The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a
particular action, start a conversation with a person
in your group or to choose a response
in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when
in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the
direction of the left analogue stick to move Lee around cover
in a tight situation or
walking around as you explore the environment and find people; changing the
direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
There is a
particular thrill
in catching an artist
in one of those rare moments when they are radically altering the premise of their own work and
walking out on a limb, before the
direction's meanings and effects have become codified within their own practice.