and enemies, collecting loot and interacting with objects and people.
For example, his limbs might become giant magnets, enabling him to walk up walls or rip away enemy shields... Or maybe extendible spring - loaded hands would allow him to activate far - away switches or work as a grappling hook... Or he could have a tank - like body, easily crossing over spikes and pushing objects around the levels... These are just a few possibilities we're considering (the game is still in the design phase), but you get the idea!
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
I love swinging my nail (the world's cone - shaped swords) as I walk, kicking up particles from destructible objects along the way, each unique to the setting around them.
The control scheme consists of pressing X, triangle, square or O to perform actions, start a conversation with a Fable or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing L2 to show selectables or to perform fight actions; pressing up or down on the d - pad to cycle through your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one fights with Fables as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Bigby as he walks around to explore the environment; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a Fable; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
You'll switch between walking around on foot (though the actual walking is done by transported between hotspots), interacting with objects as necessary to solve puzzles, and driving across the planet using a Mako - like land vehicle that has the most bizarre method of control.
Quick Time Events are how the combat is dictated, you walk around examining objects and talking with people to advance the story along, and you have only a limited amount of time to make dialogue decisions when speaking with others.
If you overshoot an object or doorway, Madison will continue to walk for another second, take another second to turn around, and finally she will proceed to walk to where you want her to go.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover in a tight situation or walking around as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Aidan can take direct control of numerous enemies and objects (the scene playing out in different ways depending on your choice), so after surveying the encounter by floating around the group of soaked policemen, he opted to take over a trooper and walking him over to the boot of the police cruiser.
You walk around in some stages, interact with objects around you, engage in various conversations, and go through quick - time events to kill walkers or avoid other dangers.
It's the difference between using your mouse to rotate an object in an editor and walking around it in real life.
While understandable, given that those are places in which you're usually not supposed to go in any game, the fact that this game lets you walk freely to them (not to mention that, given the collect - a-thon nature of Yooka - Laylee, you'll constantly sniff around through the edges of levels for some items) with ease increases the amount of times you'll see a badly textured object.
2015 Painting is Not Doomed to Repeat Itself, Hollis Taggard Galleries, New York, NY Any Given Sunday, University of Arkansas, Fine Arts Center Gallery, Fayetteville, AR Power Objects: The Future Has a Primitive Heart, Urban Institute of Contemporary Art, Grand Rapids, MI Taguchi Hiroshi Art Collection: A Walk around the Contemporary Art World after the Paradigm Shift, The Museum of Fine Arts, Gifu, Japan
The combines hang on gallery walls like immense, cargo cult relics, or stand as free objects that you can walk around.
They are the work of Edson Chagas, a 34 - year - old Luanda - based photographer who created the spare compositions by walking around his city in search of derelict objects (a broken chair, a shoe) and artfully framing ones that caught his eye against the wanly colored walls of the street.
Life size cartoon figures have been pulled from their two dimensional substrate and made into sculptural objects which are revealed as you walk around the installation.
These are a group of necklaces made from objects the artist found while walking around and are pinned to the wall beautifully in diamond forms, as though on display in a jewellers with a black matte background and well lit.
As I walked around the gigantic plinth, taking in the work from a low vantage point, I had to strain my body in order to run my eyes over the objects.
Serving as an allegory on a cosmic marriage with the world, or her union with her art, Dawn's Wedding Feast was an environment that enveloped the viewer, overturning the notion of sculpture as an object to walk around.
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